Game Discussions Star Citizen Discussion Thread v12

Well that's rubbish... I give Frontier a lot of gruff for not being able to do simple things in Elite, yet they nailed realistic solar systems in a way I guess nobody else can. Is it really that hard? I get why in a game like Space Engineers doesn't, where planets are made out of destructible voxels, and No Man's Sky doesn't even pretend to be a real space simulator, but in a game (Star Citizen) where they simulate liquid dynamics when you swirl your coffee, they can't be bothered even faking planetary orbits?

That just leaves me speechless..
They actually do. Planets rotate, the skybox isn't static at all. However, they do not orbit eachother but there are gravity wells. Adding onto that, the system also has lagrange points with stations and gas clouds.
 
Planets rotate, but they don’t orbit. (IE they don’t orbit the sun / moons don’t orbit planets etc).
Okay, so planets themselves do spin, rather than the skybox spinning. Do different planets spin at different rates?

I could live without planets orbiting the sun, since one would have to play a long time to really notice it (though if you can see planets in the sky as "wanderers", then it such motion could be measured every day). Moons not orbiting planets.... Still, true planet rotation is better than a spinning skybox I guess.
 
Serious question - do planets in Star Citizen at least try to simulate orbital mechanics? As in, do the stars and moons rise and set (as seen from a planet's surface), or is it like NMS and Space Engineers where the entire skybox is static and Apollo drives the sun around in his chariot?

The planets spin. They do not orbit. There are no orbital mechanics. I assume CR said at some point there would be, but backers probably need to pledge a few hundred more million for that to happen. Its probably still Tier 0.
 
Well that's rubbish... I give Frontier a lot of gruff for not being able to do simple things in Elite, yet they nailed realistic solar systems in a way I guess nobody else can. Is it really that hard? I get why in a game like Space Engineers doesn't, where planets are made out of destructible voxels, and No Man's Sky doesn't even pretend to be a real space simulator, but in a game (Star Citizen) where they simulate liquid dynamics when you swirl your coffee, they can't be bothered even faking planetary orbits?

That just leaves me speechless..

Look at the content locust! You can't expect orbital mechanics in the most fidelitous space game ever. Anyway, its early days. And you can be sure once they do add orbital mechanics it will be lots better than the orbital mechanics in a certain other game!
 
Oh look, magic tech that will fix a bunch of woes requires another bunch of tech doing first.

Now, where have we heard that before....
It is magic tech if you don't understand what it does... you see you've been rambling about this magic tech forever, but it is tech in a line of magic tech, for example, physics grids was also magic tech that "are impossible to be done" (Quoting Mr Smart here), but I don't think you know that certain features in a game require prerequisites.
 
The planets spin. They do not orbit. There are no orbital mechanics. I assume CR said at some point there would be, but backers probably need to pledge a few hundred more million for that to happen. Its probably still Tier 0.
Somebody told me I should just quit Elite, but until another game comes along and gives me proper orbit mechanics, Elite has leverage on me. I could totally live with a single solar system, but I want it to be a system, with proper orbit mechanics, seasons, planets moving across the heavens, eclipses, etc.

But seeing the stars and planets move through the sky at night would be something I don't get in NMS or SE, so I'll give Star Citizen credit for at least getting things half right.
 
Somebody told me I should just quit Elite, but until another game comes along and gives me proper orbit mechanics, Elite has leverage on me. I could totally live with a single solar system, but I want it to be a system, with proper orbit mechanics, seasons, planets moving across the heavens, eclipses, etc.
I mean apart from the actual orbital mechanics which may or not be added sometime once they get quantum travelling to do blind jumps again, SC's planettech is something to behold, they're working on adding seasons, rivers and so on. There's already oceans, forests, lush areas, icy areas, deserts, and a fully explorable gas giant you can fly into in the game.
 
It is magic tech if you don't understand what it does... you see you've been rambling about this magic tech forever, but it is tech in a line of magic tech, for example, physics grids was also magic tech that "are impossible to be done" (Quoting Mr Smart here), but I don't think you know that certain features in a game require prerequisites.

Oh dear... you do understand we call it magic tech not because some of us do or don't understand it. We call it that because of how CIG present it "never been done before". Take subsumption and quanta. Been done a million times before, on both the macro and micro scale, but only CIG would give them fancy names and present it likes its never been done before.
 
Somebody told me I should just quit Elite, but until another game comes along and gives me proper orbit mechanics, Elite has leverage on me. I could totally live with a single solar system, but I want it to be a system, with proper orbit mechanics, seasons, planets moving across the heavens, eclipses, etc.

But seeing the stars and planets move through the sky at night would be something I don't get in NMS or SE, so I'll give Star Citizen credit for at least getting things half right.

Kerbal?
 
until another game comes along and gives me proper orbit mechanics,
KSP and this year (fingers crossed) KSP 2. First thing that comes to mind. You have a complete orbital mechanics simulation (with patched conics, if you really want the nitty gritty).
Can a ship go into a proper orbit, or is this fake variable gravity like Space Engineers provides?
It's fake gravity, as you dont have any kind of orbital mechanics, but you can kind of orbit a planet with all engines off if you reach the proper velocity (which is really low, as a result of having fake physics). So yay for orbit, nay for proper physics.
 
I mean apart from the actual orbital mechanics which may or not be added sometime once they get quantum travelling to do blind jumps again, SC's planettech is something to behold, they're working on adding seasons, rivers and so on. There's already oceans, forests, lush areas, icy areas, deserts, and a fully explorable gas giant you can fly into in the game.
How can they have seasons without solar orbits?
 
Can a ship go into a proper orbit, or is this fake variable gravity like Space Engineers provides?

Not that I'm looking for KSP in Star Citizen, mind you.
I believe you can do that yeah, but it's apparently pretty difficult to do. Back when there was this testing planet (their first test of a city on a planet) in the system, which was basically a large torn apart asteroid, you could very easily go into orbit with your ship. But it's not an officially gameplay supported mechanic.
 
How can they have seasons without solar orbits?

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