Game Discussions Star Citizen Discussion Thread v12

You wonder incorrectly. Nothing wrong with the base package.
I had 2 times this bug on my whole playtime and it was non gamebreaking. The other specific bug to the Aurora (the Mustang has no specific bug) was during one patch (and only one) you were positionned outside of the ship if too close of it when entering it. It took only 5 minutes to understand it and get the correct distance to avoid the bug (you can't know it when you only spend your time looking for all the videos of SC's bugs and don't play the game).

Cutlass black = 1.4 million aUEC = a mere 20 hours of playtime with an Aurora starter ship.
But you have also the Nomad (less than 1 million) that is a very good second ship after the starter.
 
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One of my mates suffered from extreme vertigo all his life...he had over 2,000 HALO and HAHO jumps from aircraft under his belt but couldn't go up a step ladder without barfing and going dizzy...very strange :unsure:
Yes, maybe after a certain distance the danger becomes abstract rather than imminent to our perception.
I get vertigo, can barely handle standing next to a ledge just three floors up. I've done two static-line parachute jumps to see if that helped overcome it (it didn't), but aside from the pant-wettingly-scary initial exit from the plane, I only felt vertigo when close to the ground, not during the majority of the descent.
 
You wonder incorrectly. Nothing wrong with the base package.

Well me and this massively upvoted thread on the sub say you’re wrong, my dear white knight ;)

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/


The other specific bug to the Aurora was during one patch

The Aurora has way more than one ongoing buggy issue:

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/hkwptwv/


Etc etc.

(the Mustang has no specific bug)

Oo, doubling down on your wrongness. How novel.

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/hkw41gt/


The Mustang literally advertises itself on the sales page as having a "Cargo Carrier". Which doesn’t work. It can carry no cargo.

(Unless you count hovering it upside down, throwing a package into the cockpit, and hoping it doesn’t glitch out or kill you. Which I’m sure you really want to ;))

You have a very strange definition of "nothing wrong".
 
Well me and this massively upvoted thread on the sub say you’re wrong, my dear white knight ;)

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/




The Aurora has way more than one ongoing buggy issue:

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/hkwptwv/


Etc etc.



Oo, doubling down on your wrongness. How novel.

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/hkw41gt/


The Mustang literally advertises itself on the sales page as having a "Cargo Carrier". Which doesn’t work. It can carry no cargo.

(Unless you count hovering it upside down, throwing a package into the cockpit, and hoping it doesn’t glitch out or kill you. Which I’m sure you really want to ;))

You have a very strange definition of "nothing wrong".

Those bugs can easily be worked around by pledging for a bigger ship. You clearly don't understand pledge development.
 
Well me and this massively upvoted thread on the sub say you’re wrong, my dear white knight ;)

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/




The Aurora has way more than one ongoing buggy issue:

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/hkwptwv/


Etc etc.



Oo, doubling down on your wrongness. How novel.

Source: https://old.reddit.com/r/starcitizen/comments/qvesav/can_we_get_cig_to_do_a_quality_pass_on_all/hkw41gt/


The Mustang literally advertises itself on the sales page as having a "Cargo Carrier". Which doesn’t work. It can carry no cargo.

(Unless you count hovering it upside down, throwing a package into the cockpit, and hoping it doesn’t glitch out or kill you. Which I’m sure you really want to ;))

You have a very strange definition of "nothing wrong".
Yep, the Aurora and Mustang starter ships are well known to be very broken, and have been for years.
Source: https://www.reddit.com/r/starcitizen/comments/rv594j/logged_back_in_after_2_year_hiatusglad_to_see/

Source: https://www.reddit.com/r/starcitizen/comments/rv594j/logged_back_in_after_2_year_hiatusglad_to_see/hr4goy7/
Source: https://www.reddit.com/r/starcitizen/comments/rv594j/logged_back_in_after_2_year_hiatusglad_to_see/hr49plv/
 
I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.

Glitching and having boxes falling through floor are not specific bugs to starters ships but for all ships. Calling a "quality pass" on starter ships is useless because to get rid of those bugs, you need to debug the engine for all ships, there is not one specific engine for the starter ship to debug. The one thing that makes more bugs for boxes in the Aurora is only because the inside room is so tiny that you have to be carreful when you place them on the floor. When you understand that you have to correctly places the boxes on the floor not in front of the door or the seat, you have a lot less bugs. You can replicate the exact same bugs when you place boxes on the wall/doors or stack them in a Nomad.
 
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They must be making progress because I don't see ramps or elevators. :)
I think they belong to "fell through planet" and "fell from a short distance" categories, as these are the usual results. Lifts kill a bit less since they removed one of both locations with physical lifts from the game (as the whole planet was relocated to a future, not-existing-yet system). Fake lifts that are about everywhere will trap you inside (double doors bug) but falling through happened to me once or twice only in those, as compared to the 50/50 gamble of physical lifts.
Also the prime killer ladder, which belongs on the Freelancer, is less used now that the loaner Freelancer is no more, so that ship is not ubiquitous as it used to be. The Prospector has the same issue but it's more of a specialist ship, probably the people making that graph didnt use it (as they seem to play in team and Prospector is a solo ship).

RE: starter ship issue, for once I agree with LA, it's the game physics engine that's buggered, it affects everything, not just starter ships.
 
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I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.
A cargo ship cannot store cargo. But it is not a bug, it is a "limitation". I will use this line during my next sprint planning. "The database is not broken, it just cannot return query results. It is a current limitation".

Glitching and having boxes falling through floor are not specific bugs to starters ships but for all ships. Calling a "quality pass" on starter ships is useless because to get rid of those bugs, you need to debug the engine for all ships, there is not one specific engine for the starter ship to debug. The one thing that makes more bugs for boxes in the Aurora is only because the inside room is so tiny that you have to be carreful when you place them on the floor. When you understand that you have to correctly places the boxes on the floor (and not in front of the door or the seat), you have a lot less bugs. You can replicate the exact same bugs when you place boxes on the wall/doors or stack them in a Nomad.
"You will not enounter any bugs if you learn how to avoid triggering them".

Broken starter ships are a crazy misalignment of incentives, BTW.
 
I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.

Glitching and having boxes falling through floor are not specific bugs to starters ships but for all ships. Calling a "quality pass" on starter ships is useless because to get rid of those bugs, you need to debug the engine for all ships, there is not one specific engine for the starter ship to debug. The one thing that makes more bugs for boxes in the Aurora is only because the inside room is so tiny that you have to be carreful when you place them on the floor. When you understand that you have to correctly places the boxes on the floor not in front of the door or the seat, you have a lot less bugs. You can replicate the exact same bugs when you place boxes on the wall/doors or stack them in a Nomad.
In short, it's an alpha.

I've given up paying to alpha/beta test, so still waiting for CIG to have the courage to release something.
 
I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.

Glitching and having boxes falling through floor are not specific bugs to starters ships but for all ships. Calling a "quality pass" on starter ships is useless because to get rid of those bugs, you need to debug the engine for all ships, there is not one specific engine for the starter ship to debug. The one thing that makes more bugs for boxes in the Aurora is only because the inside room is so tiny that you have to be carreful when you place them on the floor. When you understand that you have to correctly places the boxes on the floor not in front of the door or the seat, you have a lot less bugs. You can replicate the exact same bugs when you place boxes on the wall/doors or stack them in a Nomad.
Pro mental gymnast.
 
I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.

Glitching and having boxes falling through floor are not specific bugs to starters ships but for all ships. Calling a "quality pass" on starter ships is useless because to get rid of those bugs, you need to debug the engine for all ships, there is not one specific engine for the starter ship to debug. The one thing that makes more bugs for boxes in the Aurora is only because the inside room is so tiny that you have to be carreful when you place them on the floor. When you understand that you have to correctly places the boxes on the floor not in front of the door or the seat, you have a lot less bugs. You can replicate the exact same bugs when you place boxes on the wall/doors or stack them in a Nomad.

'Nothing is wrong. Everything is broken.'

'Please ignore the sales blurb.'


Truly a rallying cry for SC's tenth year of production.
 
I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.
Cerebral Stretch Amstrong moment.
 
Weren't Firesprite involved with CIG?
Just seen Sony's PSVR announcement and the 1st VR game for the new headset is done by Guerrilla and Firesprite.
 
I maintain, they have nothing wrong.

For the Mustang it's because those guys call bugs something that is not a bug but a current limitation.
The mustang can't store manual packages because it has no room inside for it. It's not a bug but a limitation of the actual alpha because you can't store for now manual packages in the closed cargo that Mustang, Aurora and other little ships have. As the Aurora have an inside room, you can use it for manual packages.

Glitching and having boxes falling through floor are not specific bugs to starters ships but for all ships. Calling a "quality pass" on starter ships is useless because to get rid of those bugs, you need to debug the engine for all ships, there is not one specific engine for the starter ship to debug. The one thing that makes more bugs for boxes in the Aurora is only because the inside room is so tiny that you have to be carreful when you place them on the floor. When you understand that you have to correctly places the boxes on the floor not in front of the door or the seat, you have a lot less bugs. You can replicate the exact same bugs when you place boxes on the wall/doors or stack them in a Nomad.
Lady's and Gentlemen, I give you a classic example of doublethink. "It's not a bug, it's a missing feature!" "CIG can't fix the starter ships bugs, because that would require them actually fixing their game, which would be waste of time!" "You can avoid the bugs if you learn how to avoid them!" It brings a tear to my eye, seeing newspeak poetry like this!
 
Weren't Firesprite involved with CIG?
Just seen Sony's PSVR announcement and the 1st VR game for the new headset is done by Guerrilla and Firesprite.
Yes they were contracted for the shooter stuff. You know how sometimes with contractors stuff looks different? Like in Deus Ex when the boss battles were made by someone else. I guess it went the same route and they canned it.
 
Weren't Firesprite involved with CIG?
Just seen Sony's PSVR announcement and the 1st VR game for the new headset is done by Guerrilla and Firesprite.
Yes, Firesprite were paid by a CIG shell company back in 2017, and contracted to make Theaters of War.
Source: https://www.reddit.com/r/starcitizen/comments/ggukqg/get_to_know_firesprite_a_new_cig_contractor/


However, they got bought by Sony and are now an official PlayStation studio.
 
Weren't Firesprite involved with CIG?
Just seen Sony's PSVR announcement and the 1st VR game for the new headset is done by Guerrilla and Firesprite.

Yeah they're supposed to be making the 'Theatres of War' Battlefield clone with a small team of 10 or so.

After Sony's take-over there was some suggestion that they'd be moved more onto Sony properties than outsourced stuff:

They already have some strong ties with certain first-party studios, but I want to be clear that we want them to lead the development of several game projects, rather than helping other teams out, even though they have collaborating with us before.

ToW itself remains... traditionally late...

Original announcement:

"Early next year I want to go to evocati. And early next year I want to get it out... So I want to get you guys into it early next year." [Nov 2019]
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