If we're doing this then I have aswellAt this stage I have actually released more games than CIG.![]()
If we're doing this then I have aswellAt this stage I have actually released more games than CIG.![]()
They actually do. Planets rotate, the skybox isn't static at all. However, they do not orbit eachother but there are gravity wells. Adding onto that, the system also has lagrange points with stations and gas clouds.Well that's rubbish... I give Frontier a lot of gruff for not being able to do simple things in Elite, yet they nailed realistic solar systems in a way I guess nobody else can. Is it really that hard? I get why in a game like Space Engineers doesn't, where planets are made out of destructible voxels, and No Man's Sky doesn't even pretend to be a real space simulator, but in a game (Star Citizen) where they simulate liquid dynamics when you swirl your coffee, they can't be bothered even faking planetary orbits?
That just leaves me speechless..
Okay, so planets themselves do spin, rather than the skybox spinning. Do different planets spin at different rates?Planets rotate, but they don’t orbit. (IE they don’t orbit the sun / moons don’t orbit planets etc).
Serious question - do planets in Star Citizen at least try to simulate orbital mechanics? As in, do the stars and moons rise and set (as seen from a planet's surface), or is it like NMS and Space Engineers where the entire skybox is static and Apollo drives the sun around in his chariot?
Not entirely, they have said that SM requires a bunch of prerequisites:View attachment 285118
Well that's rubbish... I give Frontier a lot of gruff for not being able to do simple things in Elite, yet they nailed realistic solar systems in a way I guess nobody else can. Is it really that hard? I get why in a game like Space Engineers doesn't, where planets are made out of destructible voxels, and No Man's Sky doesn't even pretend to be a real space simulator, but in a game (Star Citizen) where they simulate liquid dynamics when you swirl your coffee, they can't be bothered even faking planetary orbits?
That just leaves me speechless..
It is magic tech if you don't understand what it does... you see you've been rambling about this magic tech forever, but it is tech in a line of magic tech, for example, physics grids was also magic tech that "are impossible to be done" (Quoting Mr Smart here), but I don't think you know that certain features in a game require prerequisites.Oh look, magic tech that will fix a bunch of woes requires another bunch of tech doing first.
Now, where have we heard that before....
Somebody told me I should just quit Elite, but until another game comes along and gives me proper orbit mechanics, Elite has leverage on me. I could totally live with a single solar system, but I want it to be a system, with proper orbit mechanics, seasons, planets moving across the heavens, eclipses, etc.The planets spin. They do not orbit. There are no orbital mechanics. I assume CR said at some point there would be, but backers probably need to pledge a few hundred more million for that to happen. Its probably still Tier 0.
Yes, also variable gravity, weather that actually affects your character and so on.Okay, so planets themselves do spin, rather than the skybox spinning. Do different planets spin at different rates?
I mean apart from the actual orbital mechanics which may or not be added sometime once they get quantum travelling to do blind jumps again, SC's planettech is something to behold, they're working on adding seasons, rivers and so on. There's already oceans, forests, lush areas, icy areas, deserts, and a fully explorable gas giant you can fly into in the game.Somebody told me I should just quit Elite, but until another game comes along and gives me proper orbit mechanics, Elite has leverage on me. I could totally live with a single solar system, but I want it to be a system, with proper orbit mechanics, seasons, planets moving across the heavens, eclipses, etc.
It is magic tech if you don't understand what it does... you see you've been rambling about this magic tech forever, but it is tech in a line of magic tech, for example, physics grids was also magic tech that "are impossible to be done" (Quoting Mr Smart here), but I don't think you know that certain features in a game require prerequisites.
Can a ship go into a proper orbit, or is this fake variable gravity like Space Engineers provides?Yes, also variable gravity [...]
Somebody told me I should just quit Elite, but until another game comes along and gives me proper orbit mechanics, Elite has leverage on me. I could totally live with a single solar system, but I want it to be a system, with proper orbit mechanics, seasons, planets moving across the heavens, eclipses, etc.
But seeing the stars and planets move through the sky at night would be something I don't get in NMS or SE, so I'll give Star Citizen credit for at least getting things half right.
KSP and this year (fingers crossed) KSP 2. First thing that comes to mind. You have a complete orbital mechanics simulation (with patched conics, if you really want the nitty gritty).until another game comes along and gives me proper orbit mechanics,
It's fake gravity, as you dont have any kind of orbital mechanics, but you can kind of orbit a planet with all engines off if you reach the proper velocity (which is really low, as a result of having fake physics). So yay for orbit, nay for proper physics.Can a ship go into a proper orbit, or is this fake variable gravity like Space Engineers provides?
How can they have seasons without solar orbits?I mean apart from the actual orbital mechanics which may or not be added sometime once they get quantum travelling to do blind jumps again, SC's planettech is something to behold, they're working on adding seasons, rivers and so on. There's already oceans, forests, lush areas, icy areas, deserts, and a fully explorable gas giant you can fly into in the game.
Yes, also variable gravity, weather that actually affects your character and so on.
I believe you can do that yeah, but it's apparently pretty difficult to do. Back when there was this testing planet (their first test of a city on a planet) in the system, which was basically a large torn apart asteroid, you could very easily go into orbit with your ship. But it's not an officially gameplay supported mechanic.Can a ship go into a proper orbit, or is this fake variable gravity like Space Engineers provides?
Not that I'm looking for KSP in Star Citizen, mind you.
Kerbal?
When KSP gives me space combat, then it might replace Elite. I was also going to comment on graphic quality, but the videos for KSP 2 look pretty amazing, actually.KSP and this year (fingers crossed) KSP 2. First thing that comes to mind. You have a complete orbital mechanics simulation (with patched conics, if you really want the nitty gritty).
Well that's not in the game yet, so perhaps they'll add solar orbits along when they do that. It's just something they demonstrated on a citizencon panel on planets last year.How can they have seasons without solar orbits?