Elite Dangerous: Console Hotfix plans and Light Catch Up [POST UPDATED 07/01/2022]

Greetings Commanders,

A very warm and happy 3308 to you all - it's really great to be back in The Black with you all in another epic journey across our evolving Galaxy with another year set ahead of us.
We're taking time this week to gather our plans, catch up and prepare - so bear with us for a few days more on schedules and such as we get out stars aligned.

What I am happy to share is that the team have been working on a small hotfix this week for Elite Dangerous console players, to address the following:
  • Cannot edit fire groups - menu navigation does not work.
    • If your ship has modules that fall under the Utility category, you're unable to set your fire groups because navigation within the fire groups tab does not work.
    • Further Reading: Commanders can become unable to set fire groups for such modules as the Detailed Surface Scanner (DSS), Data Link/Comp Scanner due to not being able to navigate down the menu at all. After subsequent investigation, it seems the Fire Groups menu works without issue when Hardpoints or large Optional Modules (such as a Multi-Limpet Controller) are equipped, but after removing those so only Utility Mounts or smaller Optional Modules (such as the DSS) remain, the Fire Groups menu becomes unresponsive.
The hotfix is looking good for release early next week with the usual caveat of "subject to change", but just wanted to give you a rough idea of timescale.
You'll be kept in the loop as we move with the release schedule specifics.​




I'm also refreshing lists with known issues we were tracking last year which are not yet planned for immediate fix (in the form of hotfixes like the above) BUT are in sight as candidates for Update 10 (again, as usual, if anything changes with scheduling fixes we'll let you know for sure).

One to call out specifically is that we've picked up on the following issue reported from the Community, which has been noted and logged:
  • Credit Balance Not Updating On Ship System Panel When Performing Any Balance-Changing Action (Buying/Selling Commodities, Missions etc.) Until After Relog.
    • Checked internally for both Commodity Market changes and rewards from missions. Credit balances update only with a relog.

The common heavy hitters/some fallout from Update 9 which are always worthy of noting are listed but not limited to the below:
  • Investigations on reports of perfromance issues continue (thank you for the latest threads/conversations!).
  • Starting Frameshift makes the game freeze/lock.
  • Unable to access Session Logs.
  • Disconnect/suspended in Supercruise.
  • Empty Faclities lists for Stations in the system map.
  • Continued experiences of stability issues on console, particularly PS5 but also on Xbox.
  • Inconsistency with Codex entries.
  • Commanders are unable to use the Profile Analyser to clone the profile of NPC corpses (Can't believe Paul didn't use the term 'Corpse' in his last post on Known issues. Even Bruce didn't. I just wanted an excuse to use it again, but their use of 'deceased' was way more elegant to be fair).
  • Hostile ships can appear incorrectly (as non-hostile) on the radar.
  • “Floating” Guardian Materials at Guardian Sites were sighted and logged.
  • The Scorpion turret remains to be inheriting textures/decals from the ground that dance/parallax across it. Texture movement is at its worst when the SRV itself is in motion.
  • Instanes of the Odyssey On-foot tutorial being unable to be completed due to it not finishing.
    • Occasionally, when the player disembarks, the game will display ' Board the Dropship' even though Dylan leaves the port. The player can then go into the concourse of the social space, but nothing will work as it should as they're not supposed to be here.




I'm absolutely sure that I haven't included every issue you'd like to have seen mentioned in this real quick update for you super stars today, but rest assured that the same statement still stands in that these lists are just the surface "callouts and nods" to issues that have been more openly discussed previously.

We're still actively reading, noting and trawling the Issue Tracker/Forums/Social Channels for reports which we remain ever grateful for. Thank you always! o7

Hope you've had a lovely week so far! Here's to 3308!

o7
Hey Sally you forgot to mention the much awaited Powerplay overhaul! I understand that was because of being back from holidays etc, you can announce that, don't worry, it's all good!

It's all good.
 
Well, I wouldn't expect that an admission of fault would be forthcoming, no surprise then.

Ooooh Spicy!

1641479014602.png
 
Greetings Commanders,

A very warm and happy 3308 to you all - it's really great to be back in The Black with you all in another epic journey across our evolving Galaxy with another year set ahead of us.
We're taking time this week to gather our plans, catch up and prepare - so bear with us for a few days more on schedules and such as we get out stars aligned.

What I am happy to share is that the team have been working on a small hotfix this week for Elite Dangerous console players, to address the following:
  • Cannot edit fire groups - menu navigation does not work.
    • If your ship has modules that fall under the Utility category, you're unable to set your fire groups because navigation within the fire groups tab does not work.
    • Further Reading: Commanders can become unable to set fire groups for such modules as the Detailed Surface Scanner (DSS), Data Link/Comp Scanner due to not being able to navigate down the menu at all. After subsequent investigation, it seems the Fire Groups menu works without issue when Hardpoints or large Optional Modules (such as a Multi-Limpet Controller) are equipped, but after removing those so only Utility Mounts or smaller Optional Modules (such as the DSS) remain, the Fire Groups menu becomes unresponsive.
The hotfix is looking good for release early next week with the usual caveat of "subject to change", but just wanted to give you a rough idea of timescale.
You'll be kept in the loop as we move with the release schedule specifics.​
Welcome back and happy 3308/2022 to you all too! Looking forward to another big year...FC interiors will be grand.

Can anyone who does game/scripting stuff explain how this kind of issue even comes up? It'd be great if they could do a stream on this, and show an example of changing something in the UI or improving graphics and seeing it "break" something that works fine on all other menus, but is somehow isolated to this particular menu. Or did someone just have a case of the Mondays and put a semi-colon somewhere it shouldn't be?
 
I think it would be good if Fdev started to consider creating a closed beta of each update, where selected players would be beta testers and their feedback on bugs or what to change before releasing the update, because in which way is going, it's not productive.
It has happened several times when Fdevs say that this problem was solved in the update, we enter the game, play for 5 min and note that the problem is still there.

Happy new year to all. It will be an incredible year for us and for the Elite
 
I know that there have been beta tests in the past but not sure why that isn't the case right now.

IMO, so much time has passed that there really is no need for a new update to go live as soon as possible. Rather it would be better to wait 2-3 weeks for a public update instead of getting game breaking bugs in the public update.

Edit: I mean we would quickly have found the fire groups, the targeting scanner, etc, bugs.
 
Welcome back.

My only issue is that I really hope that management doesn't insist on pushing these severe issues to update 10. We both know that update 10 will very likely break something else, and the non-hostile targeting has broken ship combat.
 
Welcome back.

My only issue is that I really hope that management doesn't insist on pushing these severe issues to update 10. We both know that update 10 will very likely break something else, and the non-hostile targeting has broken ship combat.

Where do you suggest they push it to update 9 3/4's?
 
Hellooo! Just going to do a swing around and see whether PC fixing will be alongside or shortly after so I'll be back.
Sorry, it's confirmed console side so wanted to get that news out. Will update you on PC shortly.
Just wanted to point out for the "cOnsOLes aRe dooOmed" crowd the prioritization of consoles over PC for this fix. Good show, FDev.

And Happy New Year, Sally et al, all the way from Lyra's Song! o7
 
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