Ship interiors... I have given this one 5 months worth of thought so I have a few ideas. There are 2 types of players in this game... The first type is the player that sees their ships as their character. They are no more interested in walking around the inside of their ship than a Warcraft player is interested in walking around the inside of their Tauren's brain. And then there are those that see their ships, SRV, and the like as just vehicles that they themselves use to explore this games vast solar systems, making a life for themselves in the galaxy. The first type look at their shields and hull combined as "hit points" or health. The second type look at their shields as shields... and their hull as actual damage they are going to have to deal with one way or the other. Its their vessel being wrecked. One type views repair limps as a type of healing potion.... the other type of player visualizes repair limps welding hull plates back in place.
For the FIRST type of player, its all about the content, and what it takes to be entertained by that content, and how long that entertainment will be entertaining. For the SECOND type of player... its mostly about immersion, and how does the content affect that immersion.
And here is where Frontier has erred. They are pushing forward into the realm of content only, essentially abandoning immersion entirely... And there is not a writer team in the WORLD that can come up with enough "content" and or story to fill a space as large as the milkyway galaxy. Frontier can barely put in content for a single system. They are pushing first person shooter content trying to cash in on the Fortnite craze... that was dead 2 years ago. Yes, people like first person shooters, and I think space suits and guns are great for immersion... but as "content", they were late to that party. And then to bring it out anyway, sacrificing immersion for it... was a big mistake. Engineers for suits... was just tired and lazy.
Frontier it seems has picked their player base. The rest will suck it until the game that has what they want, comes along. And frontier is ok with that, so you have to be too. Immersion people have more than a few titles coming up so there is hope for them. But its not here at Frontier. Frontier believes as stated that you would get bored running through your ship, making repairs with your tools on your space suites, playing cards at a table in your ship with your friends while another friend busses everyone to colonia, or mines asteroids, and your just taking turns to stave off boredom and at the end you all can split the profits from the sale as you wish. Frontier thinks its boring to UAV mag walk on the hull of your own ship to repair hull plates yourself because though limpits are cheap, you are far from a station and you dont have material to make spare limps. Frontier waved away the notion of a buddy at a work station in your ship crafting heat sinks and ammo as you fight your butt off to stay alive in a high intensity conflict zone your ship is barely specked for.
Making a game that suits BOTH play styles is next to impossible. But it SHOULD be pretty plain to see that the fan base that Frontier inherited from the 1985 game and the other 2 iterations of the game, the folks that backed the kick starter for Elite Dangerous were almost all immersion players. I hope that this helps content players understand why immersion players might be feeling a little betrayed. But fear not! As I said, the immersion players have several titles that are working to embrace them specifically. Soon enough, you wont be hearing much from immersion players much at all as they will have moved on. And then you can have all the shooty pew pew to yourselves, and fortnite, copy paste content to your hearts desire.