Game Discussions Star Citizen Discussion Thread v12

It is true, just not official. Wouldn't like to experience flickering and desync in VR though.
Perhaps its there so if you want you can, but with no comeback to them when the experience is as above ^^^^ vomit inducing, maybe later down the line, if they can get the required performance up?

To be fair the performance of the game has improved dramatically over the last two years, that's from a very low base and its no where near where it needs to be for VR, you can get 90 FPS is places, but 40 in other places, which is more than i can say for Icarus. 😱
 
Right you need that stereoscopic thing, which is two renders, one for each eye.

How would that work as it is then on a VR headset?
From the comments, looks like it's doing what vorpx does, projecting the image in to the two screens in the headset but not true VR ie the two screens are showing the same thing, not the correct different renders for each eye as in VR.

This is a method using Reshade + Virtual Desktop + Opentrack. It basically uses a Reshade 3d plugin to generate 2 side by side video outputs, then Virtual Desktop to output that to a VR headset. Then Opentrack uses SteamVR to track the motion of the headset and transfers this as TrackIR data to Star Citizen. A pain to setup everything, but works :)
 
From the comments, looks like it's doing what vorpx does, projecting the image in to the two screens in the headset but not true VR ie the two screens are showing the same thing, not the correct different renders for each eye as in VR.
Oh, so it is not going to be stereoscopic. Hard to judge from a flat video, of course :)
 
Perhaps its there so if you want you can, but with no comeback to them when the experience is as above ^^^^ vomit inducing, maybe later down the line, if they can get the required performance up?

To be fair the performance of the game has improved dramatically over the last two years, that's from a very low base and its no where near where it needs to be for VR, you can get 90 FPS is places, but 40 in other places, which is more than i can say for Icarus. 😱
It is less about FPS, more about what I would expect to be uncomfortable when, say, your character gets rapidly pulled back to the "correct" location due to desync. Then again, my last VR experience involved me being hangover. Not a good idea, generally.
 
We get it LA, we get it.

You don't mind being lied to.
You don't mind being strung along.
You don't mind shady business strategies.
You don't mind incompetence.
I only mind playing and enjoying games, nothing else. CIG is so incompetent that they managed to make me want to play an alpha every week instead of a released product.

Let me break it to you gently, most of the rest of the planet do mind those things happening to them or others and I and others wholeheartedly reserve the right to laugh at you and your ilk for being so blinded by your 'pledge', 'investment', 'purchases' - or whatever we're calling it this week - that you paint it all as 'normal' and 'great'.
Lol.
I just call it simply a "game" since a hundred of weeks . Because that's what I do (and a lot of other backers) : playing a game.
 

Viajero

Volunteer Moderator
Because that's what I do (and a lot of other backers) : playing a game.
That "a lot of other backers" does not really seem to be too much of an accurate or meaningful statement. If we use the actual figures given by Chris Roberts at the end of 2020 the implied number of average concurrent users was quite low in and on itself. Anecdotal evidence in this thread about people bumping into each other in servers is also suggestive of a relatively small active population. A small population is also reflective of your own low score for SC at this stage (6/10) and which is probably quite generous already given your stance about it, etc. I mean, even the worst of games are played by "some" players, much like SC.

If SC had a somewhat independent tracker of concurrency such as Steam´s or if Chris Roberts had issued an end of the year letter with similar info to the 2020 one we would know a bit more, but sadly Chris Roberts decided to stay silent this time. Any idea why that could have been?
 
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I only mind playing and enjoying games, nothing else. CIG is so incompetent that they managed to make me want to play an alpha every week instead of a released product.


Lol.
I just call it simply a "game" since a hundred of weeks . Because that's what I do (and a lot of other backers) : playing a game.
I honestly believe the "This Is Fine" meme was built solely for people like this.
 
Oh, so it is not going to be stereoscopic. Hard to judge from a flat video, of course :)
Difficult to tell, the creator of the video has been asked if it's stereoscopic or not (I think Stuart has asked there) but no reply so far. The 3d split seems to be coming from a reshade plugin which claims some games will be stereoscopic (I'm assuming it's this mod) :

This Shader creates a "Stereoscopic Image," by warping both sides to a depth map provided by the game and accessed by Reshade's Wrapper. I made this because I got tired of waiting for other software companies to update their own 3D software so that I can play a game at a modest Frame Rate. The Z-Buffer is different in almost every game I have tried. So compatibility is not easy. Sometimes you don't have access to the depth map so It will not be possible to have 3D for every game.

I would think cig isn't passing the required info to make this work properly but not sure.
 
Sure, but no mention of the technical specifics. Mines that track ships, drones which chase them in turn, free-floating AI turrets etc. These are technical challenges which are categorically scope creep unless planned for in advance.

A mine layer having mines isnt really that surprising. Plus this type of stuff is already in the game.
 
Based on CIG´s track record with regards to SQ42 so far (and the PU as benchmark), what do you think are the chances they actually do it right?
The thing is though, there’s quite a few talented contractors working on this; I’ve got a mate who I’ve discovered is making content as a third party for cig- and from the sound of it, sounds as expected a pita as cig have their own proprietary layers of stuff interfering with industry standards of animation/rigging etc.
But I suspect sq42 will come out with some impressive bits where they’ve spent money on external talent, but no coherency (and if at all).
 
The thing is though, there’s quite a few talented contractors working on this; I’ve got a mate who I’ve discovered is making content as a third party for cig- and from the sound of it, sounds as expected a pita as cig have their own proprietary layers of stuff interfering with industry standards of animation/rigging etc.
But I suspect sq42 will come out with some impressive bits where they’ve spent money on external talent, but no coherency (and if at all).
You sure he's working on Squadron? Afaik there aren't any external contractors specifically for Squadron.
 
Plus this type of stuff is already in the game.

Nope.

There is no drone in game that auto-tracks a (moving) object, collects it (without it exploding), and returns it to a ship, for example.

And in terms of gameplay environment and performance, are you telling me they’ve been designing to date to accommodate a bunch of turret AIs being dumped into a major firefight? (Given what Tony Z has said about their performance impact).

Nah. It’s all scope creep.

From the mind of the marketing dream straight to some poor engineers door. Most likely ;)
 
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The thing is though, there’s quite a few talented contractors working on this; I’ve got a mate who I’ve discovered is making content as a third party for cig- and from the sound of it, sounds as expected a pita as cig have their own proprietary layers of stuff interfering with industry standards of animation/rigging etc.
But I suspect sq42 will come out with some impressive bits where they’ve spent money on external talent, but no coherency (and if at all).

Oo, more gossip / details please :)

(Without getting your mate in bother of course)
 
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