To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

There's no shame in outfitting a ship however you like. There's some jokes about the various assist modules ofc.

But you do need to outfit for whatever you are trying to do - and being mode aware is rule 1, page 1 under the current Open implementation.
 
So PvE gets nerfed in contrast to PvP builds even more?
Indeed - it seems that, for some players, PvE players need to be punished in some way for having the temerity to want to play how they want to (rather than how some other players want them to).
You guys seriously call a hypothetical module that would make your ships literally invulnerable to the only kind of danger in existence in this game - a nerf?
Lmao, that's priceless. :)
 

Robert Maynard

Volunteer Moderator
You guys seriously call a hypothetical module that would make your ships literally invulnerable to the only kind of danger in existence in this game - a nerf?
Lmao, that's priceless. :)
It would take up space (making the ship less optimised for its intended role), add weight and power draw, and would be vulnerable to hacking - so wouldn't be fit for its intended purpose.
 
It would take up space (making the ship less optimised for its intended role), add weight and power draw, and would be vulnerable to hacking - so wouldn't be fit for its intended purpose.
A c1 module like that would most probably take up much less space, add less mass and also draw less power than your armour, hull and module reinforcements, chaff and heatsink launchers, point defence turrets, shield generator, shield cell banks and all your shield boosters combined, all of which it would make totally pointless on cargo ships, since NPC pirates are utterly toothless.

On PvE combat builds 1 less c1 hull reinforcement literally makes no difference, for the same reason (with the exception of AX ships ofc, but so far I could not see many AX CMDRs whining in this thread for such a stupid change).

As for long range exploration builds, they wouldn't really need such a module since Open or Solo makes zero difference out there in the middle of nowhere, and the famous 'handing in my precious exploration data in Shinrarta' part of exploration gameplay does not offer any kind of cooperative elements anyway.

Not that I'd ever want such a stupid module, au contraire, but seriously, calling such a massively OP module a 'nerf' is beyond stupid. :)
 

Robert Maynard

Volunteer Moderator
A c1 module like that would most probably take up much less space, add less mass and also draw less power than your armour, hull and module reinforcements, chaff and heatsink launchers, point defence turrets, shield generator, shield cell banks and all your shield boosters combined, all of which it would make totally pointless on cargo ships, since NPC pirates are utterly toothless.
Class 1 was only for the small ship, in the proposal - medium would be Class 3; large would be Class 5.
 
There are enough ways to harden exploration ships to be ungankable without making them useless.
Granted, you need engineering for that, but at this point it's part of the game.
And there are good reasons to blow up explorers for the BGS, I don't get it why they always want to hand in their stuff in Deciat and Shinrarta,
instead of backwater hobotown where no one ever interdicts them.

"So, you're telling people to play the game YOUR way ?" (this is the argument gankers use, right ?)

"Ungankable" for how long ? Have you done any long range exploring ? Please give some details to prove your point .......

I mean I have an Engineered Anaconda, it's 1c Hull is Engineered , it's Size 4 Shields are Engineered, It has no Weapons , Where is the Fun in Blowing that up ?

What about new players are they expected to Engineer everything before they Visit the First Engineer ?
Do they have to be Lonely Hermits for their First 6 months of game play ? (this is what this thread was about)

But I will Agree with you I really Don't get why people don't turn in Data when they can .......

and Most players Don't even care or know about Manipulating the BGS.

I think Elite's biggest issues is it's EMPTY , because nobody plays in open, because they learn a harsh lesson as a new player, lose 4 months of progress and never come back....

That's what will Kill this game.

Elite is an Awesome platform to have Fun with Friends, and make friends, But there is no way to make Friends in Solo Mode. (this is what this thread was about)
 
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"So, you're telling people to play the game YOUR way ?" (this is the argument gankers use, right ?)

"Ungankable" for how long ? Have you done any long range exploring ? Please give some details to prove your point .......

I mean I have an Engineered Anaconda, it's 1c Hull is Engineered , it's Size 4 Shields are Engineered, It has no Weapons , Where is the Fun in Blowing that up ?

What about new players are they expected to Engineer everything before they Visit the First Engineer ?
Do they have to be Lonely Hermits for their First 6 months of game play ? (this is what this thread was about)

But I will Agree with you I really Don't get why people don't turn in Data when they can .......

and Most players Don't even care or know about Manipulating the BGS.

I think Elite's biggest issues is it's EMPTY , because nobody plays in open, because they learn a harsh lesson as a new player, loose 4 months of progress and never come back....

That's what will Kill this game.

Elite is an Awesome platform to have Fun with Friends, and make friends, But there is no way to make Friends in Solo Mode. (this is what this thread was about)
The game has been going for nearly 40 years.
Adding on an MMO mode was perhaps as questionable as adding an FPS mode but we're here now.
The game will survive, it did for a long time without official support (Oolite) Gankers are a definite minority and there are plenty of ways around them. Just be aware of your surroundings and you should be fine.
 
The game has been going for nearly 40 years.
Adding on an MMO mode was perhaps as questionable as adding an FPS mode but we're here now.
The game will survive, it did for a long time without official support (Oolite) Gankers are a definite minority and there are plenty of ways around them. Just be aware of your surroundings and you should be fine.

Elite is 40 years Old , Elite Dangerous is not, and If it Dies and the server Go away there is no Elite to play.

They ARE a minority. A Minority who basically Force a Large Percentage of the player base into Offline play (through fear more than actual threat maybe).
........ Which is What this Thread is about.
 
I didn’t play for a long time, but I always played in Open mode and I’ve never met a single player other than fuel rats… I hate instancing in this game. You may see a CMDR in space going on a planet. You go on the planet too and you may be on a different server with 0 other player.
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.
same here, I don't like open play, because there are too many trolls / sad players who are only looking to ruin other players' day.
I'm in Mobius PvE group mostly, even tho you can still shoot others, group rules say that you're not allowed to shoot other players.

I'd play in open play a lot more if consequences of attacking non-wanted players, would be extremely severe. For example:

1. if you destroy non wanted player or cause damage to them, then you'd get charged for the damages you've done and you'd only have anonymous access in every station / base until you pay it off and money should go directly to another player, so they can use that money to repair the damage you did. If player has any cargo, bonds or other transactions pending, then attacking player would also be responsbile for all of those transactions. So if someone has like 100 mil worth of cartographics data, then attacker would have to pay that too.

2. on top of that, you'd get a "player only" bounty, which should be 50+ million depending on how much damage you've done and it would only disappear when someone collects it (it means you get destroyed by another player and not AI, so crashing your ship or letting AI destroy it, would not count).

3. when you have "player only" bounty, then you'd also have public bookmark set on your current ship, so entire playerbase would be able to see you and come after you.

4. when you logout, then your ship would stay where you logged out, so if you want to hit and run, then think again. your ship would stay, so others could destroy it and collect the bounty.

5. special options for powerplay, if you sign-up for powerplay, you should be able to select PvE only or PvP + PvE. If you have PvP, then players who are pledged to another power, wouldn't be punished for attacking you if your status is clean, but you're pledged with another power.

6. Ofcourse these measures should not count within conflict ones or if player has "wanted" status.

7. could also have "karma system", which means that if you're a troll / ganker and constantly cause problems for other players (who haven't commited any crime), then for example thargoids would make a note of this and chances of being victim to "random" thargoid attacks should increase.

8. Additionally there could be prison system, so that if you attack another player and then get destroyed yourself, you'd spawn in prison and you'd literally have to spend time in there (logging out would not count, you'd have to be active in-game, so leaving PC and going AFK wouldn't count either, you'd have to solve simple puzzles, such as typing in a code on keypad that is shown on monitor inside the prison cell). This would really make gankers think before taking a whack at innocent players.

These measures should only exist if someone attacks a NON WANTED player and causes damage to either their ship's hull or character's health. Accidents happen, so you shouldn't get punished if you accidentally bump into someone and only cause minor shield damage. You could make a proper system, that would detect trolls (like repeated shield damage would also count as attacking, some players just like to troll by taking one shot, then wait and do it again just to annoy others).

Right now punishment for attacking other players is just not severe enough, so there are lot of trolls and "gankers" as ED universe calls them and that's why I either play in Mobius PvE or solo. I think with such measures, nobody would dare attacking other players just because "it's fun".

I bet some ask, but what about if you want to be a pirate? Well I just answer with another question "what if you want to be a murderer in real life?". If you want to fight other players, you should do this in conflict / combat zones or some special events. Attacking players who are just minding their own business is just lame.
 
Elite is 40 years Old , Elite Dangerous is not, and If it Dies and the server Go away there is no Elite to play.

Unless, at the end of Elite's lifecycle, we get an offline, single-player version (or even private P2P version), which would be fine with me and quite a lot of original backers who EXPECTED that kind of game.

Until then, either a separate PvE mode or a PvE flag that has priority over any other instancing factor.
 
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I'd play in open play a lot more if consequences of attacking non-wanted players, would be extremely severe. For example:
[...]

"Wanted" status means nothing buddy... the point is "enemy is enemy": no matter if the player's status is clean, or harmless rank or flying a unharmed ship.
 
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