That's a fair point. As an original Kickstarter, I keep forgetting that Squadron 42 being a part of Star Citizen, that one could drop in and out of as you liked, and even play co-op with other players from the "'verse" was one of the many promises Chris Roberts eventually renegged on.Despite the fact of there being 0 Hollywood actors in Star Citizen, and the only real hint of a Hollywood actor being in Squadron is a character in the trailers that vaguely resembles Mark Hamill. But let's be real, no new player that goes to the RSI Website for SC will probably even know about Squadron apart from it being brought up in forum convos or if they've heard of SC from the very beginning and were checking in to see what's going on.
Not to mention that him using backer money to direct the motion cap A-list stars (rather than just have them do just the voice acting) is in the past.
And this is something I call bovine excrement on. The whole point of a Playable Alpha/Early Access (PA/EA) game is to get as many players as possible, with as wide assortment of hardware/software/drivers as possible, for as long as possible, to find and fix as many bugs as possible pre-release. Not to mention finding and fixing as many exploits, loopholes, and balance issues as possible. As well as get feedback from players as well.You see, I think you missed the big "Alpha" inscription on their website, playability is not the focus!
None of this is possible if players can't play the game as much as they want, as long as they want.
Every PA/EA game I've ever played (and yes, I use the word played in this case, not tested... though I did file bug reports as well) has been very playable, because they always followed this pattern:
- update or add a new game mechanic
- quickly fix the game breaking bugs
- fix rare bugs as they're reported
- go to step 1
This rewrite was not due to a failure of planning and preparation on their part, but they had vastly underestimated how creative their player base would be, and said player base requested that the AI's building scaffolding routines be reworked to accommodate the extremely complex structures the AI then had to build without leaving scaffolding and "hearthlings" to starve to death from being stranded on roofs or sealed behind walls once it was completed.
And also, if you think that "playability is not the focus," kindly inform CIG's marketing juggernaut of this fact. They're the one that keep informing prospective customers that it's "playable now!!!"