Has there been any admittance that the shooter flow in Odyssey is sub-par? Dumping an entire magazine of headshot's into someone with the Oppressor and barely getting their shields down is so pathetic, but the Executioner will drop their shields entirely in one body shot, and kill most enemies with another (Meaning only 2/3 of the magazine to kill an enemy, as opposed to needing two whole magazines from a rifle).. Does anyone honestly think that's well balanced?
I get the desire to make laser weapons good against shields, and kinetic weapons good against flesh, but between the reload speeds, weapon switch speeds, and total magazine capacities, it's just frustrating..
Just double the amount of enemies and give them half the health..?
This isn't an unsolvable issue, but if the dev's or rest of the community don't believe this kind of combat flow is just unfun, then I'll just admit I'm wasting my time on this game and move on to something else..
I get the desire to make laser weapons good against shields, and kinetic weapons good against flesh, but between the reload speeds, weapon switch speeds, and total magazine capacities, it's just frustrating..
Just double the amount of enemies and give them half the health..?
This isn't an unsolvable issue, but if the dev's or rest of the community don't believe this kind of combat flow is just unfun, then I'll just admit I'm wasting my time on this game and move on to something else..