Game Discussions Star Citizen Discussion Thread v12

I've been off playing this after uninstalling Elite (I don't know what it is, but since I've come back from my last long trip away (IRL) I've had zero interest in it, and have been playing Star Citizen with some old shipmates.

Yes, its buggy to a point where it can sometimes get frustrating, however I am enjoying it.

I spent what £40ish quid on the Aurora pack and I've played well over 40 hours, so being entertained for £1 an hour ain't that bad, particularly when you compare it with my other passions, going to the cinema or a hockey game :D
 
Many players can overlook the bugs.

Player of Rockstar, Bethseda, and Frontier games checking in! :D

Alpha is only a label for a lot of us. On this forum you'll find gamers playing alpha/beta games like Valheim (version 0.206.5).

For sure, although the label does make a statement about the readiness of the game. CIG do want to have their cake and eat it by both keeping the alpha shield while marketing it as a playable game. You mention Valheim, but i played Valheim during alpha and it was pretty much release quality.

And the "incomplete" is because you only focus on what is lacking and not what is there.

Interesting you mention that, because that's what some SC backers do when talking about ED. They get stuck on "ship interiors" on a loop, over and over again, while ignoring or dismissing the things that ED has that SC doesn't. You may have noticed someone recently talking up SC while talking down ED and they explicitly dismissed ED's full sized galaxy. Quite funny really.
 
I've been off playing this after uninstalling Elite (I don't know what it is, but since I've come back from my last long trip away (IRL) I've had zero interest in it, and have been playing Star Citizen with some old shipmates.

Yes, its buggy to a point where it can sometimes get frustrating, however I am enjoying it.

I spent what £40ish quid on the Aurora pack and I've played well over 40 hours, so being entertained for £1 an hour ain't that bad, particularly when you compare it with my other passions, going to the cinema or a hockey game :D

If you enjoy it, more power to you.

Let's see how you feel after another 10 years of alpha :p
 
If you enjoy it, more power to you.

Let's see how you feel after another 10 years of alpha :p

TBF I probably wont be playing it in ten years :D, there's very few games I'm still playing after 10 years, maybe WWII Online (which I dive into from time to time, but not on the old passionate level), and ArmA as a franchise. That said though. I think if Star Wars Galaxies was still kicking around in its original format, but with JTL and a few more planets I'd probably still be crawling around cantinas trying to sell spice to other players.

Elite though tbf came close seen as I only started to lose interest in late 2019.
 
I dont know about a letter from the Chairman , I just want proof of life with respect to SQ42 . If that happens to be in the Chairmans letter then two birds and all that :)
 
Interesting you mention that, because that's what some SC backers do when talking about ED. They get stuck on "ship interiors" on a loop, over and over again, while ignoring or dismissing the things that ED has that SC doesn't. You may have noticed someone recently talking up SC while talking down ED and they explicitly dismissed ED's full sized galaxy. Quite funny really.
Interesting because it proves that your are few here to understand the enormous importance of ship interiors in SC.
For me, playing another space game without ship interior (but also EVA and some other cool stuf of SC) now is like eating something with 0 salt and seasoning. Since the start, even if the dish is beautiful and contains the best ingredients, there is something terribly missing.
 

Viajero

Volunteer Moderator
Just lol. That's those "hoops and sticks" that make some long term spacegame players (like Katie, OA or Drew Wagar) to switch to SC. Ask Mole if he is unable to judge the interest of a game.
I am pretty sure more than one person played with hoops and sticks. That didn´t make it any less barebones though.

"it still seems to be extremely buggy" : you have experienced it ? Or you have made up your mind on this forum where people devoting part of their free time to compiling all the videos and images of nasty bugs available on the web ? Do you know hom many bugs I've encountered during my 10 hours of playtime this week ?

Ok. I will have to take your word for it instead then. Please tell me all about how Star Citizen is not buggy.

"No, I do not think many here fail to understand...". Yes, they fail when you hear them imagine how it is to walk inside the ships of SC and how quickly you can get tired of it.

That is simply you saying you like something and others saying they don´t. Knock yourself out my dude.

Interesting because it proves that your are few here to understand the enormous importance of ship interiors in SC.

For you, yes. For others maybe not so much. Some people may prefer instead to assign "enormous importance" to a 1:1 scale representation based in astrophysics principles, or to decently stable physics, or to have more than a couple game loops, or to crafting, or to a stable mission and persistence system etc. See the point just above.

Irrespective of people anecdotal likes/dislikes SC still is an incomplete, barebones and very buggy alpha though. Been like that for 10 years. I mean why do you think it hasn´t been released or reviewed/scored yet otherwise? Or not even placed in a wider distribution platform for Early Access such as Steam?
 
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Aye, unfortunately Sq42, like Theaters of War and SATAball before them, is vaporware.
It is looking that way, I do try to hold out a glimmer of hope though.

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I am pretty sure more than one person played with hoops and sticks. That didn´t make it any less barebones though.
What's your definition of "hoops and sticks" ? Is a fade to black when you get out of a ship a "hoops and sticks" ? Does a fully landable planet with atmosphere, weather, vegetation, explorable city, caves and derelicts a "hoops and sticks" ?

Ok. I will have to take your word for it instead then. Please tell me all about how Star Citizen is not buggy.
Try it and you'll see. You will find bugs for sure but will you find enough bugs to prevent you to play it ?

That is simply you saying you like something and others saying they don´t. Knock yourself out my dude.
That's simply me saying that dismissing something important doesn't help you understand what SC really is and why we are so many to play it despite its alpha state. It's like trying to understand the success of Fortnite while saying that building stairs is not an important element of the game because you have seen someone doing it in a video and you didn't find it very interesting...
 

Viajero

Volunteer Moderator
What's your definition of "hoops and sticks" ? Is a fade to black when you get out of a ship a "hoops and sticks" ? Does a fully landable planet with atmosphere, weather, vegetation, explorable city, caves and derelicts a "hoops and sticks" ?

Hoops and sticks is a very simple and straightforward thing. Dont think it really needs more explanation, although I am pretty sure CIG would probably be capable of creating a full roadmap to sell us the best damned hoop and stick ever.

SC being in alpha, barebones, incomplete and bug ridden after 10 years makes it, figuratively speaking, akin to hoops and sticks indeed. If you disagree let us know for example why do you think it hasn´t been released or reviewed/scored yet otherwise? Or not even placed in a wider distribution platform for Early Access such as Steam?


Try it and you'll see. You will find bugs for sure but will you find enough bugs to prevent you to play it ?

I have tried already several times. It didn´t go well. But that is just me, anecdotal.

Just for fun (and of course not conclusive of anything) I just did a small experiment to step out a bit of the personal/anecdotal thing, searching in Youtube with the words "Star Citizen bugs" then "No Mans Sky bugs" and "Elite Dangerous bugs" and filtered in the results just for the last month:

Star Citizen: Out of the first 50 video results, around 40 were indeed explicitly about bugs
No Mans Sky: Out of the first 50 results, just saw 2 results that were explicitly about bugs
Elite Dangerous: Out of the first 50 results, around 5 results were explicitly about bugs

Even when searching for "Elite Dangerous Odyssey bugs" for the last month, I only found around 10 out of 50 explicitly about bugs.

Obviously these figures will be affected by the absolute number of videos created for each game on a given period, and all games have their share of bugs, but all in all I´d say Star Citizen seems to be in a category of its own.

That's simply me saying that dismissing something important doesn't help you understand what SC really is and why we are so many to play it despite its alpha state.

I dont think anyone dismisses what you or others like. What some of us dismiss is you telling us how the fact that you like something is somehow an argument that Star Citizen is anything more than an incomplete, barebones and very buggy alpha.
 
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TBF I probably wont be playing it in ten years :D, there's very few games I'm still playing after 10 years, maybe WWII Online (which I dive into from time to time, but not on the old passionate level), and ArmA as a franchise. That said though. I think if Star Wars Galaxies was still kicking around in its original format, but with JTL and a few more planets I'd probably still be crawling around cantinas trying to sell spice to other players.

Elite though tbf came close seen as I only started to lose interest in late 2019.

Yeah, been playing Elite fairly consistently since gamma, so 7 years give or take. I think i'll still be playing in another 3 years, depending on what FD do in that time of course.

Neverwinter Nights 2 held my attention fairly well for about 10 years.

Medieval 2 Total War (2006) - well, i still like to fire it up on occasion, although haven't done a campaign in a couple of years... hmm... maybe time for some total war again!!

But yeah, 10 years is a damn long time in gaming, its rare for a game to hold my attention more than a few years... or months.
 
I think i've mentioned this before, but as far as i know, crafting (engineering) is about the only thing that I never heard Chris promise... quite an achievement!

Of course, doesn't stop Chris promising it in his next Chairman's letter, assuming he ever writes one again.

Hmm.

Some players can just pick up a laser and start shooting while others will spend days on a quest for the PERFECT laser for how they want to work their ship. Let’s say you’re interested in turning your Hornet into a stealth ship. You’re going to buy the lowest-emission modules wherever possible: thinner shields that don’t have such an energy signature, lasers that do less damage but generate less heat… thrusters that don’t accelerate as quickly but better keep you hidden. And then you can go to increasing extremes that involve more and more gameplay: maybe you hear that a company on Terra has a low-emission laser that does more damage that you need to hunt down… or a pirate group on Spider has illegally hacked shields that add a little protection without giving out a higher signature! You’ll travel the galaxy building the perfect ship rather than sitting in one hangar to put it together.
 
Interesting because it proves that your are few here to understand the enormous importance of ship interiors in SC.
For me, playing another space game without ship interior (but also EVA and some other cool stuf of SC) now is like eating something with 0 salt and seasoning. Since the start, even if the dish is beautiful and contains the best ingredients, there is something terribly missing.

No, that's not what I'm saying at all. I'm saying that some backers love to latch on to what SC has and ED doesn't and focus on that, while completely ignoring what ED does have.

Its funny, go back a year or more and it used to be "But SC has ship interiors, atmospheric planets, and you can get out of your ship"

Now its "But SC has ship interiors and full atmospheric planets".

Let's see how it is in another few years. Depending on what FD do next, it will either be "But SC has ship interiors" or "But SC has atmospheric planets"

And a few years later "SC is still better than ED anyway"

For sure, SC will add more stuff as time goes on, but what big ticket items remain that ED doesn't have?
 

Hmm.

Haha, ok, I thought it was strange there was something CR hadn't promised.

Hope people in SC are looking forward to their own version of the engineer grind and associated power creep that comes with it.
 
Haha, ok, I thought it was strange there was something CR hadn't promised.

Hope people in SC are looking forward to their own version of the engineer grind and associated power creep that comes with it.
although to be fair, I'm not sure that page really mentions players themselves performing upgrades, more that there will be (dreams.txt) lots of different places to go and find specific engineered components across 'the verse'.

Yeah, sure, of course there will :)
 
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