To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

They're not going to be able to retcon the game's history and development. Again, it's a logical fallacy. The best they're going to be able to manage is alienating part of the player base- (and it's going cost them if they do) or retract the stance and accept that PvE players have just as much right to "de facto Open" as PvP players do.
Which is why adding an Open PvE mode, considering mode parity as is a given, is indeed the best solution. The current Open would still stay for those that like the thrills of getting ganked.

As said before, Open PvE is possible with certain concessions to the game physics.

Perhaps, if such a separation was added, the impact of blocking even can be reduced.

Because blocking inhibits those that have a CGNAT or DSLite connection from instancing as being blocked by the only directly reachable peer can negatively affect your ability to instance if you are not directly reachable (which is also why you sometims get Orange Sidewinders and Mauve Adders because you cannot recover peer connections relative to your instance because the other peers are not directly reachable as well).

Frontier intentionally skimps on TURN relays because AWS instances are costly.

Perhaps they should consider optional integration of SDR (Steam) and/or EOS (EGS) as additional means to instance because both services provide TURN relays for free, using their respective CDN for data transport.
 
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Which is why adding an Open PvE mode, considering mode parity as is a given, is indeed the best solution. The current Open would still stay for those that like the thrills of getting ganked.

As said before, Open PvE is possible with certain concessions to the game physics.

Perhaps, if such a separation was added, the impact of blocking even can be reduced.
Exactly, nothing changes for Open PvP and the two can "exist in harmony" together same as PG/Solo do with Open now. People who want their "emergent PvP gameplay" will still have it.

And the changes to game physics that would allow Open PvE is perfectly acceptable to PvE players because they're not expecting to be able to "ram each other" or "damage each other" anyway. Anyone expecting those types of physics is looking for Open PvP, which would still exist. And if someone wants Open PvEvP, there's Open PvP where they can still do all that whenever they wish. (yet another argument I've seen to attempt to contradict Open PvE over the years)

As to blocking, I'm not so sure, but the reasons for using it would certainly be mitigated. There still might be cases where you have players who annoy each other in other ways (chat, attempting to deter others gameplay by kill-stealing, etc.) but things like intentional PvP would become a thing of the past. Intentional annoyances cannot be helped, but the players can be reported for violating the game rules if it's deemed to be harassment.
 
It's not about the game it's about how you playing the game, how you behave with others and their actions.
How does that affect you in Solo?

It is the same game, after all, right? Or did the name for Solo change to "Elite Less Dangerous"?
 

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How does that affect you in Solo?

It is the same game, after all, right? Or did the name for Solo change to "Elite Less Dangerous"?
The developers just provide environment to us players and we can choose how to get fun in this environment. Also as more you playing your skill rise and the environment starts surprised you less. So meeting others players can provide more surprises and this can improve your game experience. I don't have problems with game modes and game playstyles others players also I don't see any "gankers" I just see that some player's cannot use game tools properly and this that I cannot understand. But I agree I cannot understand everything and everyone.
 

Robert Maynard

Volunteer Moderator
So meeting others players can provide more surprises and this can improve your game experience.
While meeting other players can improve ones game experience, it rather depends on the players that one meets - as NPCs are more fun to play with than some players one might meet....
 

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While meeting other players can improve ones game experience, it rather depends on the players that one meets - as NPCs are more fun to play with than some players one might meet....
It's your skill if you can turn the bad situation into good experience.
 
The developers just provide environment to us players and we can choose how to get fun in this environment. Also as more you playing your skill rise and the environment starts surprised you less. So meeting others players can provide more surprises and this can improve your game experience. I don't have problems with game modes and game playstyles others players also I don't see any "gankers" I just see that some player's cannot use game tools properly and this that I cannot understand. But I agree I cannot understand everything and everyone.
I always say that everyone should use all the game features to get the game experience they want. I hope we can agree on that.

I feel safe recommending this because I'm pretty sure it's what all players actually do. :)
 

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Solo players share the same PvE environment that all players play in, regardless of game mode - the difference is the complete lack of other players, which means that the challenge posed by other players has always been entirely optional whereas every player faces the challenge posed by the game.
Do you mean that other players can be considered permanently dangerous?
 
Betrayal? The regeneration sequence instant explosions was a bug, I don't think healer players knew that their targets would instantly explode.

Still made them quite dangerous, tho.
 
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