Game Discussions Star Citizen Discussion Thread v12

Not sure this applies at all as the comparison is flawed. CiG spent a LOT of time and money on anything but game development. Mocap studio, hollywood A-list celebs, a lot of game systems that were touted as the second coming of Jesus (AI barman, various acronym technologies like SOCS and so on..), a failed FPS shooter, a second failed FPS shooter, a 3D spaceship shooting arena, etc. (the list is quite long). And yes, while there are ship interiors, I doubt this would have changed anything to the state of SC if CiG didnt add them at all. We certainly would be exactly at the same point, sans ship interiors. The problem is not there.
Sure but I'm not critiquing CIGs many issues. The part of CIGs work that has, well, worked, is designing and building (some) ship interiors. That work couldn't have been done by Fdev for ED without the rest of the game suffering, assuming full SC-like interiors (as opposed to cockpits only). It's far too time intensive.

The comparison is fine I think. CIG made ships. Fdev made a game. A number of games. That CIG also did other weird modules and stuff, including very nice hand-crafted-not-procgen-at-all planets, and pretty clouds of which I am jealous, is true but not my point.
 
For FDEV an expansion DLC to add the mechanism for ship interiors and do one small ship inclusive should be manageable in a reasonable time frame and I suspect a lucrative expansion. FD can then tap into DLC's for additional ship interiors over time creating a picture of on going development where there is always something new around the corner to keep the customer interested and their wallet open, which again SC have tapped into well.

Nah, that would just be making the same blunder SC has made. Taking ship interiors to full polish prior to functionality, then having to rework it all again when the time comes to add gameplay. (Hey, I wonder how SC’s modularity retrofit is going? Last mentioned in 2019…). Or baking bad designs into the ship. (Hello Carrack medbay placed far from the entrances. Hope nobody breaks any legs or needs dragging). Etc etc.

FDev have baked enough technical debt in with their languid modular approach. Chasing those dollars would only make it worse…
 
One of the things SC has tapped into well is the ability to be able to put money into the project beyond that of a game package. There is clearly a market in Space games for this approach and interestingly buying a ship in SC, buys the interior as well. For FDEV an expansion DLC to add the mechanism for ship interiors and do one small ship inclusive should be manageable in a reasonable time frame and I suspect a lucrative expansion. FD can then tap into DLC's for additional ship interiors over time creating a picture of on going development where there is always something new around the corner to keep the customer interested and their wallet open, which again SC have tapped into well.
No.

Just no.

CIGs business model of selling pay-to-win macro-transactions really shouldn’t be encouraged further. It should be taken into the woods, shot three times with blessed silver bullets, staked through the heart, it’s mouth stuffed with garlic, beheaded, and the remains burned to ashes.

The entire site should then be nuked from orbit. It’s the only way to be sure.
 
No.

Just no.

CIGs business model of selling pay-to-win macro-transactions really shouldn’t be encouraged further. It should be taken into the woods, shot three times with blessed silver bullets, staked through the heart, it’s mouth stuffed with garlic, beheaded, and the remains burned to ashes.

The entire site should then be nuked from orbit. It’s the only way to be sure.
I feel kinda like that after having my inventory vanish for the third time in a row in 5 hours just by moving stuff into it. Spamming the character reset, waiting half an hour, creating another new character and refitting all the bits not only onto my avatar but also to the ships every couple of hours gets tiring very quickly. An entire afternoon of Star Citizen has resulted in nothing except a dress up Barbie game with added inventory management...haven't even made it to a ship yet :cautious:
 
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Awesome to see SaltEMike enjoying flawless wingplay with his new space chariot and friends!

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We know this...but what were you going to say? :D

Was a quick removal before someone corrected my idiocy.

Here we go, take 2.

Backers are celebrating CIG pulling in close to 80 million this year. They might not be so excited if they consider CIG's outgoings.

As noted, operational costs for CIG (based on their own numbers) was 70.5 million for 2019. As far as i can make out, this meant CIG were just in the black.

We will have to wait and see what their numbers for 2020 are when released.

CIG's costs will have gone up, and they did award themselves a nice 1 million dividend for doing so well! CIG are also investing in 2 new offices and planning on adding over 1000 employees to the UK operations!!!! If staff costs were 40 million-ish in 2019 with.... 700-ish staff, how much will it be as they expand? 80 million?

I guess CIG still need to sell more JPGs this year and even more in the years to come.

Anyone prepared for Calder investment round 3? How much of CIG will CR be willing to sell next?
 
Fair play to Mike playing other games. It makes sense. If SC crashes his career would die with it. This way he might alienate some of his core fans but will grow a more general following which will be more resilient to the success or failure of individual games.
Well yeah, tell that to "LegendofTotalWar" - you're kinda screwed a bit with such a name when the next game in the franchise is shoit.
 
Sure but I'm not critiquing CIGs many issues. The part of CIGs work that has, well, worked, is designing and building (some) ship interiors. That work couldn't have been done by Fdev for ED without the rest of the game suffering, assuming full SC-like interiors (as opposed to cockpits only). It's far too time intensive.
My point is, no it's certainly not. It requires time from 3D artists, but that can be assigned between projects (as FDEV have multiple projects going on). What prevented FDEV of doing so, was a pure design decision: their game engine is just not built that way because they decided against it.
The comparison is fine I think. CIG made ships. Fdev made a game. A number of games. That CIG also did other weird modules and stuff, including very nice hand-crafted-not-procgen-at-all planets, and pretty clouds of which I am jealous, is true but not my point.
No it's not. Even setting aside the stupidity of doing whole planets by hand, CiG really wasted hundreds of millions of $$ on useless features, non-working game engine, constant refactors due to persisting in bad choices. In comparison, FDEV followed a quite straight forward development timeline. They indeed decided that ships would be the "main actor" of their 3D game engine, and changing that now would indeed require a huge rewrite, but deciding otherwise from the start of the project would have not changed the outcome that much, as again, they have semi-competent management and IT project structure which is NOT the case of CiG.
Lets say it otherwise: what we have now delivered from CiG is definitely not worth $400 million. By a large scale factor. Comparisons based on that budget, or the time invested by CiG in this product, should include the huge amount of bad choices, dead ends, dropped code (lots of things have disappeared during all these years..), money siphoning schemes, etc. Which makes most comparisons completely irrelevant as SC is quite unique indeed.
 
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