Oculus Rift vs Track IR 5

I swear I wont take the mickey out of your cockpit Hominin, Im genuinely curious to see what your set up is. It must be boss! :)

ok, i'll try to remember to post one next time it is set up. as i said earlier, i am working at the moment so there is no cockpit, just a home office. in office mode (other side of the office is a PC building area and servers so not related):


and the P.C. it used to be watercooled but the pump noise got annoying when working late nights (when the computer is just idling most of the time) so i switched back to air. with the noctuas, it is now inaudible unless i am gaming and i have closed cup headphones on when doing that so i never hear it :)

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But you should give it a try for an informed opinion (I know you will).

Well, if an opportunity presents itself to try it for free, of course i would. I just wouldn't spend my money on it based on all the reviews i have seen. As I was saying earlier, there are other things on my to buy list that i am sure i will enjoy; my EEG should turn up today and then it is a 4K monitor next for the best possible image. different people, different priorities; image quality is a very high priority for me (as it seems to be with Nomadski as well) so something that reduces image quality is hardly going to make it to my shopping list regardless of what else it offers.
 
I guess the extension of Hominin's argument about having a brick on your face, is that people might laugh at me sitting there with a VR headset on, but more fool them. Just don't ask Hominin his opinions on the flight model ;-)

lol. have you encountered me in those discussions? i found a way out of that, i just play as a planet now, planets still have an accurate flight model :p

anyway, let us know about your experiences with OR and see if Kirk's tricks are as easy to pull off as he suggests.
 
So you have the same issues. The only difference is I also get the chromatic aberration which I cannot seem to remove.

So lines running across and down the screen, lower resolution, centred focussing (blurring around edges), albeit can be sidetracked by fixing your eyes dead centre at all times, which, to me, feels unnatural. Plus, in addition, RGB CA on every star in the sky. It is a high cost FOR ME, for immersion. Everyone will react / cope different with these issues ofc.

And FTR I dont even regret spending the money on the DK2, because I can see where the future lies with this. Its just not there yet.

Screendoor effect is normal for the DK2, it's likely to persist (to some degree) until resolutions are ~15x what we're experiencing now (close to eye optical resolution). CA is also normal - the lenses on the DK2 aren't large enough to compensate for Chromatic aberration when you observe things away from the perpendicular. It doesn't sound like there is anything wrong with your set-up, just you're more aware/sensitive to such things when you're playing. The CR1 with it's larger objective lenses and higher resolution should be a decent step up but if people are expecting gaming monitor resolution quality, they're still going to be disappointed.
 
Have thought about it, and its currently sitting in a dust cover on top of my printer, but tbh am waiting a short while to see if there is magic software that will improve things over the next month or so. Not holding my breath but you never know.

Some people, I have heard 10-20% of people (this may drop as tech improves) can't use the rift due to motion sickness.

Others get sick at first but can wean themselves on to it, but the xx% seem not to be physically wired to cope with the disconnect.

The only thing I could suggest is to see if you can do regular short sessions to build up a rift "stamina" as I doubt there will be any software changes that will counter the way your body reacts to the virtual motion.

I ran the rift coaster demo about 5 times in quick succession and coundnt pick up my rift for about 36 hours without feeling queasy.
 
I did read a cure for CA a while ago. It involved getting a phone anti glare screen protector for the screen inside the rift. A lot of hassle but if your a geek savvy and brave it might be a solution for someone badly affected.
 
Screendoor effect is normal for the DK2, it's likely to persist (to some degree) until resolutions are ~15x what we're experiencing now (close to eye optical resolution). CA is also normal - the lenses on the DK2 aren't large enough to compensate for Chromatic aberration when you observe things away from the perpendicular. It doesn't sound like there is anything wrong with your set-up, just you're more aware/sensitive to such things when you're playing. The CR1 with it's larger objective lenses and higher resolution should be a decent step up but if people are expecting gaming monitor resolution quality, they're still going to be disappointed.

Some people, I have heard 10-20% of people (this may drop as tech improves) can't use the rift due to motion sickness.

Others get sick at first but can wean themselves on to it, but the xx% seem not to be physically wired to cope with the disconnect.

The only thing I could suggest is to see if you can do regular short sessions to build up a rift "stamina" as I doubt there will be any software changes that will counter the way your body reacts to the virtual motion.

I ran the rift coaster demo about 5 times in quick succession and coundnt pick up my rift for about 36 hours without feeling queasy.

I do actually think this is the case. I think some people love and believe in the OR so much they shrug off peoples issues with it as an issue with their setup, before entertaining the idea the persons eyes or brain might be relaying the information present differently.

Either way I'm happy enough with the TrackIR experience, hopefully resolutions and lens quality and the rest will improve, I've no doubt it will over time. VR is definitely a thing gamers can look forward too though, as opposed to a gimmicky pipedream it was in the 90's.
 
I do actually think this is the case. I think some people love and believe in the OR so much they shrug off peoples issues with it as an issue with their setup, before entertaining the idea the persons eyes or brain might be relaying the information present differently.
That's definitely true for some people but the other side of the argument is that many OR users have been through problems and after fixing them they noticed a big improvement. Recently I realised that my IPD in my E: D settings file was just slightly off which was making me feel a bit nauseous. I initially put it down to me being tired but after adjusting it to match the oculus calibration the nausea completely dissappeared. My point being that even slightly sub-optimal settings can drastically affect the Oculus Rift experience.
 

SlackR

Banned
interesting thread

I have a 4k monitor, track IR and a DK2 and there is definately a place for all of those in Elite Dangerous... but truth be told, I use the rift without exception these days. I maybe log 2-3 hours a day and I cant play any other way now. I dont feel the sickness, if I did then obviously it would put me off. my position is that ED and VR were made for each other. Back when I was 10, my imagination filled in the gaps between the polygons and pixels... now im old and cynical the Rift does it for me ! :p
 
I build a new PC last week and was planning on buying a 4k monitor for ED. I already bought TrackIR some months ago.
However, my Oculus Rift arrived two days ago.

I don't think I'll be buying that 4k monitor anymore. And thinking of selling my TrackIR (not sure when I would still use it). The graphical fidelity is definitely less on the rift..but the sense of scale :eek:

I really has NO idea how big those stations actually were until I used the rift. Also flying pasts asteroids is absolutely imposing and even a bit frightening.
I kind of found Elite a bit boring before I used the rift to be honest. Fly there, dock there, check prices, fly there..but now I'm just marveling at everything. Hope that feeling stays for a while! ^^
 
I build a new PC last week and was planning on buying a 4k monitor for ED. I already bought TrackIR some months ago.
However, my Oculus Rift arrived two days ago.

I don't think I'll be buying that 4k monitor anymore. And thinking of selling my TrackIR (not sure when I would still use it). The graphical fidelity is definitely less on the rift..but the sense of scale :eek:

I really has NO idea how big those stations actually were until I used the rift. Also flying pasts asteroids is absolutely imposing and even a bit frightening.
I kind of found Elite a bit boring before I used the rift to be honest. Fly there, dock there, check prices, fly there..but now I'm just marveling at everything. Hope that feeling stays for a while! ^^

The feeling returns almost every time I go back to the game.. for sure. :)

Fly by the contact binary star of I Bootis (C/D or D/E, not sure..) and have your jaw drop.
That is a real phenomena in the universe, modelled by DBOBE.
 
Speaking honestly here, the screen door of the DK2 makes the game a little.. less pretty. The GUI and everything are extremely nice when playing on my monitors! But.. if I crash into something, say.. the station, I usually just curse alot. Derp moments and all. Started my first real "day-long session", and crashed a few times into different objects.

You want to know what the difference is? My body naturally braced for impact when using the Rift, even though the visual quality isn't consumer ready. I don't get that when playing on monitors. Let's not mention the scale, or the sense of being in the cockpit when you have the HOTAS in the same position, and you see the subtle movements in game match what your brain is telling you via proprioception (aka: presence).

edit: And unless you're an "ubergeek" that loves to download tech preview builds and beta drivers, or unless you're a developer; don't get a Rift devkit. Save your money for the consumer release.
 
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I don't own an Oculus, so for that part someone else will have to say how it feels, but I do use IR headtracking - not TrackIR, I made my own, but essentially the same thing, full yaw, pitch, rotation and translation. And I can honestly say that after playing ED with IR headtracking, I wouldn't go back to fixed/manual view. It just feels so much more natural to actually look around your ship and the interface, to track targets etc.

It does take a little while to get used to it - as you mentioned, your head movements are exaggerated - but after the initial period it just goes down smoothly. I was worried the fact that I move my head, but keep my eyes focused relatively straight would feel weird, but it doesn't because the head motions are quite subtle, and the way ship interface is designed you end up looking to appropriate sides of your screen, so it's even less noticeable. Obviously, the bigger monitor you have, the better. ;)

So I can say IR or inertial (EDTracker) headtracking only adds to immersion. I imagine Oculus, being a full-on VR solution, does even more so.

Natural to move your head to the left while rotating your eyes to the right to keep the screen in view? It's not the way I look at things.
 
Some people, I have heard 10-20% of people (this may drop as tech improves) can't use the rift due to motion sickness.

Others get sick at first but can wean themselves on to it, but the xx% seem not to be physically wired to cope with the disconnect.

The only thing I could suggest is to see if you can do regular short sessions to build up a rift "stamina" as I doubt there will be any software changes that will counter the way your body reacts to the virtual motion.

I ran the rift coaster demo about 5 times in quick succession and coundnt pick up my rift for about 36 hours without feeling queasy.

Must say I got quite sick after extended rift use though it was much worse with iRacing than elite. I now take a Ginger Root health supplement thing before I strap in for an extended session and now my sickness has all but gone. Obviously this won't work with everyone.

http://www.amazon.co.uk/HealthAid-G...37316&sr=8-4&keywords=motion+sickness+tablets
 
Wow nice SPAM! HAHAHA

This game is even to much ok that when i'm tired i fall nearly asleep while cruising!!
 
Ginger is a "well known" motion sickness cure. Ginger ale, ginger pills that cost $50.00 for 10.. yea.

Anyways, people tend to get motion sick for a couple of reasons, but, for a game like elite, other than the galaxy map + system map, you shouldn't be getting motion sickness unless your susceptible to it IRL, its a framerate / Hz issue of the screens.
 
edit: And unless you're an "ubergeek" that loves to download tech preview builds and beta drivers, or unless you're a developer; don't get a Rift devkit. Save your money for the consumer release.

I'd say an average PC gamer could deal with the Rift without any problems.
 
I'm not exactly an "average" gamer.. and I had problems with it (IT Field maintenance tech with too many certs + experience to back it up).

The point being, that if you didn't have any issues setting it up and getting it to work, then you're in the minority. For me, I had to uninstall my gaming keyboard + mouse, uninstall the SDK, reboot, install the SDK, reboot, install the mouse + keyboard, reboot, use a separate, powered USB hub to connect the camera and Rift into and then modify my startup services to that it would run the x86 server rather than the x64 server.

Not exactly something your average PC gamer would want to do or, I do believe, would even know how to do considering the amount of new technicians that roll into the fold coming straight out of college and not knowing how to use the bloody (screaming profanity here) command prompt, console (networking), or powershell. Seriously..
 
I'm not exactly an "average" gamer.. and I had problems with it (IT Field maintenance tech with too many certs + experience to back it up).

The point being, that if you didn't have any issues setting it up and getting it to work, then you're in the minority. For me, I had to uninstall my gaming keyboard + mouse, uninstall the SDK, reboot, install the SDK, reboot, install the mouse + keyboard, reboot, use a separate, powered USB hub to connect the camera and Rift into and then modify my startup services to that it would run the x86 server rather than the x64 server.

Not exactly something your average PC gamer would want to do or, I do believe, would even know how to do considering the amount of new technicians that roll into the fold coming straight out of college and not knowing how to use the bloody (screaming profanity here) command prompt, console (networking), or powershell. Seriously..

Not exactly rocket science and plenty of reference material merely a google click away. I'd say this is actually easier than setting up triple monitors. There is no evidence that the majority of rift users the trouble you have, in fact far from it, most seem to report no problems.
 
I'm running i5 4670K with some OC, GTX 770 Lighting from MSI, 16GB RAM and SSD for games.

Would it be enough for DK2 and ED to experience it fully??
 
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