Game Discussions Star Citizen Discussion Thread v12

He is not happy bunny...

"This is the moment, where I feel it might actually be a scam..."

Source: https://www.twitch.tv/videos/1217228697?t=4h38m58s


Pretty sure he's voiced that feeling multiple times now though.

Mind you he's not the only grumpy one...

Source: https://www.twitch.tv/videos/1215551139?t=2h21m44s


(Any bits you can translate AA? ;))

"For me the Australian server is better. First time i went on the Australian server I had 19 FPS here, on the European server I had 5. That's the difference.Better (he then dies for no reason)... (bad words) best server Australia (more bad words) best (bad words) 2 hours (bad words) on Australia (bad words)"

So, as i understand it, he plays on Australia because at least there he gets 19 FPS in this location compared to 5 on Europe. But after saying Australia is better it lets him down by killing him and he's lost 2 hours of play.

Добро пожаловать в Star Citizen!!!
 
Currently it’s something everyone encounters, and is just an ingame credits thing. You can 'expedite' your insurance claim when replacing a stranded/destroyed/bugged ship.

May just relate to Chris’s strange desire to have a working tax system etc…

Source: https://old.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q7kqy/


I does feel like it could get deployed dubiously in any launched game state though, for sure. Say if the Lifetime Insurance (currently bought for $) bestowed an automatically faster reclaim time. That would be a bit more mobile-gaming-style 'pay to play now'.

It can work... kind of. I've seen its most successful forms in Naval Action and Pirates of the Burning Sea, but the ports in question were controllable by players, and ergo fought over by large groups (who used the virtual revenue to fund their respective fleets as they duked it out) which is something I can't see working in Star Citizen due to the instancing issues.
 

Viajero

Volunteer Moderator
I believe there are bits of Elite that should be made multiplayer only. This whole ethos that all modes are equal is nonsense anyway. But I'm also a little wary of "You can't avoid other players"

Drew was going on about how the lifts were persistent. And when he was in the lift nobody else could use it. My mind immediately went to "Pool's Closed"

Something else which concerns me in Star Citizen is the time wasting. Considering that this is my biggest beef with Elite, I don't want to be jumping outta the frying pan into the fryer. You can spot the players in Star Citizen because they are the ones who are running. No wonder they are running. The views may be spectacular, but after you've seen them for the 1329th time they lose a little of their sparkle, and all you want to do is get to yer spaceship. How long does it take from the time of yer death to getting yer hands back on the yoke of yer spaceship?

And I have incredibly massive concerns about that "Pay to skip" countdown timer Drew encountered. Is that just for the free day players or is that in the game with the fully-paid-up players as well? The fact such a mechanism exists in the game at all is setting off my alarm bells
It's only to expedite ship claim times...you want it faster than the timer, pay da money. It's tied into insurance claim times...whenever we find out how that works, it's also to prevent insta-respawn if the ships are being used for PvP...that kinda thing.

It's always a thing with ED players about the walking and getting into ships thing being 'a waste of time'...when viewed from my perspective of also being an ED player with the focus purely on gameplay surrounding my ship, I suppose I'd view it as such too...but SC is built from the ground up around the concept of being on foot, it's not a rush to get to a spaceship to play...you start playing when you get out of the hab, ships are only part of a toolset. As for walking up to and getting in the ships...walking up to the cockpit...never gets old for me :)
 
Currently it’s something everyone encounters, and is just an ingame credits thing. You can 'expedite' your insurance claim when replacing a stranded/destroyed/bugged ship.

May just relate to Chris’s strange desire to have a working tax system etc…

Source: https://old.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q7kqy/


I does feel like it could get deployed dubiously in any launched game state though, for sure. Say if the Lifetime Insurance (currently bought for $) bestowed an automatically faster reclaim time. That would be a bit more mobile-gaming-style 'pay to play now'.
LTI isn't bought for $...it comes as an additional option during initial ship purchase...namely warbond 'new cash only' which is cheaper and has LTI or is included in practically all multi-ship packages. You can't 'buy' LTI...not saying that it won't happen of course ;)
 
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So the "pay to skip" bit happens when yer retrieving yer destroyed ship? That time will be added onto yer "get outta yer spawnpoint and into yer ship" time?

Now I'm not going to call Chris Roberts greedy. He's a businessman and he's making decisions to maximise his profits. There's a good chance that he will look at the number of people using the "pay to skip" option and think to himself that maybe just a tiny wee increase in waiting time will persuade more folks to use that option

Personally, I'm not sure about this whole "consequence to getting your ship destroyed" thing anyway. It's a videogame. I saw Drew salivating over the "Altered Carbon" solution to respawning. I'm happy to just respawn seeing as it is just, after all, a game
I see a whole load of people misunderstanding how the claiming/retrieval of ships works, there's a marked difference between claiming a ship and retrieving it...not to mention the purpose of it in the first place...it helps if you look at reclaiming the ship like the spawn timer in Battlefield etc.

Besides that, it's supposed to encourage actually flying the ship to the destination rather than being able to insta-spawn any ship from any terminal. You can only retrieve a ship instantly and free of charge if it's stored at the location you're at and assuming it hasn't been destroyed, if it's destroyed or at another location it has to be claimed...which incurs the timer and paid for expedite function should you wish to speed it up...a bit like ship transfer in ED :)
 
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I always wanted to see something like the Drake Assessor - a beat-up (but inoffensive) ship that players can use to fly to shipwrecks or bombed-out bases to help others file their insurance claims. There would also be a variant for use as a ship-to-ship insurance salesperson.

And that's just a fraction of the exciting insurance-based gameplay I have in mind for the 'verse!
 
I always wanted to see something like the Drake Assessor - a beat-up (but inoffensive) ship that players can use to fly to shipwrecks or bombed-out bases to help others file their insurance claims. There would also be a variant for use as a ship-to-ship insurance salesperson.

And that's just a fraction of the exciting insurance-based gameplay I have in mind for the 'verse!
Double indemnity is the corner stone of all the best gameplay loops.
 
LTI isn't bought for $...it comes as an additional option during initial ship purchase...namely warbond 'new cash only' which is cheaper and has LTI or is included in practically all multi-ship packages. You can't 'buy' LTI...not saying that it won't happen of course

Sure. But you can only get LTI via $ purchase of ships right ;)

I guess I could see a world where they tweak lifetime insurance to have a faster VIP expedite aspect or whatever. And that would start falling into more egregious P2W on that front. That's all I'd really say on the reclaim thing though. It's no big thing at the mo.
 
Sure. But you can only get LTI via $ purchase of ships right ;)

I guess I could see a world where they tweak lifetime insurance to have a faster VIP reclaims aspect or whatever. And that would start falling into more egregious P2W on that front. That's all I'd really say on the reclaim thing though. It's no big thing at the mo.
You can only get ships by purchasing ships...insurance is optional :D

My one concern is how they include insurance on bought in game ships when insurance arrives...I'm not fussed with cash bought ships, everything I have is LTI'd by upgrading ships into my main ship package that comes with it built in...anything added to that via CCU gains LTI from the package.
 
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I always wanted to see something like the Drake Assessor - a beat-up (but inoffensive) ship that players can use to fly to shipwrecks or bombed-out bases to help others file their insurance claims. There would also be a variant for use as a ship-to-ship insurance salesperson.

And that's just a fraction of the exciting insurance-based gameplay I have in mind for the 'verse!
There's a few ships like that..a bit like the Adder or suicide Sidewinder from ED...The Pisces and Argo cargo mainly as they have jump seats in the back to carry passengers, which are used as taxis to ferry you and/or your mates to collect ships, pick up armour from corpses, rescue team mates from a planet etc. The difference in SC is that I can lend my Pikey or Argo to someone else to go do it themselves, they just leave the 'taxi' at wherever they dump it...the reclaim costs for small ships like those even expedited are minimal. Another bonus is that I can shove either of those into the hangar on a Carrack and drag the Taliban taxi around with me :)
 
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There's a few ships like that..a bit like the Adder or suicide Sidewinder from ED...Pisces, Argo Cargo which are used as taxis to ferry you and/or your mates to collect ships, pick up armour from corpses, rescue team mates from a planet etc. The difference in SC is that I can lend my Pikey or Argo to someone else to go do it themselves, they just leave the 'taxi' at wherever they dump it...the reclaim costs for small ships like those even expedited are minimal.
That is actually more in-depth gameplay than I expected, so thank you for enlightening me about the practical side of things.

I was thinking more along the lines of someone flying out, itemizing the damage done to a ship or base to see if it meets the appropriate deductible on the insurance plan, adjusting each line for depreciation, cause of damage, etc. - and then submitting those claims for approvals/denials. The Drake Assessor: Red Tape variant comes equipped with cluster excuses, as well as a Mobiglas extender for insurance forms and spreadsheets.

The thrilling world of forensic insurance is only as limited as your imagination and/or your ability to stay awake!
 
That is actually more in-depth gameplay than I expected, so thank you for enlightening me about the practical side of things.

I was thinking more along the lines of someone flying out, itemizing the damage done to a ship or base to see if it meets the appropriate deductible on the insurance plan, adjusting each line for depreciation, cause of damage, etc. - and then submitting those claims for approvals/denials. The Drake Assessor: Red Tape variant comes equipped with cluster excuses, as well as a Mobiglas extender for insurance forms and spreadsheets.

The thrilling world of forensic insurance is only as limited as your imagination and/or your ability to stay awake!
Don't give them ideas fer goodness sake :eek:
 
Why I won't ever be seen wearing a n00b suit when playing SC :whistle:

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It's only to expedite ship claim times...you want it faster than the timer, pay da money. It's tied into insurance claim times...whenever we find out how that works, it's also to prevent insta-respawn if the ships are being used for PvP...that kinda thing.

It's always a thing with ED players about the walking and getting into ships thing being 'a waste of time'...when viewed from my perspective of also being an ED player with the focus purely on gameplay surrounding my ship, I suppose I'd view it as such too...but SC is built from the ground up around the concept of being on foot, it's not a rush to get to a spaceship to play...you start playing when you get out of the hab, ships are only part of a toolset.

I don't think there is anything wrong with the expedite claim thing per se, although the respawn timers can be big, and god help players if they ever do add that bit about limited supplies.

What undermines the whole thing is you can buy credits for real money from CIG and they plan to continue doing that in a post release world. It is literal pay to win, or in this case, pay to respawn quicker.

As for walking up to and getting in the ships...walking up to the cockpit...never gets old for me :)

Perhaps that's why so many SC backers focus on this. Not just because its one of the few things SC does that ED doesn't, but for them it really does make a difference and not always they are just trying to score points in an ED/SC wang measuring contest. But i have said and will say again, that walk (well, run) across the hangar is already getting old for me, and add in walking through the ship and it will get old for me. Seen it once, seen it a thousand times. If FD do ever add ship interiors, i do hope they add in a quick exit option. Or at least an ejector seat! :D
 
I don't think there is anything wrong with the expedite claim thing per se, although the respawn timers can be big, and god help players if they ever do add that bit about limited supplies.

What undermines the whole thing is you can buy credits for real money from CIG and they plan to continue doing that in a post release world. It is literal pay to win, or in this case, pay to respawn quicker.



Perhaps that's why so many SC backers focus on this. Not just because its one of the few things SC does that ED doesn't, but for them it really does make a difference and not always they are just trying to score points in an ED/SC wang measuring contest. But i have said and will say again, that walk (well, run) across the hangar is already getting old for me, and add in walking through the ship and it will get old for me. Seen it once, seen it a thousand times. If FD do ever add ship interiors, i do hope they add in a quick exit option. Or at least an ejector seat! :D
Nobody in their right mind is buying UEC...or aUEC, you can earn it readily and quickly in game. The bigger ships incur a much longer wait or expedite fee...up to 30 minutes plus and thousands of credits to expedite for a Carrack, Hammerhead or Herc C2 etc...smaller ships are a few minutes or a few hundred credits expidition at most. The bigger the ship, the bigger the penalty. Paying to win in the ship reclaiming in a non-issue...paying to win by buying UEC is a nonsensical idea only ever suggested by those from outside looking in. As an example...since the wipe with 3.15, the guys who are amassing the most aUEC the quickest are the starter ship bounty hunters...

Bigger ships cost more money to run, they can sometimes (though rarely these days) earn more but not quicker, there's also a bigger risk and outlay.... bounty hunting in a small ship is still the fastest way to earn credits and rep.

And you're still viewing playing SC from an ED players perspective when it comes to the walking bit...I can't explain it any better than that. Different games, different perspectives. Walking up to a ship in the hangar is vastly different between ED and SC, I don't pay much time or heed to it when playing EDO since the purpose and entire gameplay focus is vastly different, same with flying the ship in game or getting out of it. In SC the walking part is an integral...and essential... part of the game and always has been from day one. It's not all about SC versus ED...there is no versus, they're two completely different games...I don't play ED or EDO like I play Star Citizen or vice versa, nor would I wish to 🤷‍♂️
 
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Perhaps that's why so many SC backers focus on this. Not just because its one of the few things SC does that ED doesn't, but for them it really does make a difference and not always they are just trying to score points in an ED/SC wang measuring contest. But i have said and will say again, that walk (well, run) across the hangar is already getting old for me, and add in walking through the ship and it will get old for me. Seen it once, seen it a thousand times. If FD do ever add ship interiors, i do hope they add in a quick exit option. Or at least an ejector seat! :D
I can associate with this; in ED that experience of landing in VR on a pad is something that never ages for me. I tend to fly a Cobra so climbing aboard and walking to the seat is a few yards, so provided it wasn't a clunky experience hunting for door handles or fraught with danger moving through doors it seems like that would be similar. In an Annie I could imagine it might be different because of the time to seat or door.
 
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