With the introduction of the Scorpion and it being basically useless in an Odyssey settlement battle, it is time they rethink settlement battles.
The faction that "owns" the settlement should be the defender and the other faction the attacker.
The Defender should start inside the settlement which means the anti-air would only shoot at the Attacker. Since the Attacker can't drop off inside the settlement due to anti-air, the Attacker should be dropped off outside the settlement and have to fight their way in. You can even add additional defenses around the settlements like trenches, sandbags, pillboxes, etc.
If you sneak in and disable anti-air (or bomb the power station) then the Attacker starts dropping reinforcements closer and raining missiles (but of course would have to deal with Defender ships). Then tank and infantry fighting can happen out in the open on the edge of the settlement. Then when the Attacker gets into the settlement they win by depleting the other side or capturing AND holding all capture points. Defender wins by exhausting the Attacker reinforcements while still holding at least one capture point.
Settlements should change hands each day based on the greater number of victories at that location.
Only thing to work out is how to deploy resources and adjust your team's NPC priorities. Would need a diversified team to make sure you can take the settlement. Would need to be able to command the NPCs to focus on objectives in an order. Could even make the NPC loadout priorities and skills different based on government and allegiance type.
The faction that "owns" the settlement should be the defender and the other faction the attacker.
The Defender should start inside the settlement which means the anti-air would only shoot at the Attacker. Since the Attacker can't drop off inside the settlement due to anti-air, the Attacker should be dropped off outside the settlement and have to fight their way in. You can even add additional defenses around the settlements like trenches, sandbags, pillboxes, etc.
If you sneak in and disable anti-air (or bomb the power station) then the Attacker starts dropping reinforcements closer and raining missiles (but of course would have to deal with Defender ships). Then tank and infantry fighting can happen out in the open on the edge of the settlement. Then when the Attacker gets into the settlement they win by depleting the other side or capturing AND holding all capture points. Defender wins by exhausting the Attacker reinforcements while still holding at least one capture point.
Settlements should change hands each day based on the greater number of victories at that location.
Only thing to work out is how to deploy resources and adjust your team's NPC priorities. Would need a diversified team to make sure you can take the settlement. Would need to be able to command the NPCs to focus on objectives in an order. Could even make the NPC loadout priorities and skills different based on government and allegiance type.