State of the Game

Oh, its playable. But its still miles away from what I'd expect performance wise. Any other PC game I play, my framerate never ever drops out of triple digits, and those are usually games that are far more graphically demanding/pleasing. Even after all the updates, I'm on anywhere between 40-60 in settlements and that's with me using the bodge job of FSR.
I'm getting better overall results using Nvidia's own FIS (or whatever it is called!) at ultra than FSR in game. Not massively improved, but certainly far better looking - although that may just be eroded a little by text being a little more rounded...
So, since Update 8, I've discovered that my rig (Ryzen 7 3700X, 16GB DDR4 3200, RTX 2060 6GB with slight OC* @ 1440p) can run mostly in Ultra, Normal, x1.0 (Not FSR) and I'm getting frame rates > 100 in space and > 60 on atmospheric planets (been on several lately) but at any Ody settlement, hanger or concourse, I need to go down, at least (depending on the settlement), to High, FSR, x0.75 to get between 40 and 60 fps.

I think this calls for a video so I can demonstrate rather than inadequately describe...

* - Over clocking on the RTX 2060
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The fan speed is set to auto and I adjusted the curve to keep the GPU under 60C (I've said all of this before earlier in the thread)

Also, my case has two intake fans in the front with 2 output fans at the top and one out the back. My right knee rests on the upper left corner at the rear of the case while I'm playing and I can tell when the card is heating up too much as it burns my leg.
 
i find fdev's keeping new features and such secret (that aren't related to narrative developments) extremely weird. But i just figured it was some weird directive from Braben that nobody else will ever be able to make sense of. Just like the directive that forces every new feature to be entirely optional and thus the game to never feel like a cohesive whole of interesting interconnects parts ...but instead just a bunch of poorly realized separate games mashed together with a common currency.


as for releasing edo when they did not having to do with their financial numbers, you have to remember at the time, tancent was shopping for a studio and i can't help but think fdev was looking to be potentially purchased and maybe thought the publicity of a release would make them more attractive. They didn't think the release would go over as bad as it did. And tancent eventually purchased another studio instead. i dont see any other reason to force the release besides that or their reality distortion deflectors were at 300% and they were all living in a fake universe nobody else lives in. Even today, when talking to investors or the press, they call odyssey's release a small glitch in server connectivity and some performance issues with a small group of players. Maybe their shields are so strong they actually believed that and still do.
 
as for releasing edo when they did not having to do with their financial numbers, you have to remember at the time, tancent was shopping for a studio and i can't help but think fdev was looking to be potentially purchased and maybe thought the publicity of a release would make them more attractive. They didn't think the release would go over as bad as it did. And tancent eventually purchased another studio instead. i dont see any other reason to force the release besides that or their reality distortion deflectors were at 300% and they were all living in a fake universe nobody else lives in. Even today, when talking to investors or the press, they call odyssey's release a small glitch in server connectivity and some performance issues with a small group of players. Maybe their shields are so strong they actually believed that and still do.

What makes you think Frontier was looking for someone to buy them other than random forum rumour?
 
So, since Update 8, I've discovered that my rig (Ryzen 7 3700X, 16GB DDR4 3200, RTX 2060 6GB with slight OC* @ 1440p) can run mostly in Ultra, Normal, x1.0 (Not FSR) and I'm getting frame rates > 100 in space and > 60 on atmospheric planets (been on several lately) but at any Ody settlement, hanger or concourse, I need to go down, at least (depending on the settlement), to High, FSR, x0.75 to get between 40 and 60 fps.

How effective is disabling ambient occlusion for settlement performance? turning it off on barren surfaces if you're in the 70ish range nets you an additional 10% ...but not sure how that scales and if it is even more significant in settlements or if the limiting factor is weighted somewhere else.

for some reason, there are no such features / structures in these 399,999,995,000 or so systems in the game, so i've been unable to test how that's been behaving.
 
i find fdev's keeping new features and such secret (that aren't related to narrative developments) extremely weird.
I think Ratty is 100% bang on, and that the new features aren't new at all, but are features that were supposed to have been included at launch, but were universally turned off as they frantically tried to sort out why the thing was running like a dog.

With no legs.

Encased in concrete.

Like any problem with a PC - disable absolutely everything non-vital, and turn things on one by one until you come to the one that makes things go pop.
 
What makes you think Frontier was looking for someone to buy them other than random forum rumour?

the fact that they're public. if they didn't want to be bought, they wouldn't be selling themselves. But also, there's not much else to explain releasing odyssey broken other than it was the only new thing somewhat ready and there was a real deadline for making an impression if they wanted to.
 
the fact that they're public. if they didn't want to be bought, they wouldn't be selling themselves.
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But also, there's not much else to explain releasing odyssey broken other than it was the only new thing somewhat ready and there was a real deadline for making an impression if they wanted to.

That makes even less sense. They had to have known that it wasn't ready for release were they hoping no one would notice and it would sell gangbusters then Tencent would pick them to be their one and only.
 
That makes even less sense. They had to have known that it wasn't ready for release were they hoping no one would notice and it would sell gangbusters then Tencent would pick them to be their one and only.

You'd think, but there is also the fact that they seemed to have really convinced themselves that the issues weren't significant. And I think they really thought any problems would be glossed over by the playerbase and not be shown as anything more than background noise among a huge rush to purchase on steam and such. the numbers of which would be all they'd need. It's not like tancent would be looking at the forum.

they did not anticipate the very public steam rating reaction. nor the youtube feedback.
 
There is a caveat attached to EDO on consoles that continually gets overlooked, short memories maybe 🤷‍♂️

David Braben, in his first 'not an apology post' said this:

Nowhere in his post did he say that EDO would be coming to any particular console, only that once EDO had been fixed could they consider it... (see the orange bits)

We have been told, on several occasions, that current gen consoles were not getting an updated version - if the console roadmap is still in the planning stage, how can a definitive statement be made?
Good point. I've not really paid much attention to the console stuff as I'm not directly involved.
E : D have been a bit of a pain in the bum today with multiple annoyances and issues so I'm going to leave further comments on it for a bit!

Can I interest anyone in a pint and a fishy finger?
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