Game Discussions Star Citizen Discussion Thread v12

To be fair, based on track record alone, it seems it is actually Chris Roberts and CIG the ones that really don´t know 🤷‍♂️ Or rather do no´t care, any buzzwords will do as long as it helps bamboozling backers and keeps them funding.
Not buzzwords if you know what they mean 🤷‍♂️
CIG sometimes does not even know how to thread some of those in a minimally coherent, nevermind "professional", manner: "I'm not making any promises but we're exploring potentially ways to persist things more permanently sooner". 😂
Ah yes, a quote from a few years ago. And they did! Before 3.15 there wasn't a wipe in over a year.
 
Item Database vs Server Object Streaming In/Out. I don't think you know what either of them actually are, lol
Not buzzwords if you know what they mean 🤷‍♂️

He's discussing CIG's excessive hyping of the same. IE:

CIG predicted great things for SOCS, for example. Big jumps in server FPS were waved around:

source.png


Their glossy videos saw project leads envisioning: Significantly improved AI, an end to limits on location additions, and significantly increased player counts etc.

Source: https://www.youtube.com/watch?v=yEwik6g0Lwo&t=309s


None of these grand claims came to pass.

If anything server FPS seems to have gotten slightly worse, down from the 7-10fps of 2019, to a 6fps average today (3fps if you're in the finale of the Xeno Threat capital ship event).

They made similar grandiose claims for iCache, with Chris underlining its 'road to release' impact (and gameplay enriching coffee cups hidden in forests ;))

planned for:

2020:
"Round about middle of this year" [In reduced 'first step' form of 'Full Universe Persistence' alone.]
2021: "Probably by the end of this year" [In reduced 'first step' form of the 'entity graph' (previously 'Full Universe Persistence', then 'iCache')]

iCache is of course still missing in action.

That's years and years of hard-selling some relatively workaday technical additions. All of which tends to leave uber fans believing silly things like this…

Expectations (Oct 2019):

"It’s not 100% there yet. As I see it there are about three main things getting in the way of that vision coming together."

  • Player Count: Server Meshing, "where multiple servers work in a lattice and hand off information and simulation tasks to each other cooperatively, is still in development and something to be added in the future…"
  • AI Behaviour: "SOCS will intelligently cull and time slice aspects of simulation, so much more of it can happen at any given time. Paving the way for more detailed AI simulation." [12m20s]
  • Full Persistence: "Full on persistence tracking for item placement, or the status of all the NPCs and characters… is scheduled in the future to come out concurrently with SOCS." [13m30s]

Well we got SOCS. Shame the other stuff didn’t happen :/

But the "this year +1" hopium does help sell plenty of spaceships in the meantime. 2020 was a particularly good year ;)
 
Did aUEC based ships, or aUEC persist (or were at least restored) over the last wipe? If not, then I would not call over 2 years "soon" tbh, never mind "done".

As much of a meme as it is, SC is still a pre-release game. The amount of UEC exploits in the past 18 months made a wipe, regardless of why they did it, a good thing.

Before CIG implemented what he was talking about, everything got wiped with every released patch. Players were wiped like once a month. There was no realistic way to acquire anything in game.

Also, any customization (better shields, power plant, weapons etc) done to a ship were lost when the ship was destroyed. That combined with an asset wipe every patch made it completely unrealistic to upgrade ships with in game UEC. To be competitive in PU PVP everyone bought the ships that had the best stock parts.

So you would buy and 85x (or two) for the powerplants, an Eclipse for the shields.

Those changes made SC resemble a game and not a complete p2w wallet wonderland.
 

Viajero

Volunteer Moderator
As much of a meme as it is, SC is still a pre-release game. The amount of UEC exploits in the past 18 months made a wipe, regardless of why they did it, a good thing.
I think it is quite simple. Unless I misunderstood, this is what he said regarding his persistence goals and "sooner" back in 2019:

"... and these will be important things, so for example maybe your ships purchases in the game or your UEC, so like things that you think like as important to your progression in the game... across wipes... so that we can kind of restore you back to your, you know, maybe your ship wasn´t in the exact same place but you still have it..."

So. Did aUEC based ships, or aUEC persist (or were at least restored) over the last wipe? If not, then he has not done what he said he wanted to achieve more than 2 years ago.
 
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🎶Ya standin' in line
Believin' the lies
Ya bowin' down to the flag
Ya gotta bottle on ya head

🎵Bottle on ya head
Bottle on ya head!
Bottle on ya head!
Bottle on ya head!
...
Bottle on ya head!

Ya got an efkin bottle on ya efkin head!🎸
 
I think it is quite simple. Unless I misunderstood, this is what he said regarding his persistence goals and "sooner" back in 2019:

"... and these will be important things, so for example maybe your ships purchases in the game or your UEC, so like things that you think like as important to your progression in the game... across wipes... so that we can kind of restore you back to your, you know, maybe your ship wasn´t in the exact same place but you still have it..."

So. Did aUEC based ships, or aUEC persist (or were at least restored) over the last wipe? If not, then he has not done what he said he wanted to achieve more than 2 years ago.
lol
 
Plus all the excitement of seeing if you can actually deliver them without dying to bugs!
I mean, just run around one of the major landing points grab them and sell them there.

Gonna have really try to die to bugs.

Maybe jump into an elevator that isnt really there.
 
Any doors or ramps?

yeah. dont think ive died to any doors this patch.

ramps inside/at landing zones are minor level murders. died maybe once to those.

ramps at outposts are serial killers. died a bunch to them, but im pretty sure it is going up and down the ramp in a strong wind (lol) where your character is leaning. havent died to an outside ramp since i started walking as slow as possible on them.
 
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