@everybody
IIRC, all of the Dev Updates have followed game updates by a week or so. At this point, we've had a Dev Update since the last game update. I would much rather have a game update before the end of the year than a Dev Update. I mean, if it came down to a choice...
@Darth Ender, and anyone else willing to read it...(nothing below is any indication that I'm unhappy with Elite Dangerous as a whole)
There is danger in Exploration. I've tried 3 times to go out into the black and successfully return and failed all of them due to my own, um, lack of attention to detail.
However, that's not really what I came to say. I like the idea that there needs to be an element of risk beyond what is already there, but it needs to be optional (IE: there's a weird signal in the DSS and the description hints at danger while the choice to 'explore it' is up to the player, or some other such thing). But I think the problem is thatmost the vast majority of the things that would make deep space interesting/more dangerous to travel through would require an alien race.
Now, the appeal of Star Trek/Star Wars/Andromeda/Space 1999/etc... is that there is always some barrier the ship and crew have to overcome in order to get on with their mission. 99.7% of those things (my own personal subjective estimate) hinged on some other alien race being, providing or needing to overcome said barrier. This game doesn't have that option.
The truth is that, within the very narrow sci-fi backstory of the EDuniverse galaxy, there are no alien races to meet on any kind of semi-regular basis except the Thargoids...and so far, they're only there to kill or be killed. This game world is more based on reality than sci-fi and that's the way they did it. I was going to suggest that the text based mini-games present in "Space Rangers 2: Rise of the Dominators" might be a good addition, but due to the lack of sentient conversable alien races in this game, those wouldn't work.
Also, the game has, from what I have gathered reading these forums, beendumbed down made less deadly than it was at launch, seemingly to reduce the barrier to entry enjoyment for new customers and/or casual payers, and possibly other reasons. There is no reason that any pilot with an unengineered Type-9 should be able to evade 99.9% of all interdiction attempts by NPCs, not even if they're the best pilot in the galaxy.
So is this another nail in the case of catering to the many making the game, as a whole, less dangerous? There's nothing necessarily inherently wrong in that, unless you want to seek out random excitement and you're not afraid to lose/rebuy your ship on multiple occasions.
TLDR - It, the game, is what it is and not what it could be...it could be many things but probably never will...
IIRC, all of the Dev Updates have followed game updates by a week or so. At this point, we've had a Dev Update since the last game update. I would much rather have a game update before the end of the year than a Dev Update. I mean, if it came down to a choice...
@Darth Ender, and anyone else willing to read it...(nothing below is any indication that I'm unhappy with Elite Dangerous as a whole)
There is danger in Exploration. I've tried 3 times to go out into the black and successfully return and failed all of them due to my own, um, lack of attention to detail.
- Accidentally boosting while looking down at a geological feature, managed to yoke back just enough to scrape my ship apart all the way up the side of a cliff - approx 6K LY out - lost everything
- Being eaten by a neutron star when I got too close, whoops - approx 8K LY out - lost everything again
- Not remembering I left the game running overnight (got distracted by life and never made it back to the keyboard). When I went to play the next day I was at the rebuy screen and, according to the logs, I had died only 30 minutes prior to that moment- approx 2K LY out, I was on my way back to the bubble to turn in my data. Almost lost everything, but I had managed to bookmark 2 ELWs about 2500 LY out which I later went back to remap (went straight there, mapped them, and came straight back in about 2 hours of play time)
However, that's not really what I came to say. I like the idea that there needs to be an element of risk beyond what is already there, but it needs to be optional (IE: there's a weird signal in the DSS and the description hints at danger while the choice to 'explore it' is up to the player, or some other such thing). But I think the problem is that
Now, the appeal of Star Trek/Star Wars/Andromeda/Space 1999/etc... is that there is always some barrier the ship and crew have to overcome in order to get on with their mission. 99.7% of those things (my own personal subjective estimate) hinged on some other alien race being, providing or needing to overcome said barrier. This game doesn't have that option.
The truth is that, within the very narrow sci-fi backstory of the ED
Also, the game has, from what I have gathered reading these forums, been
So is this another nail in the case of catering to the many making the game, as a whole, less dangerous? There's nothing necessarily inherently wrong in that, unless you want to seek out random excitement and you're not afraid to lose/rebuy your ship on multiple occasions.
TLDR - It, the game, is what it is and not what it could be...it could be many things but probably never will...
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