Any possibility that Frontier lower minimum specs/Odyssey can be played with a pc that not has the minimum specs?

My ryzen 3500u with 14gb of ram and an integrated graphic card (with 2gb of vram) play the base game good (for me) with 45-50 fps on medium/high quality and 60 on low. Any chance that i can run Odyssey, mabe in the future? As it is a laptop, the only thing that i can upgrade, it's the ram.
No, i want to risk to buy the dlc without knowledge.
 
If the game starts and plays at all, you could probably make GraphicsConfigurationOverride.xml that contained a custom set of ultra-low settings to get it playable. I haven't done much testing in this regard, but I do see a lot of settings even in the lowest presets that could be tuned down further.

Also, upgrading the memory on a laptop with a respectable IGP can help. It's not more memory that you'd need, but faster memory, via being clocked higher (if the CPU/platform supports that), having tighter timings, and/or having more ranks for interleaving. It won't be a huge difference--at least not without a lot of work and experience in tuning SPD tables and flashing them to the memory with a tool like Thaiphoon Burner--and I wouldn't recommend swapping memory just for increased IGP performance, unless you can get good stuff at a discount.
 
Many thanks for your answer. Where i can search for clue to make ultra-low settings?
If the game starts and plays at all, you could probably make GraphicsConfigurationOverride.xml that contained a custom set of ultra-low settings to get it playable. I haven't done much testing in this regard, but I do see a lot of settings even in the lowest presets that could be tuned down further.

Also, upgrading the memory on a laptop with a respectable IGP can help. It's not more memory that you'd need, but faster memory, via being clocked higher (if the CPU/platform supports that), having tighter timings, and/or having more ranks for interleaving. It won't be a huge difference--at least not without a lot of work and experience in tuning SPD tables and flashing them to the memory with a tool like Thaiphoon Burner--and I wouldn't recommend swapping memory just for increased IGP performance, unless you can get good stuff at a discount.
 
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Where i can search for clue to make ultra-low settings?

Try searching the forums for "GraphicsConfiguration.xml" or "GraphicsConfigurationOverride.xml".

On a related note, I was trying to completely disable shadows for testing purposes and could not, but I did manage to knock out everything except the cockpit shadows and make them look comically bad, which might actually be useful for you.

Try pasting this over the contents of your "GraphicsConfigurationOverride.xml":
XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <SpotShadows_Low>
        <NumCacheShadows>0</NumCacheShadows>
        <NumSpotShadows>0</NumSpotShadows>
        <CacheShadowAtlasSize>512</CacheShadowAtlasSize>
        <CacheShadowSize>128</CacheShadowSize>
        <SpotFilterQuality>0</SpotFilterQuality>
    </SpotShadows_Low>
    <Shadows_Low>
        <Profile_General>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_General>
        <Profile_PlanetApproach>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_PlanetApproach>
        <Profile_PlanetSurface>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumZeroCanBeOverridden>1</FrustumZeroCanBeOverridden>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_PlanetSurface>
        <Profile_StationInterior>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_StationInterior>
        <Profile_AsteroidField>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_AsteroidField>
    </Shadows_Low>
</GraphicsConfig>

Make sure shadows are set to low and see if that improves anything, performance wise.
 
Try searching the forums for "GraphicsConfiguration.xml" or "GraphicsConfigurationOverride.xml".

On a related note, I was trying to completely disable shadows for testing purposes and could not, but I did manage to knock out everything except the cockpit shadows and make them look comically bad, which might actually be useful for you.

Try pasting this over the contents of your "GraphicsConfigurationOverride.xml":
XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <SpotShadows_Low>
        <NumCacheShadows>0</NumCacheShadows>
        <NumSpotShadows>0</NumSpotShadows>
        <CacheShadowAtlasSize>512</CacheShadowAtlasSize>
        <CacheShadowSize>128</CacheShadowSize>
        <SpotFilterQuality>0</SpotFilterQuality>
    </SpotShadows_Low>
    <Shadows_Low>
        <Profile_General>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_General>
        <Profile_PlanetApproach>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_PlanetApproach>
        <Profile_PlanetSurface>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumZeroCanBeOverridden>1</FrustumZeroCanBeOverridden>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_PlanetSurface>
        <Profile_StationInterior>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_StationInterior>
        <Profile_AsteroidField>
            <SliceSize>512</SliceSize>
            <NumFrustums>0</NumFrustums>
            <FilterQuality>0</FilterQuality>
            <FrustumCockpit>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
            </FrustumCockpit>
        </Profile_AsteroidField>
    </Shadows_Low>
</GraphicsConfig>

Make sure shadows are set to low and see if that improves anything, performance wise.
Thanks i'll save it for when/if i buy Odyssey (i should be almost certain that it will start, before to buy OR i'll wait until it's a discount).
 
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