After putting about 50 hours into Star Citizen, and now having 400 hours into Elite as a whole over the last two months... I think I actually understand this problem finally.
It boils down to current/known/emerging problems since Odyssey released, not having planned this from the beginning, and the lack of reward from such a feature based on the current style of the game (for both sides).
So obviously, with a long list of problems ranging from bugs in the game to player dissatisfaction - they already have a lot on their plate. Without overcoming this, there won't be enough players to care about this anymore. So I'm assuming that is their primary focus. (Not saying they are doing a good job here, the community seems divided on this, just pointing it out as a foremost concern for them)
Assuming this wasn't something fully planned out since day one - there might be a lot of issues like, not actually having enough room within a ship to have a true interior without creating logic problems in where things are placed or why. A few ideas on this come to mind:
- Pretty much every small ship. Cockpit hatch opens and you have an animation of jumping out or climbing down a ladder. Not much else you could do here. If an SRV is installed, maybe a door behind the pilots seat you would go through to hop into the SRV.
- Even medium ships like a mamba or FDL, they'd have the same limitations - little space to really add any "interior aesthetics"
- Cutter. Sure the cockpit is huge, but right behind that the frame gets thinner. So a single hallway going backwards to..... The SRV and/or Fighter Bay - same as a small ship, except it's a hallway to a double wide parking garage. There might be enough room to add a spa on one side and a bar on the other - but logically that's where cargo racks would go. So unless your optional equipment was either removed or replaced with some "aesthetic only" module, there isn't a whole lot of space to legitimately put walkable areas. And of course, disembarking : the floor would open up to reveal the staircase.
If I were to compare to how SC handles it, a cutter would still be medium/large sized ship I think. The Misc freelancer is a tad smaller length wise, but far bulkier - allowing for a cramped hallway in the front, and enough room in the back to drive an SRV up a ramp and into the cargo bay. And there are ships far larger than that, that actually have large interiors.
I'll admit my perception of size might be a bit off here, but it's the general idea of the problems they face.
So let's say they roll with it. The time, energy, money is directed away from issues like:
- Disconnecting when you FSD into a new system while multi-crewing your friends ship
- Lingering Crash to Desktop
- New SRVs, expanded on-foot activities, etc.
- Any of the other major lingering bugs people are experiencing
- Any other major gameplay features that should be added to really compliment the current on-foot dryness.
So yeah - I really want ship interiors too - it just doesn't seem like a reasonable feature to pursue right now.