Coming to a System near you in 2022?

The Burr posse recently pointed out some of the things we know:-

  • Fleet Carrier Interiors
  • No Odyssey/Console news since July 2021
  • Improvements to CQC
  • Ship Engineering balance passes
  • Progression of the ongoing story
  • Terrain system changes / intergration into Horizons
  • More mission types and emotes for Odyssey

That's quite a list of tweaks and features. Is there anything missing from it that you expect to see in 2022?

He also talked about AI-controlled SRV's, which is something I've been hoping for for years.

A big step in bringing visual life to surface starports, cities, and settlements if true. With real possibility for injecting a lot more challenge, variety and strategy into conflict around settlements and PoIs. Scope for new missions types, and in future perhaps even GTA-lite gameplay on the road systems around city-type starports.

On the yes side, the Scorpion seems to have been designed with a partial anti-vehicle role in mind. If you look at the balancing between it and the Scarab, the latter seems to have the edge against troops, with its weaker, more accurate repeater. The former seems to have the edge against larger, armoured targets, something rarely encountered on the surface... so far.

On the no side, they've struggled to get AI pathfinding/navmesh for feet working efficiently given variable terrain and gravity (and those NPCs, to paraphrase the movie, can't jump). The added challenge of wheels and drifting and bumping around in a bulky SRV are clearly tricky to program for, and even trickier to do performantly.
 
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The whole game design is a hodge podge of ideas that are never fully formed. Odyssey promised a lot but just became a very odd fps bolt on that wasn't well thought out. Exploration for me is a fundamental part of Elite and so far it hasn't formed into anything half decent.

We really need a proper roadmap on what Frontiers plans are for 2022 and beyond. I love ED and have sunk thousands of hours into the game but have switched to SC (which has its own set of issues) but the gameplay components feel far more in synch with each other. Elite feels positively clunky by comparison. Come on Frontier.....we have alien ruins and an alien race that have not been developed since 2018.
 
Might need a submarine srv for that.

I seem to recall reading somewhere that at least some of the ships are supposed to be aquatic. Maybe just the passenger vessels with the wet names (Dolphin, Orca, Beluga)? Or they can all be adapted?

It might have been in one of the art books or design documents, or I might just be conflating vague memory of someone's theorycrafting with official info.
 
The whole game design is a hodge podge of ideas that are never fully formed. Odyssey promised a lot but just became a very odd fps bolt on that wasn't well thought out. Exploration for me is a fundamental part of Elite and so far it hasn't formed into anything half decent.

We really need a proper roadmap on what Frontiers plans are for 2022 and beyond. I love ED and have sunk thousands of hours into the game but have switched to SC (which has its own set of issues) but the gameplay components feel far more in synch with each other. Elite feels positively clunky by comparison. Come on Frontier.....we have alien ruins and an alien race that have not been developed since 2018.
Odyssey added the extra bonus to exploration of walking around and playing with plants, exploration still is a massive part of the game (for me anyway).
As for SC im not sure what you mean about gameplay components in Synch?
I logged back there a few weeks ago (to see the drivel they touted as Christmas stuff) and its still a mess, the only Synch i see is that everything still links to the respawn in Med bay.
By the time that games actually released we will be playing ED4 over in the Andromeda Galaxy having completely mapped this one.

O7
 
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Think i can say with absoloute confidence that its not going to happen.

How about wishing for more bobbleheads instead? :D
Powerplay bobbleheads seemed like a no-brainer, they even had a few made during the Kickstarter, but no, FDev decided that was far too sensible to release.

For 2022 I predict cockpit tiki torches and plastic flamigos.
 
It probably isn't Cross-PLAY that is a difficult thing for FDev, more likely the issue is Cross-Release. FDev have always tried to keep the playing field as fair as possible, so any two players meeting in Open have the same version running together, which makes sense to me, given the level of complaints about PVP as it is.

If FDev had to release ALL of the formats at the same time, we wouldn't even have Horizons since Mac didn't support Horizon's shaders. Ignoring that elephant, you would still have no-one running Odyssey, since it isn't performing well enough on plenty of PCs, to run on console.

But just imagine a world where all of that was solved, and consider the future...
FDev decide to release a patch, they announce it on the forums, get everyone hyped up (Panther clipper anyone???), then MS or Sony block the release on just one platform. FDev would have no choice but to cancel it for everyone. Can you imagine the salt?

We had simultaneous release for a 3-4 year period, up until Odyssey came along. Also, to use an over-used phrase - "other games manage it - why can't Elite?"

Same with Cross Save
 
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