Yeah, several times per year, for 7 years on these forums.But this is a circular argument that's been somehow going for 129 pages now, and done to death.
Yeah, several times per year, for 7 years on these forums.But this is a circular argument that's been somehow going for 129 pages now, and done to death.
Obviously it's on the "griefer", but it's on the griefed to prevent it by many means, like modes or competent shipbuilding.That's still on the griefers, and on Frontier for not providing adequate & fairly basic multiplayer tools to prevent it.
But this is a circular argument that's been somehow going for 129 pages now, and done to death.
innit?It's amazing .D
I once did some early morning engineering with Broo in my unarmed jumpAsp and ran into a Torval guy in the base. It was tense and we tip toed around each other that time.Anecdotal evidence:
Yesterday I spent two hours in open hunting the 6 winking cat caches.
In my "Distant Ganks II" named Conda armed to the teeth with lightweight frags
There were two or three awkward situations (I always met two or three players at the sites).
At the one with the ramp three of us did some jumping in SRVs, under the bright illumination of my Conda
(It really has bright lights, an order of magnitude brighter then Cutter lights)
No one shot at anyone.
At the last site it was a bit awkward because I stumbled into a SPEAR meeting both in supercruise and at the site,
and with the ship named as it is and my history with SPEAR I didn't think I get out of this without rebuy
But everyone behaved, system was full with typical SPEAR-antiSPEAR chatter.
No 3D shielded Asp was harmed in this evening.
Open isn't that bad. But you have to prepare for hotspots![]()
Anecdotal evidence:
Yesterday I spent two hours in open hunting the 6 winking cat caches.
In my "Distant Ganks II" named Conda armed to the teeth with lightweight frags
There were two or three awkward situations (I always met two or three players at the sites).
At the one with the ramp three of us did some jumping in SRVs, under the bright illumination of my Conda
(It really has bright lights, an order of magnitude brighter then Cutter lights)
No one shot at anyone.
At the last site it was a bit awkward because I stumbled into a SPEAR meeting both in supercruise and at the site,
and with the ship named as it is and my history with SPEAR I didn't think I get out of this without rebuy
But everyone behaved, system was full with typical SPEAR-antiSPEAR chatter.
No 3D shielded Asp was harmed in this evening.
Open isn't that bad. But you have to prepare for hotspots![]()
You should edit that pic out.View attachment 283030
Great for you, my experience wasn't as pleasant haha.
Not to mention all those ships being destroyed in seconds after the gankers waited for them to land before opening fire.
Nah, I play in solo or PG 99% of the time but I wanted to experience being in a hotspot in open without putting my ship at risk, maybe see if I can make some friends. So I sold all my carto and turn in my bounties before going to the caches in solo and relogging to open after dismissing my ship. Granted, I wasn't killed immediately but it always ended up with me being killed in the end anyway.You should edit that pic out.
Sure, anecdotal is anecdotal. Landing when unknowns are around is risky. Land 10 klicks out and drive there, dismissing your ship.
Worst that can happen then is a destroyed SRV.
That could be funny.Unless, at the end of Elite's lifecycle, we get an offline, single-player version (or even private P2P version), which would be fine with me and quite a lot of original backers who EXPECTED that kind of game.
Until then, either a separate PvE mode or a PvE flag that has priority over any other instancing factor.
But I thought gankers only want to see ships go boom, why should it matter if it's an npc or human controlling the ship? Unless...That could be funny.
See all the gankers forced to solo play with only npc to blow up. ... I know they would just move on to another game, leaving the dead game behind.
Or having a ganker to call someone if he could join his p2p game so he can blow him up.
You certainly skipped reading the post I was referencing to - I specifically mentioned that PP/BGS activity should stay unchanged as the module is "designed" for missions providing credits and reputation as a reward (with certain nuances to not break interaction with NPCs/pirating).Yes, The power play missions take 1 load on a T9 to get tier 4 and unlock whatever you actually want.
and if those Modules were available elsewhere Nobody would do/care about power play......
Except they would, and do going by squadron activity charts.Yes, The power play missions take 1 load on a T9 to get tier 4 and unlock whatever you actually want.
and if those Modules were available elsewhere Nobody would do/care about power play......
So the proposed module is basically as way to make players not affect the game if they don't want to engage in PvP and isn't even 100% effective at doing that.You certainly skipped reading the post I was referencing to - I specifically mentioned that PP/BGS activity should stay unchanged as the module is "designed" for missions providing credits and reputation as a reward (with certain nuances to not break interaction with NPCs/pirating).
Elite is nearly 40, a lot of us are older and not penniless teenagers anymore.Elite is 40 years Old , Elite Dangerous is not, and If it Dies and the server Go away there is no Elite to play.
They ARE a minority. A Minority who basically Force a Large Percentage of the player base into Offline play (through fear more than actual threat maybe).
........ Which is What this Thread is about.
A much easier job for them - let's say you're both running this option, and they're waiting in supercruise to ambush ships.They'd have to find me first.
Back in the original release, of course, NPCs would attack explorers regularly - first narrowed to in inhabited systems in 1.1, then to going after ships with cargo in 2.0 and stopping limpets counting as cargo in 2.1.05. One of the few times a DDF idea was implemented and then gradually scrapped. Certainly "what the explorers' wanted" though it did kill off multiplayer escort services.[Weak returning explorer deaths are] still on the griefers, and on Frontier for not providing adequate & fairly basic multiplayer tools to prevent it.
Obviously it's on the "griefer", but it's on the griefed to prevent it by many means, like modes or competent shipbuilding.
And on FD for not providing a meaningful and believable game world including rules like security states with any meaning.
I think keeping PvP as it is is TOTALLY FINE .... BUT...
the penalty should not be something you can pay away easily at ISF. 1st PK maybe a 50k fine, sure. Then it should get geometric up to having to repay the victim for his full ship plus penalties to the authorities. If you do something like 10/20/30 PKs, that should get you marked as some galactic scum/pirate and your access to almost all stations blocked and NPCs chasing you at every other populated system. And you cannot pay off the bounty easily, maybe like months of real time with a clean record first.
Sure, that would be ideal.... and a consensual PvP flag, which is the most significant and relevant method to prevent non-consensual PvP.![]()