Storage of modules, screen crash since todays 1.60 update

The fire groups on my ships are blank! Ho hum!
Yep fire groups were rebuilt so that MLC and ULC are seperate from normal limpets items another EDO to EDH port.....
All other items are also split by utillity /hard point type /lasers/ kinetic(projectile/aboslue damage are all separate now..
 
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My "solution" was to "transport" each new "multi " module to my carrier - one at the time ( 🤬 🤬 🤬) because the EDevs "forgot" to tell us you CANNOT load more than JUST ONE module ( if you load a class III you cannot add a class VII, even if you have the slot free) .
 
My "solution" was to "transport" each new "multi " module to my carrier - one at the time ( 🤬 🤬 🤬) because the EDevs "forgot" to tell us you CANNOT load more than JUST ONE module ( if you load a class III you cannot add a class VII, even if you have the slot free) .
I did it the other way a round moved each ship to station... from FC...
 
What else can i spend the Billions on ,
Not like I can by a new SRV model or hand guns that cost more than my grade 5 Cobra MK3 in PlayStation exclusive PJ does... lol..
I was thinking the same, until I saw a guy with a 100 billions - I only have some 63, so now I put a new objective - to reach 150 billions 🤣 🤣 💪
 
Fixes: Horizons (PC & Console) PS4 version 1.61

  • A stability issue encountered while cycling through Fire Groups was fixed.
  • A crash encountered while attempting to access modules in Outfitting was fixed.
  • A text error regarding a new Community Goal-related commodity was fixed in English and French.
  • A crash while encountering Guardian Sentinels at Guardian Sites was fixed.
  • A stability issues caused when opening the Orrery View in the System Map was fixed.

Known Issues

The above fixes are designed to address the bulk of stability-related issues that arose following Update 9. We’re aware of other issues and are currently planning how to address them. They include but are not limited to:

  • Hostile ships not being correctly marked on the radar
  • “Floating” Guardian Materials at Guardian Sites
  • Multi Limpet controllers having more mass than Commanders expected
 
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