To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.
Which would be unhealthy for the members - of which there are a finite number - and a ridiculous threshold, given that many players have to work for a living.
 
So, prove me wrong. Show me 1 PG (on PC) that's full of active CMDRs engaged in a range of activities for an entire week, with a 2nd PG doing the same stuff that's at least 1/2 full.

And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.

You do this, and you've proved my arguments are wrong and that FDev need to at least consider lifting/removing the cap.
All the tools exist to make this happen if you want to.


If FDev have to expend resources, then it harms everybody by pushing needed technical work down the priority ladder... for no benefit to anyone.

You've got your challenge, go prove me wrong.

They like to expend resources. Series of 3.0 gave us new content, updates and patches

Anyone, an Open PVE mode could easily run like the current Open Mode, but with some small amendments.
For example:
  • you murder someone, you get a 24-72h ban from that group
  • you murder someone again, you get an even longer ban or even a perma ban

Rammers and mailslot blockers would need some special treatment, but i'm pretty sure FD can come up with something.


And, as you are absolutely sure no one will benefit from an Open PVE mode, I'm absolutely sure the Open PVE mode will benefit the majority of players.

E5s.gif
 
I fly only in Open and in a normal session (unless I go to an engineer base or a CG) I hardly see anyone - so I can't see how PG without a cap would be any different to Open as it is now.

It is different
Simply because the pve players will actively avoid going in open into any hubs.

They will not have to do that in an Open PVE setup. Au contraire.
 
I've got some sympathy for the pirates. The basic fact is, any decent gank escape scheme has you all ready to high-wake and already evading and charging the FSD before any piratical demands can come through comms. When I described flying my E-rated Sidewinder around in Deciat, where I submit to interdiction and then say "Hi", a self-described ganker here actually told me I was being illogical: according to him it was obvious that no-one would talk to me when they wanted to destroy me. While I exclude gankers from my game, I'd actually like to meet pirates.

Why don't the pirates make a PG for proper piracy at CGs without gankers being admitted? I'd haul in that PG if it existed. :)
 
So, prove me wrong. Show me 1 PG (on PC) that's full of active CMDRs engaged in a range of activities for an entire week, with a 2nd PG doing the same stuff that's at least 1/2 full.

And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.

You do this, and you've proved my arguments are wrong and that FDev need to at least consider lifting/removing the cap.
All the tools exist to make this happen if you want to.


If FDev have to expend resources, then it harms everybody by pushing needed technical work down the priority ladder... for no benefit to anyone.

You've got your challenge, go prove me wrong.
That's a "straw man". No-one is disputing what you're asserting.
 
And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.
Holy moly. "At least 18 hours a day". No wonder people get so pointlessly mad at everything in this game all the time. If I spent 18 hours a day exclusively doing anything for five days a week, by the third day I'd bet money that I'd lost all passion for it and would have at least begun to hate it just from the burnout.

Nevermind not being able to work a job to put up those kinds of numbers. At that point you would be skipping out on meals, showers, any form of human interaction outside the game, and possibly a couple hours of sleep if you wanted to fit literally anything else into your day.

And that's considered "generous leeway?"

So much of the constant negativity makes sense now. Wow.
 
As with everything else in this thread... you've got the tools to make that happen if you really want it. I doubt you'll get any takers though, Pirates like it in Open.
Yeah, I've seen pirates in this thread complaining that almost everyone menu logs before they can prove they're not gankers. Whether they "like" this situation I wouldn't say. I've just suggested a possible solution to them, that's all.

I get it now. You're a ganker.
 
It is different
Simply because the pve players will actively avoid going in open into any hubs.

They will not have to do that in an Open PVE setup. Au contraire.

Ok I'm not in Mobius, but I assuming that the hubs there lead to co-operative gameplay?

If they do - then it seems like the issue is with publicising this mode.

If these PGs were regularly topping out on active players then that's more fuel for the limits to be reviewed.

In both cases an "effective" PvE Open exists, no?
I've got some sympathy for the pirates. The basic fact is, any decent gank escape scheme has you all ready to high-wake and already evading and charging the FSD before any piratical demands can come through comms. When I described flying my E-rated Sidewinder around in Deciat, where I submit to interdiction and then say "Hi", a self-described ganker here actually told me I was being illogical: according to him it was obvious that no-one would talk to me when they wanted to destroy me. While I exclude gankers from my game, I'd actually like to meet pirates.

Why don't the pirates make a PG for proper piracy at CGs without gankers being admitted? I'd haul in that PG if it existed. :)

You can tell pirates at CGs because the demands come straight away - no Comms and you escape ASAP!

I'd recommend it to anyone to try at least once - hopefully with me in a convoy!
 

Robert Maynard

Volunteer Moderator
No one is suggesting any individual CMDR has to be online 18 hours a day, just that the PG has to be at least 75% full, for 18 hours a day.
That is exactly the suggestion - as Private Groups have fixed memberships and a membership limit.... so an average of 75% of the Private Group's members, i.e. 15,000 of 20,000 would need to play the game for 18 hours a day, every day..... (unless every member is expected to leave the PG after every play session and rejoin before each new session?)

Which seems extreme - given that recent average player numbers published on one of the platforms on which the game is available has posted monthly average concurrent players of around 4,000 players for the last three months.
 
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Robert Maynard

Volunteer Moderator
If these PGs were regularly topping out on active players then that's more fuel for the limits to be reviewed.
Like the game itself where the vast majority of potential players don't play much, if at all, the same is true of Private Groups that have amassed thousands of members over the years.
 
Speaking of 'straw man'.

No one is suggesting any individual CMDR has to be online 18 hours a day, just that the PG has to be at least 75% full, for 18 hours a day.
And the neat thing about your challenge is, even if there were 50 of those PGs, no-one would be able to prove it.

I throw bread on the grass to keep elephants away. It's worked perfectly so far.
 
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