Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Perhaps you can tell me why EDO has no explorable earth likes, is it because they are too big to be practical if on a 1:1 scale?

As I said I do not think the answer to that lies within the scale. At least not for FDEV. Why do you think CIG can not do 1:1 scale worlds though?
 
As I said I do not think the answer to that lies within the scale. Why do you think CIG can not do 1:1 worlds though?

Its not that they can't do eath like worlds, they can, Crusder at 15,000KM in diameter is 20% lager than earth, it even has a large city in its atmosphere.

As @Ebob said CIG have explained its just not practical on a 1:1 scale, so rather than not have them at all they are scaled down.
 

Viajero

Volunteer Moderator
Its not that they can't do eath like worlds, they can, Crusder at 15,000KM in diameter is 20% lager than earth, it even has a large city in its atmosphere.

As @Ebob said CIG have explained its just not practical on a 1:1 scale, so rather than not have them at all they are scaled down.
Unless I am mistaken, Crusader is a gas giant with no surface features, geology or points fo interest on its "surface", correct? It is also a gas "giant" a fraction the size of regular gas giants, much like the rest of planets in Stanton are a tiny fraction of actual comparable celestial bodies. So not 1:1.

Given how the engine and development has gone so far any explanations about "practicality" CIG may offer, are imo just an excuse to their inability to actually and reliably simulate 1:1. Their tools and engine (both any procedural techniques they may have and their 64b system) are probably quite limited by the looks of it.

Why do you think it is not "practical" for them to do 1:1?
 
Unless I am mistaken, Crusader is a gas giant with no surface features, geology or points fo interest, correct? It is also a gas "giant" a fraction the size of regular gas giants, much like the rest of planets in Stanton are a tiny fraction of actual comparable celestial bodies.

Given how the engine and development has gone so far any explanations about "practicality" CIG may offer, are imo just an excuse to their inability to actually and reliably simulate 1:1. Their tools and engine (both any procedural techniques they may have and their 64b system) are probably quite limited by the looks of it.

Why do you think it is not "practical"?
Well, we can just take a look at crusader for that.
Quantum Travel around the planet takes ages, it's almost impossible to leave the atmosphere in larger ships, and even in smaller ships it's atleast a 10 minute ride to be able to quantum jump.
Simply for gameplay purposes they're scaled down. Also i'd argue that an earth sized ensemble of Real Time Volumetric clouds is harder to do than regular terrain.
I know you people hear "never been done before" a lot, but I believe that Crusader IS actually the first fully explorable gas giant in a space game with real time volumetric clouds.

or points fo interest, correct?
False, the floating city Orison is a point of interest :D

Here some quotes from devs, I know you guys always love them:

 
Unless I am mistaken, Crusader is a gas giant with no surface features, geology or points fo interest, correct? It is also a gas giant a fraction teh size of regular gas giants, much like the rest of planets in Stanton are a tiny fraction of actual comparable celestial bodies.

CIG´s explanations about "practicality" are imo just an excuse to their inability to actually and reliably simulate 1:1. Their tools and engine (both any procedural techniques they may have and their 64b system) are probably quite limited by the looks of it.

Why do you think it is not "practical"?

Actaully playing the game i agree with CIG, navigating in - out and around Crusader is a pain in the neck, it sits in that system quadrant like contraflow, its in the way, it takes too long to get around it, and you always have to, same with getting to its LZ.

Why don't EDO have earth like worlds?
 

Viajero

Volunteer Moderator
Actaully playing the game i agree with CIG, navigating in - out and around Crusader is a pain in the neck, it sits in that system quadrant like contraflow, its in the way, it takes too long to get around it, and you always have to, same with getting to its LZ.

Regarding size that wouldn´t be a pain, or a major issue, if CIG simply allowed for higher speeds to navigate in quantum, and if it also enabled full control to the player for the navigation and steering of it in any direction they wished. The fact they do not do it is probably a further symptom of their 64b engine limitations leading to a scale down.
 
Regarding size that wouldn´t be a pain, or a major issue, if CIG simply allowed for higher speeds to navigate in quantum, and if it also enabled full control to the player for the navigation and steering of it in any direction they wished. The fact they do not do it is probably a further symptom of their 64b engine limitations leading to a scale down.
Blind Jumps were a thing, and they'll re introduce them with the physical Quantum Travel rework.
 
Regarding size that wouldn´t be a pain, or a major issue, if CIG simply allowed for higher speeds to navigate in quantum, and if it also enabled full control to player for the navigation and steering of it in any direction they wished. The fact they do not do it is a further symptom of their 64b engine limitations.

64Bit precision is a limitation? by what measure did you arrive at that equation?

You're not answering my question, why don't EDO have 1:1 earth like worlds?
 
Then why aren't EDO's earth likes explorable?

drum roll Because they not done yet?

But a lot of other planets in ED are done and explorable. Or we can look to NMS's planets, which are smaller than CIG's and see they are explorable. My point is, there is no upper or lower limit to making explorable planets. Which was your stance.
 

Viajero

Volunteer Moderator
Blind Jumps were a thing, and they'll re introduce them with the physical Quantum Travel rework.

They were a thing until CIG decided it wasn´t. I presume that was due to no issues or limitations at all in their engine and implementation right 😋 ? Either way SQ42 was also announced for 2014, then 2015, then 2016, then 2017, then a beta in 2020 then "done when it is done". So who knows? 🤷‍♂️ In the mean time it seems their engine is severely limited, forcing them to scale down. Otherwise they would have increased allowed speeds in quantum and allowed for full steer control (not even just blind jumps), allowing them to deliver a practical 1:1, long time ago.

64Bit precision is a limitation? by what measure did you arrive at that equation?

You're not answering my question, why don't EDO have 1:1 earth like worlds?

64b is not a limitation in itself, if properly implemented, like FDEV´s. To the contrary. The problem comes when it is poorly implemented which is what probably has happened in the case of CIG.

As for your question I have already answered the part that can be answered. 1:1 scale does not seem to be an issue for FDEV given track record. Do they have a problem with earth like words other than the scale? No idea mate. Not even sure if they have started working on them.
 
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The Engine can very well do 1:1, seeing as Crusader exists.
I think they explained why they went with 1:10 in a forum post quite a while back - was apparently for gameplay reasons, wouldn't wanna spend an hour in quantum and 10 minutes flying down to the planet.

Could it make Crusader at 1:1 though? Crusader is 1:10 the size it should be.

Maybe CIG's stated reason is the real reason. Although then that brings us to ask, since you can QT around a planet and no reason they couldn't have you able to QT closer to the planets surface, why didn't they make them 1:1? It seems strange for Chris "Flidelty" Roberts to agree to this terrible lack of fidelity.
 
drum roll Because they not done yet?

But a lot of other planets in ED are done and explorable. Or we can look to NMS's planets, which are smaller than CIG's and see they are explorable. My point is, there is no upper or lower limit to making explorable planets. Which was your stance.

Its early days.

Now you're starting to sound like an SC disciple only on the ED side.

It isn't practical to do it, FDev decided from the start to have a 1:1 universe, which is fine it gives those looking for that level of realism a sense of immersion, but that has its own practical limits, i think FDev don't have earth like world for the same reason CIG scaled their system down.
 
Why haven't CIG implemented salvage yet? Why hasn't CIG implemented exploration mechanics yet? Why hasn't CIG implemented pets yet? Why hasn't CIG got more than 1 system yet? Why hasn't CIG implemented any of the really big ships yet? Why hasn't CIG.... and the list goes on and on and on....
 
Its early days.

Now you're starting to sound like an an SC disciple only on the ED side.

It isn't practical to do it, FDev decided from the start to have a 1:1 universe, which is fine it gives those looking for that level of realism a sense of immersion, but that has its own practical limits, i think FDev don't have earth like world for the same reason CIG scaled their system down.

Nope, not early days at all, we are 7 years since release.

Again though, we were talking about the scale of planets, and your point was that any bigger would make them not explorable. I begged to differ. Its you who went off on the Earthlike world side track.
 
In other news (but tangentially related be due to the SC/SotA crossover thing)


I'm sure this will go down very well. Imagine if SotA had NFT assets... all those people who "invested" in it would have been left holding worthless NFTs.
Shroud of the Avatar was done by Richard Garriott, not Peter Molyneux.

Source: https://twitter.com/HateNft/status/1469862127913603073
 
Nope, not early days at all, we are 7 years since release.

Again though, we were talking about the scale of planets, and your point was that any bigger would make them not explorable. I begged to differ. Its you who went off on the Earthlike world side track.
And you're still expecting them to do earth like worlds, what makes you think they will?

I think CIG could make a Crusader sized planet and give it a surface to land on, i don't see why not but like Orison no one would ever go there as it takes too long to fly in and out of its atmosphere and Orison is already at an elevated altitude.
 
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