Game Discussions Star Citizen Discussion Thread v12

At the time, for me best space sim ever would be the full realisation of Braben since the space sim I grew with was Elite.
If it's made by Frontier or other company I don't care, I'd follow the game with the features I enjoy the most. And after playing both, at the moment, there's nothing more for me in Elite now or in the near future (because Frontier doesn't disclose anything) while in SC there is now and in the future.

Also, I've found that I prefer the different approach of the curated aspect mixed with PG as it makes the planets, and exploration by extent feel more natural and believable, there's a reason to travel to the other poles of the planets or to climb big mountains. The atmospheric effects, winds, sand and snow storms all add up to the experience.
Which is why landing in a barren moon in SC has a quite different feel than in Elite, because of those small details that add up bit by bit.
The whole quality vs quantity issue.
Same could be said for every "feature" or gameplay option both games provide, shopping, station approach and how the universe is built. The attention to detail and curation of the world makes it easier to come back again and again.
 
I'm just waiting for a lull in the hullabaloo with all the chimps at this particular tea party throwing 💩 at eachother. Very entertaining :whistle:

I'll go watch Dune again I think...

Ah. Welcome back.

Tried a bit of mining for the first time tonight, and is it me, or does the Pembroke suit eat through your survival timers (Food/Drink) a lot quicker than the normal ones?
 
I know this Armstrong thing is a meme at this point with ED players, but if you're going to use a marketing slogan like that be sure no one already does it better because if they do you're in for some ridicule and deservedly so....
On the off chance CIG ever completely rewrite their code to include orbits and bodies moving around the system star, as they say is coming ... how huge do you imagine the marketing fanfare will be? Seriously.

Groundbreaking, never been done before, etc.

But I wouldn't worry about it happening.

Then again, i guess its "not difficult", just like creating a 1:1 galaxy.
 
Same could be said for every "feature" or gameplay option both games provide, shopping, station approach and how the universe is built. The attention to detail and curation of the world makes it easier to come back again and again.

I've said this a few times before in this discussion.

For example I'd rather do one cargo run a night where I make very little money wher I have to (for example) find a seller, buy, load, travel (and associated game elements), find a buyer and unload the cargo. Than one where I make obscene cash going back and forth in ad nauseum like a mad dog using the autopilot and a single menu screen at either end.

Its why I was quite intrigued by Odyssey's 'meet contact in a bar' type mission pickup loop, till they managed to mess it up.
 

Viajero

Volunteer Moderator
Same could be said for every "feature" or gameplay option both games provide, shopping, station approach and how the universe is built. The attention to detail and curation of the world makes it easier to come back again and again.
Each game has its own appeal of course. That is fine, but I am not sure that is really a solid argument to any other conversation topic than a "I personally prefer" kind of discussions. For example, I also feel the attention to detail, the atmospheric coolness and the moody lighting of a settlement on the dark side of a planet, the foot steps snow crunching sounds, AI settlers crossing paths and stopping to chat, the hint of tension when a guard passes nearby and may scan you with illegal contraband, it all makes it very easy to come back again and again to Elite, so 🤷‍♂️

Source: https://youtu.be/bAtJVr9HM1A

Personal preferences notwithstanding one of the more serious problems with SC though is that the game is still largely broken anyways. All games have their share of bugs, Elite is no exception, but SC is in a league of its own.

Its why I was quite intrigued by Odyssey's 'meet contact in a bar' type mission pickup loop, till they managed to mess it up.
I dunno, the personal smuggling delivery mission in that nice little vid seemed quite straight forward and cool to me. It also allows you an opportunity to calmly savour the journey. My own experience quite matches that too. Missions in EDO, by and large, also happen to work quite reliably, unlike SC, which is a bonus.
 
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I've said this a few times before in this discussion.

For example I'd rather do one cargo run a night where I make very little money wher I have to (for example) find a seller, buy, load, travel (and associated game elements), find a buyer and unload the cargo. Than one where I make obscene cash going back and forth in ad nauseum like a mad dog using the autopilot and a single menu screen at either end.

Its why I was quite intrigued by Odyssey's 'meet contact in a bar' type mission pickup loop, till they managed to mess it up.
Indeed, the more Elite and SC implement similar features the more it's perceived the attention to detail and design choices or lack of them.
With Odyssey we got benches but we can't even sit, they make us a bartender but we can't get a drink. Why waste time and money making a bar and motion capturing a bartender if you don't let us buy a drink? Just brings the expectations up and then shatters it down to the most basic and restrictive gameplay.
 
Indeed, the more Elite and SC implement similar features the more it's perceived the attention to detail and design choices or lack of them.
With Odyssey we got benches but we can't even sit, they make us a bartender but we can't get a drink. Why waste time and money making a bar and motion capturing a bartender if you don't let us buy a drink? Just brings the expectations up and then shatters it down to the most basic and restrictive gameplay.
I just want to fly pretend spaceships in a simulation. Getting a drink from a bartender is something that's best done for real. You can even have your drink sitting down.
 

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I just found this whilst googling what armour sets were available to buy in game.
 

Viajero

Volunteer Moderator
Why waste time and money making a bar and motion capturing a bartender if you don't let us buy a drink? Just brings the expectations up and then shatters it down to the most basic and restrictive gameplay.
Ironically bartenders in Elite do have actual useful and meaningful gameplay (trading), whereas in SC well, they don’t. Unless getting drunk is considered gameplay? (please correct me if I’m wrong).

Even emotes have associated useful gameplay in Elite (pinging locations or NPC, distracting NPC or disrupting their patrols, identify biologicals or even dismissing ships).
 
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I'm just waiting for a lull in the hullabaloo with all the chimps at this particular tea party throwing 💩 at eachother. Very entertaining :whistle:

I'll go watch Dune again I think...
Woah! Where are you finding that!? I've been holding off on a physical copy, but the original streaming service removed it.
 
Poor form from Arf there but it's not like it was Frontier's first marketing blunder and it will certainly not be the last.
Remember back in 2012 Braben preached the "“What I want to see down on the planet is interesting things, cityscapes, even animals, live trees, being a big game hunter. All of the things that we’ve been very ,very excited about for a long time, we want to be able to realize." to allure backers.
Almost 10 years now, and were still having trouble with lightning of the barren planets, doesn't bring hope for cityscapes, forests and animals in the near or far future.
So DB says what he wants to see, no promises, and somehow people have twisted that into promises, and hold them to it, but CR actually promises 101 systems and only has one, promises fidelity, but I cant flush a toilet, and he's doing good?

Do you think giving CIG more money to make pictures will lead to them releasing the game? I'm sure you're having fun in there, etc, but are you one of those that is fine with SC as it is now and you're not actually worried about whether it's released or not? You're fine with the scam, since you are enjoying it? That's not the point I'm making. It's more that other people would like to see this thing released. How can that happen while they're being handed money? If you're happy with SC as it is, go play it then. Enjoy it, but while you say how fun it is can you also tell folks to stop buying it too, though? They have enough free fly things that noone has to give them another cent and still be able to enjoy it...no?
 
With Odyssey we got benches but we can't even sit, they make us a bartender but we can't get a drink. Why waste time and money making a bar and motion capturing a bartender if you don't let us buy a drink? Just brings the expectations up and then shatters it down to the most basic and restrictive gameplay.

Oh good lord. If tedious ED discussions really must sully this hallowed place, can we at least get one thing clear:

Buying a drink at a bar is not 'gameplay'.

Christ.
 

AffectionateSlipperyAmberpenshell-size_restricted.gif

I just found this whilst googling what armour sets were available to buy in game.

Better than buying a referral code

 
Maybe I haven't played NMS long enough, but each time I have and started over, the creatures and surroundings always look identical to the previous time. Does it actually change eventually? Is it maybe that the first few 'iterations' always start out the same way? Sure maybe it's prog-gen but it seems like it's always the same sequence, if that makes sense.

It appears to me that NMS has a limited set of animal parts, vegetable parts, and mineral parts, which it then uses to populate any particular world. I only played it just shy of 30 hours before deciding it wasn't for me, and another three hours before deciding I didn't like how they implemented VR in their game. In that short amount of time, despite starting on or visiting many different worlds with different conditions, it didn't take all that long before I started identifying particular limbs and bodies, trunks and leaves. They have have been resized and differently colored, but they were definitely the same structures.

Hence the "Potato-head" life comment.

This would've been fine if that had been the only problem with the game. They're a small studio that managed to salvage their game after a disastrous launch that made CP77 and EDO look polished in comparison. They needed to make compromises somewhere. Heck, Empyrion Galactic Survival has hand crafted alien life forms, and I quite enjoy exploring in that game. It's all the other choices that they made that ultimately made NMS unappealing to me.
 
I can be first sure, but what do I actually discover? What do I get for getting there first?
I discover a barren, lifeless empty rock of nothingness that looks the same as some other rocket another guy 1000 lighyears away from me also set foot on.

Even If I'm first, there are no starports built in my name there, no earth likes are settled, nothing happens with the system. It stays the same, only with my CMDR name showing under the system and planets that I "discovered". Cant interact with them in any meaningful way, can't build a base.

It's "exploration" sure, but you don't get to "expore" a lot of variety.

I never said exploration doesn't need a lot of work, I've always said that, but the moment anyone says that we get into interminable arguments with combat oriented players who think FDEV put to much time into exploration, we get that every time there a patch, combat players complain FDEV is only working on exploration, explorers complain FDEV is only working on combat.

Yes exploration needs a lot of work, and maybe it will improve as more types of planets become landable, but the potential is there, there isn't even potential when you are looking at hand crafted planets because essentially hand crafted planets are already explored by the creator of the content. As it is at the moment even FDEV don't know what we will find out there, I am sure they were as surprised as I was when I found a 45g landable body, who would have thought such a thing would even exist?
 
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