Shooter Mechanics

I would love to have a rail gun rifle thingy even if it was only one shot before you need to reload. Sniping in EDO is really as basic as it can be,

Hmm... yeah, There's nothing like that currently. Would be nice. Could be a bit OP though. The NPC AI isn't exactly the brightest tool in the shed. Could also be nasty for that running around bases experience, shooting enemies, then out of nowhere you're dead, thanks to an NPC sniper. As I understand, in high CZ, the NPC snipers can be nasty enough as it is. Giving them a single shot high powered weapon might be too much.
 
I think it's an OCD of mine, I want to arrive at a certain personal "set up" without unlocking and maxing out absolutely everything (but maxing what I own) if that makes sense - so I will probably not unlock the night vision mod but use another few that I have access to instead, that sort of way. And largely focus on Aphelion and AR50 with one handgun (tempted to stick to my G3 kinetic pistol over the Tormentor).

It still feels to me that G4/5 upgrades are largely unnecessary to play the game as I can complete all the challenges incl high CZs with what I have already, so I kinda ask myself why I'm even pursuing what I wrote above. OCD seems the best explanation to me!

Yeah, i get the feeling fully upgrading is overkill for the current level of challenge. But if you don't, then you are limited in how much engineering you can do.
 
As I understand, in high CZ, the NPC snipers can be nasty enough as it is. Giving them a single shot high powered weapon might be too much.
Strafing left or right is your friend, the NPCs never lead their shots. Even from fairly close range, the only NPCs that can hit you reliably are those with laser weapons, but those seem to be the rarest NPC loadouts anyway.
 
They already did that by necro'ing the Winking Cat character. I'm sorry to say I wonder if that would've come along if Odyssey had received a warmer welcome.

Hmm... i didn't even know it was an older character or that they were dead.
 
Hmm... i didn't even know it was an older character or that they were dead.
Someone posted the Galnet post history in another thread, there were a few stories on the Winking Cat a few years ago and he/she didn't resurface until late last year.

Edit: The last mention before October 2021 was August 31st, 2019.
 
Point: FDEV is not in the business of making an FPS shooter, if you want a good FPS shooter go and play a game designed specifically to be an FPS shooter. The legs combat in EDO will never be as good as a game made just for that activity.

It wouldn't take that many changes to be a lot better than it is.

I also want a good FPS...that is simultaneously a good fantasy space flight simulator, that is simultaneously a good mercantile game, that is simultaneously a passable 1:1 scale replica of the galaxy. What's less work, adding the all of that stuff to a dedicated tactical shooter, or tweaking a few mechanisms of EDO? Knowing Frontier, probably the former, but I can dream!
 
Yeah, that's what I did to score my existing gear. Just has been a while since I did, and I don't feel I want to accumulate a lot of duplicates as I want to focus on one suit each and a few choice weapons that I will eventually upgrade to G5 (and add mods where possible, I don't think I'll unlock most engineers, perhaps Colonia might be the better alternative need to look at their unlock requirements in more detail).
Colonia unlock is easier. My alt CMDR is there now. The material requirements are
10 digital designs
10 manufacturing instructions
10 cocktail/culinary recipes
10 faction associates.

Jump on one of the carriers heading out that way, engineer and travel back. Advisable to take as many materials to upgrade and modify the suits and weapons as finding the materials in the bubble is easier.

I have given away all the spare recipes but still have 23 digital designs and 24 faction associates to donate to CMDRs that need them. My alt also has 15 opinion polls and 21 smear campaign plans, and even if I save for unlocking Kit and Oden, still leaves 5 + 13 to donate. Whenever I find the really useful materials I pick them up as they can be passed on.

Steve 07.
 

Deleted member 182079

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Colonia unlock is easier. My alt CMDR is there now. The material requirements are
10 digital designs
10 manufacturing instructions
10 cocktail/culinary recipes
10 faction associates.

Jump on one of the carriers heading out that way, engineer and travel back. Advisable to take as many materials to upgrade and modify the suits and weapons as finding the materials in the bubble is easier.

I have given away all the spare recipes but still have 23 digital designs and 24 faction associates to donate to CMDRs that need them. My alt also has 15 opinion polls and 21 smear campaign plans, and even if I save for unlocking Kit and Oden, still leaves 5 + 13 to donate. Whenever I find the really useful materials I pick them up as they can be passed on.

Steve 07.
That does look more reasonable thanks - but I have to say... out of all the useless rubbish we're collecting in terms of mats, could FDev not have picked a different unlock than.... Manufacturing Instructions? And everything in batches of 10. What an explosion of creativity.
 
And just logged in to my main:
12 Recipes*
49 digital designs
6 Faction associates*
3 opinion polls
38 smear campaign plans

* Any I had when my alt headed to Colonia a couple of months ago I passed over. These have acquired in two months. I pass on opinion polls before I manage to get too many.

My understanding of the Colonia engineer unlock was that they wanted it to be different to the bubble. The materials are easier, getting there is the big unlock requirement. All in all, the materials required are not that bad, even the manufacturing instructions. So, you have to collect modestly hard to find items or a modestly valuable one. I am not going to complain, especially regarding settlement defence plans.:mad:

Steve 07
 
Oppressor is awful though and really needs a buff - it also happens to be the only pre-modded gun I found so far with an Audio Masking mod on. The game clearly hates me.
I found quite a few in my travels around the periphery of the bubble. Maybe give that a try?
 

Deleted member 182079

D
I found quite a few in my travels around the periphery of the bubble. Maybe give that a try?
You mean a buffed one? :D But yeah as I said I'll go on another tour after tomorrow maybe to see what I can find. I'm only going to pick guns now that are G3'd with any mods attached. As I otherwise already have what I really need for now.
 

Deleted member 182079

D
And just logged in to my main:
12 Recipes*
49 digital designs
6 Faction associates*
3 opinion polls
38 smear campaign plans

* Any I had when my alt headed to Colonia a couple of months ago I passed over. These have acquired in two months. I pass on opinion polls before I manage to get too many.

My understanding of the Colonia engineer unlock was that they wanted it to be different to the bubble. The materials are easier, getting there is the big unlock requirement. All in all, the materials required are not that bad, even the manufacturing instructions. So, you have to collect modestly hard to find items or a modestly valuable one. I am not going to complain, especially regarding settlement defence plans.:mad:

Steve 07
Oh my snide remark wasn't about the MI being difficult to obtain (although right now I need just one more to G4 my Aphelion, and of course the game now isn't spawning any missions with one as a reward, never mind coming across them in the wild), just that they're already required for so many other recipes it just feels like a weird choice to use as an unlock requirement as well now. It's not as if the game wasn't flush with completely useless items already.

Can I ask you though (and please don't take this the wrong way) - how much did you have to play/grind to get those items, say in terms of hours and time spent in-game solely on gathering these? I admit I haven't actively seeked out OP/SC etc but 38... that's a lot and apparently surplus to requirement so you would've gotten a lot more already? I spend a fair bit of time on ship stuff still so if you're a full time on-foot player then I can understand at least.
 
whynotboth.gif

Oppressor is awful though and really needs a buff - it also happens to be the only pre-modded gun I found so far with an Audio Masking mod on. The game clearly hates me.
I've been calling for an Oppressor buff since I got my hands on it shortly after Odyssey launched:

TLDR: Increase projectile velocity, maybe slight damage buff (or headshot multiplier increase) if we're feeling generous. The Oppressor's primary issue is applying damage - you have to aim a good 30-45 degrees off a sidestepping target from ten paces away just to hit them and track them long enough to secure the kill, assuming they don't change direction before then (which they will do).

But aside from that weapon and the massively (boringly so) OP of the Executioner I find the balancing between the rest of the weapons okay.
I don't think it's massively OP - probably more regular OP - but the Executioner is definitely in need of a rework for it to fill a "designated marksman rifle" role. A 45 mph neon grapefruit isn't that useful for hitting distant targets.

Frankly, weapon ranges in general need to be increased...

What still annoys me most about the mechanics overall is the constant need to reload due to bullet sponge enemies combined with the frankly stupid decision to replicate ship shields, and the fact they regenerate while taking damage after broken. That is utterly tedious design.
I feel like EDO could learn a few things from Halo Infinite regarding TTK - not too long, not too short. It's decent when you get accustomed to it (and you don't experience desync - it's a major problem over there).

Precisely

A g5 modded Intimidator can oneshot most of the NPCs
And with the right combination of mods and the Power of Relogski™️ you can collapse the Intimidator's pellet spread into a single bolt and oneshot distant enemies - making the Intimidator a better Executioner than the Executioner!

...I should probably make a bug report about that.

A g5 L-6 can 2 shot most of the NPCs
One of my largest concerns about the current sandbox - the L-6 makes EDO play more like Elite Dangerous: Rocket Launcher Simulator. I'd like to see its magazine reduced to 1 and have a longer firing delay between shots when upgraded with the Magazine Size mod.
 
And the remainder will just get on and play, and have fun... Did you forget those?
Id argue the majority of people playing Elite play it because they enjoy space sims as its a fairly niche game. Therefore that remainder of people that are not in either group is fairly small. If the primary feature of a brand new expansion is only really catering towards a small proportion of the community, then surely the priorities are not straight. If they made a decent shooter then it would cater to a much wider audience, but they didn't.
 
Id argue the majority of people playing Elite play it because they enjoy space sims as its a fairly niche game. Therefore that remainder of people that are not in either group is fairly small. If the primary feature of a brand new expansion is only really catering towards a small proportion of the community, then surely the priorities are not straight. If they made a decent shooter then it would cater to a much wider audience, but they didn't.
So, those who do enjoy the expansion are unimportant in your reckoning? OK.
 
i think the shield/armor idea is not bad, but the execution is.
the "wrong" weapon should be a little less useful compared to the "correct", not outright useless like it is now.
maybe something like 25-50% damage reduction
until that changes, it´s 2 executioners with increased mag and stowed reload.
not fun to play, but gets the job done
 
Id argue the majority of people playing Elite play it because they enjoy space sims as its a fairly niche game. Therefore that remainder of people that are not in either group is fairly small. If the primary feature of a brand new expansion is only really catering towards a small proportion of the community, then surely the priorities are not straight. If they made a decent shooter then it would cater to a much wider audience, but they didn't.

Well, Frontier no doubt know what players are doing in their game and adjust their priorities to match.
 
Id argue the majority of people playing Elite play it because they enjoy space sims as its a fairly niche game. Therefore that remainder of people that are not in either group is fairly small. If the primary feature of a brand new expansion is only really catering towards a small proportion of the community, then surely the priorities are not straight. If they made a decent shooter then it would cater to a much wider audience, but they didn't.

But surely FD know what they are doing, or else it wouldn't be successful as an expansion, bugs aside - for example the console players are incredibly upset at not knowing when they are getting it. Maybe they are a niche group though by your description?
 
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