Why is ship interiors something that is not planned to be included if at least half the player base wants it?

but they do have to balance the cost of implementation vs the added value.
So, from this point of view, does this mean that FDev should avoid or stop adding ships since the current ship roster is sufficient to cover all available gameplays ?
All the more considering that adding ship interior would significantly increase the creation cost of a new ship.
 
So, from this point of view, does this mean that FDev should avoid or stop adding ships since the current ship roster is sufficient to cover all available gameplays ?
All the more considering that adding ship interior would significantly increase the creation cost of a new ship.

Its an interesting point. Its worth keeping in mind that value doesn't specifically mean that it adds to gameplay. Value comes in many forms. Adding more ships always generates more excitement, and even if a ship doesn't fill a new functional role it will have a new appearance that some might get value from.

You raise a very valid point about how adding new ships also adds to the development costs of interiors. While i have no facts to back this up, i'm dead certain that a lot the people who want ship interiors and don't properly evaluate the amount of effort required are often the same people who want additional ships, and don't ever consider the impact of one on the other.

These people belong to the group that say things like "If a majority of players want something the developers should do it", without considering anything more than argument ad populum. Its popular so its right, it must be true, it must be what the devs must do. Of course, the shoe might be on the other foot if the majority want something they don't like....

Anyway, personal opinion, i'd say at this time there is little need for new ships and not much value to be gained from them. Sure, a new ship or two might cause a little surge in excitement and interest, but its not going to provide much long term value. There are so many other areas those same resources could be applied that would bring much more long term value.
 
I'm not quite clear on what you guys really want here. I'm truly getting the impression you guys want Elite to be just another version of Battlefield 2042 but in space. There already is a Battlefield 2042 game that gives you exactly what you are describing, or at least what you are saying, I think. So why do you want Frontier Development to switch this title to a Battle Feild 6, so to speak.
I'm just trying to understand why you want Frontier to do something that another company has already provided what you are describing.

Now as far as walking around your ship. I think I can speak for a great deal of players that this would get very boring after about 10 minutes or less making it kind of pointless, not to say it would be cool, but a serious amount of time to code as well.

Now please guys, I'm truly not trying to contradict you with great ideas but boarding someone else's ship would just permanently drive everyone to Solo Play just to avoid toxic players as a vast majority of players do NOT want Elite to change to a PVP game.

Now as far as taking more than one player to run the largest ships, again Frontier has already provided that through multi-crew options. But even if not, this is a futuristic title that one could assume has very high-tech controls for this. But I do like the idea that you guys mentioned being to fix mods inside but that would make the AFMU pointless and a lot more coding on Developers.

They will polish Odyssey, as it truly needs it and Developers are doing a great job, then they will start to seriously look at what you guys are looking to add. It will just take a little time and they will look closer at your ideas.
It will happen Commanders...o7
 
I'm not quite clear on what you guys really want here. I'm truly getting the impression you guys want Elite to be just another version of Battlefield 2042 but in space. There already is a Battlefield 2042 game that gives you exactly what you are describing, or at least what you are saying, I think. So why do you want Frontier Development to switch this title to a Battle Feild 6, so to speak.
[...]
I have literally not seen a single person demanding this, not counting people who use it as a straw man.
 
I have literally not seen a single person demanding this, not counting people who use it as a straw man.
Isn't that what the entire post is about is interior, walking around ships, ending up into doing things inside of a ship, thus boarding someone else's ship, then taking over one's ship, then having more than one person to fly the larger ships with new engineered weapons such as Horizons engineering. That sounds pretty solid PvP to me, if you have played BF, CoD, Arma type of games.
You really need to read more than just my post when you reply to a 20 page post and what it has turned into, hence these off topic post tend to get a one-sided sight of just one post! Please go back and read through the entire conversation and where it has gone before mocking one person with such arrogance.
This ignorant judgement is a very poor way to just jump into a conversation without knowing anything but a title and the last post.
Please go get informed before mocking someone.
 
Whatever you say. Feel free to show me an example of your claim to prove me wrong.
You are mocking me. Why do I need to prove anything and this conversation between you and myself is in fact clearly off topic and getting personal, please stop firing up a forum and may I revert you to forum rules and regulations.
Please stop replying to my posts in such a personal way.
 
Having legs without ships interiors is no sense to my point of view.
That said I would prefer full atmospheric worlds, gas giants and more gameplay than ship interiors. Ship interiors would be a huge immersion booster but as I know FDEV there wouldn't be much more than a simple 3D model with no interesting interactions for repair and emergency gameplay.
Take stations interiors for example. You walk around with not a lot to do... just walk to an npc or a computer to get a mission. Nice for immersion but empty gameplay.
 
Now as far as walking around your ship. I think I can speak for a great deal of players that this would get very boring after about 10 minutes or less making it kind of pointless, not to say it would be cool, but a serious amount of time to code as well.

Now please guys, I'm truly not trying to contradict you with great ideas but boarding someone else's ship would just permanently drive everyone to Solo Play just to avoid toxic players as a vast majority of players do NOT want Elite to change to a PVP game.
For me, even though I don't really care which things the prioritise, I think the main gameplay bonus of ship interiors is NPC ship interiors for missions rather than wandering around your own ship or other players' (that would just be a bonus).

Basically settlement missions for ships --

a) Steal item from NPC ship
b) Hijack NPC ship and take it somewhere.
c) Assassinate pilot of NPC ship

The security stuff and panel-cutting and stealth bits they have for the settlements are genuinely terrific, and if you expanded it to ships (mostly big ships) you could have some great "steal the plans to the Death Star" type missions.
 
But nope, we have a one button fix all system which is just too overpowered in my view.
But take away people's one button fix all system, and immediately there'll be floods of "Oh look, there's FDev just adding to the grind" complaining.

Claims of "but it will open up the multirole gameplay" is great, but what about the people who adamantly play solo-only?

They're damned if they do, damned if they don't.
 
Ship interiors... I have given this one 5 months worth of thought so I have a few ideas. There are 2 types of players in this game... The first type is the player that sees their ships as their character. They are no more interested in walking around the inside of their ship than a Warcraft player is interested in walking around the inside of their Tauren's brain. And then there are those that see their ships, SRV, and the like as just vehicles that they themselves use to explore this games vast solar systems, making a life for themselves in the galaxy. The first type look at their shields and hull combined as "hit points" or health. The second type look at their shields as shields... and their hull as actual damage they are going to have to deal with one way or the other. Its their vessel being wrecked. One type views repair limps as a type of healing potion.... the other type of player visualizes repair limps welding hull plates back in place.


For the FIRST type of player, its all about the content, and what it takes to be entertained by that content, and how long that entertainment will be entertaining. For the SECOND type of player... its mostly about immersion, and how does the content affect that immersion.

And here is where Frontier has erred. They are pushing forward into the realm of content only, essentially abandoning immersion entirely... And there is not a writer team in the WORLD that can come up with enough "content" and or story to fill a space as large as the milkyway galaxy. Frontier can barely put in content for a single system. They are pushing first person shooter content trying to cash in on the Fortnite craze... that was dead 2 years ago. Yes, people like first person shooters, and I think space suits and guns are great for immersion... but as "content", they were late to that party. And then to bring it out anyway, sacrificing immersion for it... was a big mistake. Engineers for suits... was just tired and lazy.

Frontier it seems has picked their player base. The rest will suck it until the game that has what they want, comes along. And frontier is ok with that, so you have to be too. Immersion people have more than a few titles coming up so there is hope for them. But its not here at Frontier. Frontier believes as stated that you would get bored running through your ship, making repairs with your tools on your space suites, playing cards at a table in your ship with your friends while another friend busses everyone to colonia, or mines asteroids, and your just taking turns to stave off boredom and at the end you all can split the profits from the sale as you wish. Frontier thinks its boring to UAV mag walk on the hull of your own ship to repair hull plates yourself because though limpits are cheap, you are far from a station and you dont have material to make spare limps. Frontier waved away the notion of a buddy at a work station in your ship crafting heat sinks and ammo as you fight your butt off to stay alive in a high intensity conflict zone your ship is barely specked for.

Making a game that suits BOTH play styles is next to impossible. But it SHOULD be pretty plain to see that the fan base that Frontier inherited from the 1985 game and the other 2 iterations of the game, the folks that backed the kick starter for Elite Dangerous were almost all immersion players. I hope that this helps content players understand why immersion players might be feeling a little betrayed. But fear not! As I said, the immersion players have several titles that are working to embrace them specifically. Soon enough, you wont be hearing much from immersion players much at all as they will have moved on. And then you can have all the shooty pew pew to yourselves, and fortnite, copy paste content to your hearts desire.
 
And here is where Frontier has erred. (...) I hope that this helps content players understand why immersion players might be feeling a little betrayed. But fear not! As I said, the immersion players have several titles that are working to embrace them specifically. Soon enough, you wont be hearing much from immersion players much at all as they will have moved on. And then you can have all the shooty pew pew to yourselves, and fortnite, copy paste content to your hearts desire.
And this is where you have erred, as there are more than two types of players. But you clearly want an us vs them debate, as illustrated by your reference to first person content as "shooty pew pew". But hey, enjoy those "immersive" titles. Which would that be anyway?
 
And this is where you have erred, as there are more than two types of players. But you clearly want an us vs them debate, as illustrated by your reference to first person content as "shooty pew pew". But hey, enjoy those "immersive" titles. Which would that be anyway?
You would be mistaken. There honestly to my mind is nothing more to debate. As for the games that will rob ED of its "immersion" player base, thats pretty obvious to see by all. Star Citizen is going for a level of crazy immersion. Im pretty curios what their "content" is going to be. For those that believe its a scam and will never come out of ALPHA... your dreaming. Or hoping. Which ever. But the REAL gorilla in the room is Star Field. Skyrim in space? Are you kidding? And woe be to all if Bethesda makes it an MMO!

Sure people like a little more of column A vs B or vice versa.... but few fall directly dead of center in my mind. If you think my comment regarding FPS as "shooty pew pew" was combative, then settle your feathers. Im one of those NEARLY... but not quite... dead of center folks. Which means im ESPECIALLY hard to please! for example, I HATE that its hundreds of years into the future.... and there are sooo few guns to buy! But I also hate that I have enough hardwair, and ammo to lay waste to an entire outpost, and yet, I can fly into space ports that have banned personal lethal weapons with no issue. I can buy guns by the ton where they are legal, military grade too! And yet I cant open a cargo container and take a single one out... Immersion is important too. PEW PEW!!
 
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