To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

That's still on the griefers, and on Frontier for not providing adequate & fairly basic multiplayer tools to prevent it.

But this is a circular argument that's been somehow going for 129 pages now, and done to death.
Obviously it's on the "griefer", but it's on the griefed to prevent it by many means, like modes or competent shipbuilding.
And on FD for not providing a meaningful and believable game world including rules like security states with any meaning.
 
Anecdotal evidence:

Yesterday I spent two hours in open hunting the 6 winking cat caches.
In my "Distant Ganks II" named Conda armed to the teeth with lightweight frags 👻

There were two or three awkward situations (I always met two or three players at the sites).

At the one with the ramp three of us did some jumping in SRVs, under the bright illumination of my Conda
(It really has bright lights, an order of magnitude brighter then Cutter lights ☀️)
No one shot at anyone.

At the last site it was a bit awkward because I stumbled into a SPEAR meeting both in supercruise and at the site,
and with the ship named as it is and my history with SPEAR I didn't think I get out of this without rebuy 😁

But everyone behaved, system was full with typical SPEAR-antiSPEAR chatter.
No 3D shielded Asp was harmed in this evening.

Open isn't that bad. But you have to prepare for hotspots 🤷‍♂️
 
Anecdotal evidence:

Yesterday I spent two hours in open hunting the 6 winking cat caches.
In my "Distant Ganks II" named Conda armed to the teeth with lightweight frags 👻

There were two or three awkward situations (I always met two or three players at the sites).

At the one with the ramp three of us did some jumping in SRVs, under the bright illumination of my Conda
(It really has bright lights, an order of magnitude brighter then Cutter lights ☀️)
No one shot at anyone.

At the last site it was a bit awkward because I stumbled into a SPEAR meeting both in supercruise and at the site,
and with the ship named as it is and my history with SPEAR I didn't think I get out of this without rebuy 😁

But everyone behaved, system was full with typical SPEAR-antiSPEAR chatter.
No 3D shielded Asp was harmed in this evening.

Open isn't that bad. But you have to prepare for hotspots 🤷‍♂️
I once did some early morning engineering with Broo in my unarmed jumpAsp and ran into a Torval guy in the base. It was tense and we tip toed around each other that time.

A bit later on I was doing some 'Play and two Patty guys chased me all over.
 
Anecdotal evidence:

Yesterday I spent two hours in open hunting the 6 winking cat caches.
In my "Distant Ganks II" named Conda armed to the teeth with lightweight frags 👻

There were two or three awkward situations (I always met two or three players at the sites).

At the one with the ramp three of us did some jumping in SRVs, under the bright illumination of my Conda
(It really has bright lights, an order of magnitude brighter then Cutter lights ☀️)
No one shot at anyone.

At the last site it was a bit awkward because I stumbled into a SPEAR meeting both in supercruise and at the site,
and with the ship named as it is and my history with SPEAR I didn't think I get out of this without rebuy 😁

But everyone behaved, system was full with typical SPEAR-antiSPEAR chatter.
No 3D shielded Asp was harmed in this evening.

Open isn't that bad. But you have to prepare for hotspots 🤷‍♂️
Screenshot 2021-12-27 165352.jpg

Great for you, my experience wasn't as pleasant haha.

Not to mention all those ships being destroyed in seconds after the gankers waited for them to land before opening fire.
 
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Great for you, my experience wasn't as pleasant haha.

Not to mention all those ships being destroyed in seconds after the gankers waited for them to land before opening fire.
You should edit that pic out.

Sure, anecdotal is anecdotal. Landing when unknowns are around is risky. Land 10 klicks out and drive there, dismissing your ship.
Worst that can happen then is a destroyed SRV.
 
You should edit that pic out.

Sure, anecdotal is anecdotal. Landing when unknowns are around is risky. Land 10 klicks out and drive there, dismissing your ship.
Worst that can happen then is a destroyed SRV.
Nah, I play in solo or PG 99% of the time but I wanted to experience being in a hotspot in open without putting my ship at risk, maybe see if I can make some friends. So I sold all my carto and turn in my bounties before going to the caches in solo and relogging to open after dismissing my ship. Granted, I wasn't killed immediately but it always ended up with me being killed in the end anyway.

I had my taste of open, it was ok, didn't really change my opinion of it, will still remain in solo or PG for now.
 
Unless, at the end of Elite's lifecycle, we get an offline, single-player version (or even private P2P version), which would be fine with me and quite a lot of original backers who EXPECTED that kind of game.

Until then, either a separate PvE mode or a PvE flag that has priority over any other instancing factor.
That could be funny.

See all the gankers forced to solo play with only npc to blow up. ... I know they would just move on to another game, leaving the dead game behind.
Or having a ganker to call someone if he could join his p2p game so he can blow him up.
 
That could be funny.

See all the gankers forced to solo play with only npc to blow up. ... I know they would just move on to another game, leaving the dead game behind.
Or having a ganker to call someone if he could join his p2p game so he can blow him up.
But I thought gankers only want to see ships go boom, why should it matter if it's an npc or human controlling the ship? Unless...
 
Yes, The power play missions take 1 load on a T9 to get tier 4 and unlock whatever you actually want.
and if those Modules were available elsewhere Nobody would do/care about power play......
You certainly skipped reading the post I was referencing to - I specifically mentioned that PP/BGS activity should stay unchanged as the module is "designed" for missions providing credits and reputation as a reward (with certain nuances to not break interaction with NPCs/pirating).
 

Robert Maynard

Volunteer Moderator
You certainly skipped reading the post I was referencing to - I specifically mentioned that PP/BGS activity should stay unchanged as the module is "designed" for missions providing credits and reputation as a reward (with certain nuances to not break interaction with NPCs/pirating).
So the proposed module is basically as way to make players not affect the game if they don't want to engage in PvP and isn't even 100% effective at doing that.

Much more effective to play in one of the other game modes.
 
Elite is 40 years Old , Elite Dangerous is not, and If it Dies and the server Go away there is no Elite to play.

They ARE a minority. A Minority who basically Force a Large Percentage of the player base into Offline play (through fear more than actual threat maybe).
........ Which is What this Thread is about.
Elite is nearly 40, a lot of us are older and not penniless teenagers anymore.
It survived as Oolite without official support for decades.
Do you think we lack the means to support Oolite Dangerous if it comes to it?
The only time I was sent to the rebuy screen was due to me taking shortcuts and not paying attention.
I usually trade in Open.
I use explo data to bump rep with factions.
Gankers have become predictable and so relatively easy to avoid.
Yes they can have a disproportionate effect on the game but it's your choice of what you want to do about it.
 
They'd have to find me first.
A much easier job for them - let's say you're both running this option, and they're waiting in supercruise to ambush ships.

You jump into the system - the scanner is populated with tens of solid squares, so you know there's another player around somewhere, but which one they are and whether they're friendly or hostile you can't tell at this stage - you'll have to scan all of them to find out.

Meanwhile, the ganker is scanning ships as they drop out of hyperspace one at a time, checking build and subsystems, and seeing if they're running anything that differs from a typical NPC. You'd have to do a lot more disguising than just a filled-in square to stop that:
- lots of useful modules are banned, because NPCs don't fit them at all, and even some ship classes are probably out since your CMDR name isn't "Wedding Barge"
- make sure all your hardpoints are filled, ideally with a bizarre mix of weapon types
- maximum one shield booster
- internals matched to an NPC archetype
- no docking computer or supercruise assist ... but you have to fly as if they are fitted
- in an otherwise quiet system the bandwidth monitor gives you away anyway
- etc.

[Weak returning explorer deaths are] still on the griefers, and on Frontier for not providing adequate & fairly basic multiplayer tools to prevent it.
Back in the original release, of course, NPCs would attack explorers regularly - first narrowed to in inhabited systems in 1.1, then to going after ships with cargo in 2.0 and stopping limpets counting as cargo in 2.1.05. One of the few times a DDF idea was implemented and then gradually scrapped. Certainly "what the explorers' wanted" though it did kill off multiplayer escort services.

An early 2022 release will provide even more options to prevent it, of course - dock at a Fleet Carrier in an anonymous system near the bubble, Apex from there to your real destination in complete safety, transfer in or buy a Sidewinder at that station to sell your exploration data from.
 
Obviously it's on the "griefer", but it's on the griefed to prevent it by many means, like modes or competent shipbuilding.
And on FD for not providing a meaningful and believable game world including rules like security states with any meaning.

... and a consensual PvP flag, which is the most significant and relevant method to prevent non-consensual PvP. 🤷‍♀️

"competent ship building." :rolleyes:
 
I think keeping PvP as it is is TOTALLY FINE .... BUT...

the penalty should not be something you can pay away easily at ISF. 1st PK maybe a 50k fine, sure. Then it should get geometric up to having to repay the victim for his full ship plus penalties to the authorities. If you do something like 10/20/30 PKs, that should get you marked as some galactic scum/pirate and your access to almost all stations blocked and NPCs chasing you at every other populated system. And you cannot pay off the bounty easily, maybe like months of real time with a clean record first.
 
I think keeping PvP as it is is TOTALLY FINE .... BUT...

the penalty should not be something you can pay away easily at ISF. 1st PK maybe a 50k fine, sure. Then it should get geometric up to having to repay the victim for his full ship plus penalties to the authorities. If you do something like 10/20/30 PKs, that should get you marked as some galactic scum/pirate and your access to almost all stations blocked and NPCs chasing you at every other populated system. And you cannot pay off the bounty easily, maybe like months of real time with a clean record first.

So people will be left with 1% hull, with their windshield & all internals broken and interdicted till they suffocate.

If there would be some sort of a system that checks for recent player damage and applies the penalty for the last player to damage a ship that blows would also be quite fun to troll with.

Could just grab a sidey, silent run in front of unaware players and cause them to be locked from most of the game and having their credits wiped, sounds great :D
 
... and a consensual PvP flag, which is the most significant and relevant method to prevent non-consensual PvP. 🤷‍♀️
Sure, that would be ideal.

All it needs is to define what "PvP" is in a sufficiently watertight way that:
- someone with the flag off can't be killed, damaged, or easily caused to be killed or damaged by someone with either flag setting
- someone with the flag on can't be killed, damaged, or easily caused to be killed or damaged by someone with the flag off
- the PvE experience either on your own or with other cooperating players continues to work as before largely regardless of your flag settings
- it isn't done by the trivial "glorified Solo" method of preventing flag-off players from instancing with anyone else (including other flag-off players) except in supercruise or concourses

It was already impossible to do that in Horizons - and Odyssey adds several more unresolvable situations. It just isn't something that Elite Dangerous was ever designed to be able to have.
 
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