Elite Dangerous Community Schedule W/C 29 November 2021

@everybody

IIRC, all of the Dev Updates have followed game updates by a week or so. At this point, we've had a Dev Update since the last game update. I would much rather have a game update before the end of the year than a Dev Update. I mean, if it came down to a choice...

@Darth Ender, and anyone else willing to read it...(nothing below is any indication that I'm unhappy with Elite Dangerous as a whole)

There is danger in Exploration. I've tried 3 times to go out into the black and successfully return and failed all of them due to my own, um, lack of attention to detail.
  1. Accidentally boosting while looking down at a geological feature, managed to yoke back just enough to scrape my ship apart all the way up the side of a cliff - approx 6K LY out - lost everything
  2. Being eaten by a neutron star when I got too close, whoops - approx 8K LY out - lost everything again
  3. Not remembering I left the game running overnight (got distracted by life and never made it back to the keyboard). When I went to play the next day I was at the rebuy screen and, according to the logs, I had died only 30 minutes prior to that moment- approx 2K LY out, I was on my way back to the bubble to turn in my data. Almost lost everything, but I had managed to bookmark 2 ELWs about 2500 LY out which I later went back to remap (went straight there, mapped them, and came straight back in about 2 hours of play time)
There are things, which had been goals, that I have not seen in game yet (Colonia, Sag A, Great Annihilator, etc...) because of these 'mistakes'. I blame myself, but I believe desensitization to danger is a culprit here, to some extent (IE: If I've just made 100 jump/scan/map loops and not had to change my behavior at all, I will make mistakes due to the boredom. Its the nature of the beast.).

However, that's not really what I came to say. I like the idea that there needs to be an element of risk beyond what is already there, but it needs to be optional (IE: there's a weird signal in the DSS and the description hints at danger while the choice to 'explore it' is up to the player, or some other such thing). But I think the problem is that most the vast majority of the things that would make deep space interesting/more dangerous to travel through would require an alien race.

Now, the appeal of Star Trek/Star Wars/Andromeda/Space 1999/etc... is that there is always some barrier the ship and crew have to overcome in order to get on with their mission. 99.7% of those things (my own personal subjective estimate) hinged on some other alien race being, providing or needing to overcome said barrier. This game doesn't have that option.

The truth is that, within the very narrow sci-fi backstory of the ED universe galaxy, there are no alien races to meet on any kind of semi-regular basis except the Thargoids...and so far, they're only there to kill or be killed. This game world is more based on reality than sci-fi and that's the way they did it. I was going to suggest that the text based mini-games present in "Space Rangers 2: Rise of the Dominators" might be a good addition, but due to the lack of sentient conversable alien races in this game, those wouldn't work.

Also, the game has, from what I have gathered reading these forums, been dumbed down made less deadly than it was at launch, seemingly to reduce the barrier to entry enjoyment for new customers and/or casual payers, and possibly other reasons. There is no reason that any pilot with an unengineered Type-9 should be able to evade 99.9% of all interdiction attempts by NPCs, not even if they're the best pilot in the galaxy.

So is this another nail in the case of catering to the many making the game, as a whole, less dangerous? There's nothing necessarily inherently wrong in that, unless you want to seek out random excitement and you're not afraid to lose/rebuy your ship on multiple occasions.

TLDR - It, the game, is what it is and not what it could be...it could be many things but probably never will...
 
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If it was good news, they wouldn't wait until Friday to tell us...

"a look-back on the year of Elite"
- a look back at the year of Odyssey on console. Should take but a moment :giggle:

"and what you can expect from the Community Team moving forwards into 2022"
- featuring such console mainstays as "no information", "no plans" and "nothing to announce" :geek:

...Or maybe there will be 'some' news? Best to keep expectations to a minimum. Hope for the best, expect the worst, that kinda thing...
 
I love the current community team, but to be honest I'm more interested to know what I can expect from the development team moving forwards into 2022.
2022 could be the switcheroo year where all development would be for the console versions and none for the Windows version.

That would be an entertaining prospect.
 
Exploration at its root is always going to be "go out into space and look for stuff", because that's what exploring is.
Nope. For lack of something better (aka "in the need the farmer eats flies") a large part of the "explorer" community has gone over the years to reinterpret this as "exploration". But this has little or nothing to do with the actual meaning of the word "exploration". Your interpretation is at best a subsection of the definition of exploring.
"exploration = the activity of searching and finding out about something"
"Exploration is the act of searching for the purpose of discovery of information or resources, especially in the context of geography or space"
 
That's why I said it's a subset at best. And no one would consider something like a moon landing to be trivial or risk-free. Such undertakings are very carefully prepared and examined before they are even begun. The same even goes for the first explorations to the North and South poles, which were extremely difficult. And how much more risky and difficult would it be to explore other, completely unknown star systems?

Even in their own history, Elite have had some far riskier implementations of exploration. I just don't remember exactly if it was in Elite II, First Encounters, or both: I remember some moons with insane orbital speeds where landing was extremely risky, if not impossible. Now it's nothing more than a completely trivialised and family-friendly space tourist simulation.
Elite Dangerous has plenty of worlds that are extremely dangerous & risky to land on, for example:
 
You know its got bad when the Websters definitions pop up :D
Exploration
When two lovers feel extremely curious about the other's body, that they explore it in full extent. This "full extent" may include really any sexual act that is new and one is curious about exploring.
Note: During "exploration" the two involved may be considered "explorers"
"Did you have a good time last night? Do anything interesting?"
"Yeah, I went over to Roman's."
"And?"
"Let's just say he was really curious, and now I'm very sore from all of his explorations."


Another dictionary
 
Exploration
When two lovers feel extremely curious about the other's body, that they explore it in full extent. This "full extent" may include really any sexual act that is new and one is curious about exploring.
Note: During "exploration" the two involved may be considered "explorers"
"Did you have a good time last night? Do anything interesting?"
"Yeah, I went over to Roman's."
"And?"
"Let's just say he was really curious, and now I'm very sore from all of his explorations."


Another dictionary
Well in my Pirate Star newspaper an explorer marries his Asp, so anythings possible.
 
I got a pit in my stomach that they'll tell us that console development is canceled...
I would not worry about that. The console community is an important source of revenue for the game, so there is no way they would just cut that community loose. Worst case scenario will be that the last-gens are frozen out because they can't handle the more performance-heavy requirements of EDO. In that case, the next-gens will get EDO as an exclusive. But one way or the other, EDO will be coming to one of the generations of consoles.

I was glad to hear that Update 9 is coming next week! 🎆Something to look forward to. It should also give the team time to tinker with the update before the big Christmas break. I have high hopes for this update because Odyssey feels very close to finally reaching a proper v1.0 finishline. FDev certainly could use some good news to get those stocks moving in the right direction...
 
I would not worry about that. The console community is an important source of revenue for the game, so there is no way they would just cut that community loose. Worst case scenario will be that the last-gens are frozen out because they can't handle the more performance-heavy requirements of EDO. In that case, the next-gens will get EDO as an exclusive. But one way or the other, EDO will be coming to one of the generations of consoles.

I was glad to hear that Update 9 is coming next week! 🎆Something to look forward to. It should also give the team time to tinker with the update before the big Christmas break. I have high hopes for this update because Odyssey feels very close to finally reaching a proper v1.0 finishline. FDev certainly could use some good news to get those stocks moving in the right direction...
Well said commander, I deeply pray you're right
 
I would not worry about that. The console community is an important source of revenue for the game, so there is no way they would just cut that community loose. Worst case scenario will be that the last-gens are frozen out because they can't handle the more performance-heavy requirements of EDO. In that case, the next-gens will get EDO as an exclusive. But one way or the other, EDO will be coming to one of the generations of consoles.

I was glad to hear that Update 9 is coming next week! 🎆Something to look forward to. It should also give the team time to tinker with the update before the big Christmas break. I have high hopes for this update because Odyssey feels very close to finally reaching a proper v1.0 finishline. FDev certainly could use some good news to get those stocks moving in the right direction...
Frontier created (or were the victim of) circumstances which mean they've had to expend resources keeping both the Horizons and Odyssey code base going simultaneously and making sure they co-exist reasonably nicely together.

Why are Frontier so keen to fix the 'Windows' version? Is it so they can merge Horizons into the Odyssey engine and simplify the code base (on Windows)? I don't know (obviously) but this could be the 'okay' point where Frontier then actually start implementing what's possible for what remains of the console player base.

Who knows? Well hopefully Frontier know otherwise they've lost control of ED.
 
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