Shooter Mechanics

Has there been any admittance that the shooter flow in Odyssey is sub-par? Dumping an entire magazine of headshot's into someone with the Oppressor and barely getting their shields down is so pathetic, but the Executioner will drop their shields entirely in one body shot, and kill most enemies with another (Meaning only 2/3 of the magazine to kill an enemy, as opposed to needing two whole magazines from a rifle).. Does anyone honestly think that's well balanced?

I get the desire to make laser weapons good against shields, and kinetic weapons good against flesh, but between the reload speeds, weapon switch speeds, and total magazine capacities, it's just frustrating..

Just double the amount of enemies and give them half the health..?

This isn't an unsolvable issue, but if the dev's or rest of the community don't believe this kind of combat flow is just unfun, then I'll just admit I'm wasting my time on this game and move on to something else..
 
I still find the oppressor quite useful because of it's high ammo capacity and universal damage. My usual loadout is the Oppressor, Kinetic Rifle and Plasma Pistol (I forget their names...)

There's a bunch of other reasons too.. but 🤷‍♀️

EDIT: I get it's not to everyone's taste, but the Aphelion and (kinetic Rifle) are not to mine either... but if the Oppressor got a buff I certainly wouldn't complain :devilish:
 
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Lasers for shields/kinetic for armour and combat suits with both those defences looks really tedious.

So, you haven't actually tried it?

Its not tedious at all, and even me, who isn't a great shooter person, has no problem handling it. I actually prefer using a laser/kinetic setup to a plasma one.

Sure, you can use plasma if you don't want to change, but its not really an issue.

If I had one wish for Odyssey, it would be to rework ground combat.

But you haven't actually tried it?
 
Has there been any admittance that the shooter flow in Odyssey is sub-par? Dumping an entire magazine of headshot's into someone with the Oppressor and barely getting their shields down is so pathetic, but the Executioner will drop their shields entirely in one body shot, and kill most enemies with another (Meaning only 2/3 of the magazine to kill an enemy, as opposed to needing two whole magazines from a rifle).. Does anyone honestly think that's well balanced?

I get the desire to make laser weapons good against shields, and kinetic weapons good against flesh, but between the reload speeds, weapon switch speeds, and total magazine capacities, it's just frustrating..

Just double the amount of enemies and give them half the health..?

This isn't an unsolvable issue, but if the dev's or rest of the community don't believe this kind of combat flow is just unfun, then I'll just admit I'm wasting my time on this game and move on to something else..
Why would a shield get extra damage from "headshots' though?
 

Deleted member 182079

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Hold on, is this a thread about one gun being bad or the overall mechanics bad?
whynotboth.gif

Oppressor is awful though and really needs a buff - it also happens to be the only pre-modded gun I found so far with an Audio Masking mod on. The game clearly hates me.

But aside from that weapon and the massively (boringly so) OP of the Executioner I find the balancing between the rest of the weapons okay.

I've focused my efforts on a laser/kinetic rifle combo now, seems to work alright in High CZs once at G3 and beyond.

What still annoys me most about the mechanics overall is the constant need to reload due to bullet sponge enemies combined with the frankly stupid decision to replicate ship shields, and the fact they regenerate while taking damage after broken. That is utterly tedious design.
 
Lol! It's a cruel mistress isn't it.

Tbh I would probably use the gun more if the damage output would be better - but it feels like a peashooter, because I guess it is.
I picked mine up not long after EDO released, so was ecstatic, until I tried using it! It really is in need of a buff, it does have potential, but not in its current state.
 
What still annoys me most about the mechanics overall is the constant need to reload due to bullet sponge enemies combined with the frankly stupid decision to replicate ship shields, and the fact they regenerate while taking damage after broken. That is utterly tedious design.
They stop feeling so much like bullet sponges if you use the shotgun. One-hit kills on full health same-grade targets are possible that way. Shame about the rest of the weapons, though...

I suspect part of the bullet sponge problem is that - as with the space game - everyone has the same equipment. So if they made the enemies weaker, you'd also die very quickly.
 

Deleted member 182079

D
I picked mine up not long after EDO released, so was ecstatic, until I tried using it! It really is in need of a buff, it does have potential, but not in its current state.
It sure does, I find actually firing it (despite its ridiculous recoil, though I suppose there's a mod for that) a decent challenge and enjoyable enough so fingers crossed.

Do you have a G5 Exec by the way? Mine is only G3 and I can already two-shot even higher ranked NPCs with it. Does it one shot at G5 because I don't really see how much improvements I could still see by upgrading it.
 
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