Exobiology Observations: Bacterium Issue

I've been engaged in exobiology since Odyssey's launch and I think I've gathered just over 500 samples. Here's an observation I've made regarding bacterium.

Bacterium prefer smooth terrain. Not flat, as I often find it on slopes, but it won't grow on rough or rocky terrain. When a planet has only one biological signal, it seems there is a 95% + probability it will be bacterium (because it's generally believed that life starts with bacterium?).

Here's the issue: I'm encountering a growing number of one biological signal planets which are not able to support bacterium due to the roughness of the terrain.

Here's my theory: the simulation generates the planet, then checks for biologicals. If yes, how many? If one, then which one? Randomly pick one with bacterium having at least a 95% probability. Then it gives you a blue scan map showing how almost the entire surface could have bacterium. But the system isn't checking to see if the planet actually has the proper terrain. I've come down in areas "with bacterium" where even the auto-land feature can't find a spot to touch down. Please understand, I've given several of these planets a fair chance at showing me the bacterium, spending up to an hour coming down, searching, going back into orbit, back down to a different area, repeat three or four times. But the terrain has consistently been too rough for bacterium.

Suggestion: (two actually). 1) pick the single biological first then generate terrain suitable to it or 2) when the species is selected, check the terrain type, if not suitable, pick a different species. I suspect option 2 would be the easier and more logical.
 
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Suggestion: (two actually). 1) pick the single biological first then generate terrain suitable to it or 2) when the species is selected, check the terrain type, if not suitable, pick a different species. I suspect option 2 would be the easier and more logical.

The problem is the resolution of the location map. I have dropped into a blue area for a particular bio, only to take hours to find them because they are several kilometers apart, it's likely even in your rough terrain there are some bacteria present, just too far apart and hard to find due to the rough terrain but close enough together to render a fully blue colour from high up.

And no, the procedural production of the terrain comes first, always does, the bio comes second and the blue gets put in all areas where it's possible to find the bio, if it's rocky terrain it doesn't mean that bio isn't there, it's just going to be far harder to find, so move to a more suitable area for searching, or try harder. The fact that you mainly find bacteria in flat area is probably due to confirmation bias, you search flat areas for bacteria, you don't search rocky areas for bacteria, you find bacteria mainly in flat areas therefore you conclude bacteria only appears in flat areas.

It's probably there in the mountainous areas, but on-one looks in those areas for bacteria because it's hard to find it!
 
rchiokis: in amassing your 500 samples, did you do so using the ship, srv or Artemis suit....?
It changes based on the circumstances. With bacterium, because it lies perfectly flat to the surface and is sometimes almost the colour, I prefer to fly at about 50 m altitude at 50 to 100 km/hr. I then land, disembark, scan it and go. With the larger biologicals I'll drive the SRV. But if I'm approaching my landing and don't see much in the area, I'll fly nap-of-the-earth until I spot a populated area. No matter which vehicle you use to locate the sample, you have to disembark on foot to scan it; which is the Artemis suit.
 
Using ship is how I usually find it, so we always tend to head for flat areas, I certainly do, but during the alpha I did find some bacteria not on flat areas but as you point out, it's just not worth the time to search those areas.

It would be useful if the map was a heat map and not just a location map, but that seems to have been nixed by FDEV early on.
 
Now that we have a 'combat' srv, wouldn't it be nice if we could buy an 'exploration' srv that could:

1. 'honk' like the secondary feature of the Artemis suit tool (ie turn nearby biological targets BLUE, GREEN or PURPLE
As it is, you have to disembark in the Artemis suit and equip the tool to achieve this.
2. target biological targets with the 'radar' scanner (instead of encountering them at random)

..... any other features for the 'wishlist' .... ?
 
Now that we have a 'combat' srv, wouldn't it be nice if we could buy an 'exploration' srv that could:

1. 'honk' like the secondary feature of the Artemis suit tool (ie turn nearby biological targets BLUE, GREEN or PURPLE
As it is, you have to disembark in the Artemis suit and equip the tool to achieve this.
2. target biological targets with the 'radar' scanner (instead of encountering them at random)

..... any other features for the 'wishlist' .... ?
I'm now using the Scorpion, mostly for a) it's good at shooting down sentinels so I can scan data points and b) it's much better at climbing slopes when something is in the mountains. What I do, so I don't have to jump out and check with the bio scanner is this; upon exiting the ship as soon as the turret deploys, I switch to the turret and target my ship. Then, when I scan a sample and climb back into the SRV, I note the range to my ship. Let's say its 243 m. I know the bio I'm looking for has a colony range of 500, so I need to be 743 m from my ship to get my next sample. Colony ranges can be found in the entry of each biological in the codex. I actually have a note on my iPad listing each type of bio and it's range so I don't have to keep digging into the codex for that. I have quite a few memorized now. :)

I definitely would like to see a scanner that points you in the general direction of the biologicals much like the radar on the scorpion pointing towards the geological.
 
I actually have a note on my iPad listing each type of bio and it's range so I don't have to keep digging into the codex for that. I have quite a few memorized now. :)

I definitely would like to see a scanner that points you in the general direction of the biologicals much like the radar on the scorpion pointing towards the geological.

I use Elite Observatory with MattG's plugins for all that, it just tells me onscreen or via voice when I have gone far enough for the next sample.
 
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