Sure but I'm not critiquing CIGs many issues. The part of CIGs work that has, well, worked, is designing and building (some) ship interiors. That work couldn't have been done by Fdev for ED without the rest of the game suffering, assuming full SC-like interiors (as opposed to cockpits only). It's far too time intensive.Not sure this applies at all as the comparison is flawed. CiG spent a LOT of time and money on anything but game development. Mocap studio, hollywood A-list celebs, a lot of game systems that were touted as the second coming of Jesus (AI barman, various acronym technologies like SOCS and so on..), a failed FPS shooter, a second failed FPS shooter, a 3D spaceship shooting arena, etc. (the list is quite long). And yes, while there are ship interiors, I doubt this would have changed anything to the state of SC if CiG didnt add them at all. We certainly would be exactly at the same point, sans ship interiors. The problem is not there.
The comparison is fine I think. CIG made ships. Fdev made a game. A number of games. That CIG also did other weird modules and stuff, including very nice hand-crafted-not-procgen-at-all planets, and pretty clouds of which I am jealous, is true but not my point.