Carrier Fees almost doubled; no change to the carrier

I have had a FC for about a week now. I have Refuel/Repair/Armory on it for upgrades and the first weekly fee was a bit over 5 million. Today I opened the Carrier Management screen and saw the fee is now 9.4 million. I made NO changes to the FC. All I've done is add 785 Tritium, a few dozen Void Opals, and about 12 LTD. It has been parked in the same system, and I've only taken ONE jump with it so far. Is this NORMAL?
 
Well, according to https://cmdrs-toolbox.com/fleet-carrier-calculator the FC outfitted with Refuel/Repair/Armory nothing else, should cost 5.185 million per week. I was charged that amount even though only having it for a few days. Ok I thought, on the weekly tick over I got the fee deducted. Annoying but not a game wrecker. With making NO changes to the carrier, the fee is now 9.4 million. So I should have been charged (to use your example) less than the 5.1 million for the first week. This cannot be correct. Am I missing something? Is the link above no longer accurate?
 
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Almost certainly, but it's be tricky to figure out what. Raise a ticket if you think there's a mistake. Support will sort you out.
Tickets are pointless. They very RARELY fix anything. Just look at the past ones... the overwhelming majority are 'expired' due to lack of confirmation.
 
Aint that the truth. That said and something not really related... I read somewhere it takes 68T to make a 500ly jump in a carrier. Is that correct? Anyone?
Depends on the weight of the carrier - if empty with minimal services installed that is probably right.
Full to the brim with cargo and it will use more.

Be grateful... The first iteration would have used 500t for a 500LY jump...
 
Jumping to the Plieades from Qatara with a couple of T9 loads and some basic facilities took about 200 tonnes or so of Tritium. A bit under 400 Ly.
If you do shorter jumps it's more fuel efficient but takes longer.
 
A fully-lafen Carrier (25,000 tons) uses about twice as much tritium as a near-empty one, so we can infer that the Carrier itself has a mass of 25,000 tons.

Fuel consumption is almost proportional to distance jumped, but a 0ly in-system jump uses a small amount (5t, and IIRC that's independent of mass carried).

So it seems that making multiple small jumps rather than one big one will incur the 5t minimum on each jump, though you might save a bit if you're taking tritium from your hold and making your Carrier lighter on the later jumps. It's not like a ship's FSD, which becomes a lot more fuel-efficient with shorter "economy" jumps.
 
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