console users do have one main point. this open endedness with consoles is dubious and suspect at best. That might be something a tiny outfit gets away with "it's done when it's done" but not a decent sized studio. Schedules are made in advanced and timetables have to be followed to a certain degree. Either it's got a planned date or it's off the roadmap. The console people can't take this non-answer answer any other way (if they care at all) than fdev is stringing them along to continue to milk money from console players while knowing full well that they are not further developing it. I'd be extremely surprised if fdev still hasn't identified what's making odyssey slow and consequently what kind of work needs to be done to correct it. it's been like half a year - and that's assuming nobody played the game while they were developing it before release.
i suppose if consoles makes up a tiny fraction of the playerbase and income and you're hoping to avoid any kind of legal issues with releasing a broken game that can't play on the stated specs then I guess you gotta start with PC. Otherwise, focusing on PC would only really make sense if they were doing rapid releases to test changes and fixes .. and they're not. and if you were intent on releasing on the consoles, it would make more sense to target them for the initial optimization runs because they're the weakest systems and what makes them run faster will almost certainly cross over to PC performance (and there is less noise in the test feedback because the systems are all the same), where as the other direction is not guaranteed at all.
i suppose if consoles makes up a tiny fraction of the playerbase and income and you're hoping to avoid any kind of legal issues with releasing a broken game that can't play on the stated specs then I guess you gotta start with PC. Otherwise, focusing on PC would only really make sense if they were doing rapid releases to test changes and fixes .. and they're not. and if you were intent on releasing on the consoles, it would make more sense to target them for the initial optimization runs because they're the weakest systems and what makes them run faster will almost certainly cross over to PC performance (and there is less noise in the test feedback because the systems are all the same), where as the other direction is not guaranteed at all.