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Which would be unhealthy for the members - of which there are a finite number - and a ridiculous threshold, given that many players have to work for a living.And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.
.... and a number of copies of the game in circulation of around 12M....FD did announced they registered 500k monthly players in 2020
Let that number sink in, then compare it with 20k PG limit
So, prove me wrong. Show me 1 PG (on PC) that's full of active CMDRs engaged in a range of activities for an entire week, with a 2nd PG doing the same stuff that's at least 1/2 full.
And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.
You do this, and you've proved my arguments are wrong and that FDev need to at least consider lifting/removing the cap.
All the tools exist to make this happen if you want to.
If FDev have to expend resources, then it harms everybody by pushing needed technical work down the priority ladder... for no benefit to anyone.
You've got your challenge, go prove me wrong.
I fly only in Open and in a normal session (unless I go to an engineer base or a CG) I hardly see anyone - so I can't see how PG without a cap would be any different to Open as it is now.
That's a "straw man". No-one is disputing what you're asserting.So, prove me wrong. Show me 1 PG (on PC) that's full of active CMDRs engaged in a range of activities for an entire week, with a 2nd PG doing the same stuff that's at least 1/2 full.
And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.
You do this, and you've proved my arguments are wrong and that FDev need to at least consider lifting/removing the cap.
All the tools exist to make this happen if you want to.
If FDev have to expend resources, then it harms everybody by pushing needed technical work down the priority ladder... for no benefit to anyone.
You've got your challenge, go prove me wrong.
Holy moly. "At least 18 hours a day". No wonder people get so pointlessly mad at everything in this game all the time. If I spent 18 hours a day exclusively doing anything for five days a week, by the third day I'd bet money that I'd lost all passion for it and would have at least begun to hate it just from the burnout.And I don't mean CMDRs who log on for an hour to get credit... I mean full of active CMDRs for an entire week. I'll give you some generous leeway... 1 PG has to be at least 75% full of active CMDRs, for at least 18 hours a day, for 5 days. The 2nd has to be at least 50% full, for 18 & 5... That should be enough to cover all European and American timezones.
How does one create a Private Group with an unlimited population?As with everything else in this thread... you've got the tools to make that happen if you really want it. I doubt you'll get any takers though, Pirates like it in Open.
Yeah, I've seen pirates in this thread complaining that almost everyone menu logs before they can prove they're not gankers. Whether they "like" this situation I wouldn't say. I've just suggested a possible solution to them, that's all.As with everything else in this thread... you've got the tools to make that happen if you really want it. I doubt you'll get any takers though, Pirates like it in Open.
It is different
Simply because the pve players will actively avoid going in open into any hubs.
They will not have to do that in an Open PVE setup. Au contraire.
I've got some sympathy for the pirates. The basic fact is, any decent gank escape scheme has you all ready to high-wake and already evading and charging the FSD before any piratical demands can come through comms. When I described flying my E-rated Sidewinder around in Deciat, where I submit to interdiction and then say "Hi", a self-described ganker here actually told me I was being illogical: according to him it was obvious that no-one would talk to me when they wanted to destroy me. While I exclude gankers from my game, I'd actually like to meet pirates.
Why don't the pirates make a PG for proper piracy at CGs without gankers being admitted? I'd haul in that PG if it existed.![]()
That is exactly the suggestion - as Private Groups have fixed memberships and a membership limit.... so an average of 75% of the Private Group's members, i.e. 15,000 of 20,000 would need to play the game for 18 hours a day, every day..... (unless every member is expected to leave the PG after every play session and rejoin before each new session?)No one is suggesting any individual CMDR has to be online 18 hours a day, just that the PG has to be at least 75% full, for 18 hours a day.
It was unclear from your post if you were talking about the PG or the CMDRs in the PG. Thank you for clarifying.Speaking of 'straw man'.
No one is suggesting any individual CMDR has to be online 18 hours a day, just that the PG has to be at least 75% full, for 18 hours a day.
Like the game itself where the vast majority of potential players don't play much, if at all, the same is true of Private Groups that have amassed thousands of members over the years.If these PGs were regularly topping out on active players then that's more fuel for the limits to be reviewed.
Then the issue is with a lack of PG tools to remove inactive players?Like the game itself where the vast majority of potential players don't play much, if at all, the same is true of Private Groups that have amassed thousands of members over the years.
Which means that players returning to the game would need to re-apply - another hurdle in the way of co-operative play....Then the issue is with a lack of PG tools to remove inactive players?
And the neat thing about your challenge is, even if there were 50 of those PGs, no-one would be able to prove it.Speaking of 'straw man'.
No one is suggesting any individual CMDR has to be online 18 hours a day, just that the PG has to be at least 75% full, for 18 hours a day.