It is true, just not official. Wouldn't like to experience flickering and desync in VR though.I know i know "this is not true VR" but it seems to work.
Source: https://www.youtube.com/watch?v=rjHCaONdocg&t=0s
It is true, just not official. Wouldn't like to experience flickering and desync in VR though.I know i know "this is not true VR" but it seems to work.
Source: https://www.youtube.com/watch?v=rjHCaONdocg&t=0s
As said previously, you can just do it with a TrackIR in the PU and avoid vomiting due to bad frame rates and forced animations, and have an overall better experience, since this is not VR.I know i know "this is not true VR" but it seems to work.
Perhaps its there so if you want you can, but with no comeback to them when the experience is as above ^^^^ vomit inducing, maybe later down the line, if they can get the required performance up?It is true, just not official. Wouldn't like to experience flickering and desync in VR though.
It's a flat screen projected inside the VR environment. Not actual VR.Perhaps its there so if you want you can, but with no comeback to them when the experience is as above ^^^^ vomit inducing, but maybe later down the line, if they can get the required performance up?
It's a flat screen projected inside the VR environment. Not actual VR.
From the comments, looks like it's doing what vorpx does, projecting the image in to the two screens in the headset but not true VR ie the two screens are showing the same thing, not the correct different renders for each eye as in VR.Right you need that stereoscopic thing, which is two renders, one for each eye.
How would that work as it is then on a VR headset?
This is a method using Reshade + Virtual Desktop + Opentrack. It basically uses a Reshade 3d plugin to generate 2 side by side video outputs, then Virtual Desktop to output that to a VR headset. Then Opentrack uses SteamVR to track the motion of the headset and transfers this as TrackIR data to Star Citizen. A pain to setup everything, but works![]()
Oh, so it is not going to be stereoscopic. Hard to judge from a flat video, of courseFrom the comments, looks like it's doing what vorpx does, projecting the image in to the two screens in the headset but not true VR ie the two screens are showing the same thing, not the correct different renders for each eye as in VR.
It is less about FPS, more about what I would expect to be uncomfortable when, say, your character gets rapidly pulled back to the "correct" location due to desync. Then again, my last VR experience involved me being hangover. Not a good idea, generally.Perhaps its there so if you want you can, but with no comeback to them when the experience is as above ^^^^ vomit inducing, maybe later down the line, if they can get the required performance up?
To be fair the performance of the game has improved dramatically over the last two years, that's from a very low base and its no where near where it needs to be for VR, you can get 90 FPS is places, but 40 in other places, which is more than i can say for Icarus.![]()
I only mind playing and enjoying games, nothing else. CIG is so incompetent that they managed to make me want to play an alpha every week instead of a released product.We get it LA, we get it.
You don't mind being lied to.
You don't mind being strung along.
You don't mind shady business strategies.
You don't mind incompetence.
Lol.Let me break it to you gently, most of the rest of the planet do mind those things happening to them or others and I and others wholeheartedly reserve the right to laugh at you and your ilk for being so blinded by your 'pledge', 'investment', 'purchases' - or whatever we're calling it this week - that you paint it all as 'normal' and 'great'.
That "a lot of other backers" does not really seem to be too much of an accurate or meaningful statement. If we use the actual figures given by Chris Roberts at the end of 2020 the implied number of average concurrent users was quite low in and on itself. Anecdotal evidence in this thread about people bumping into each other in servers is also suggestive of a relatively small active population. A small population is also reflective of your own low score for SC at this stage (6/10) and which is probably quite generous already given your stance about it, etc. I mean, even the worst of games are played by "some" players, much like SC.Because that's what I do (and a lot of other backers) : playing a game.
Stop being positive about the Game! Now! But oh Well, goodbye.
I honestly believe the "This Is Fine" meme was built solely for people like this.I only mind playing and enjoying games, nothing else. CIG is so incompetent that they managed to make me want to play an alpha every week instead of a released product.
Lol.
I just call it simply a "game" since a hundred of weeks . Because that's what I do (and a lot of other backers) : playing a game.
Difficult to tell, the creator of the video has been asked if it's stereoscopic or not (I think Stuart has asked there) but no reply so far. The 3d split seems to be coming from a reshade plugin which claims some games will be stereoscopic (I'm assuming it's this mod) :Oh, so it is not going to be stereoscopic. Hard to judge from a flat video, of course![]()
This Shader creates a "Stereoscopic Image," by warping both sides to a depth map provided by the game and accessed by Reshade's Wrapper. I made this because I got tired of waiting for other software companies to update their own 3D software so that I can play a game at a modest Frame Rate. The Z-Buffer is different in almost every game I have tried. So compatibility is not easy. Sometimes you don't have access to the depth map so It will not be possible to have 3D for every game.
Stop enjoying the Game!I honestly believe the "This Is Fine" meme was built solely for people like this.
Sure, but no mention of the technical specifics. Mines that track ships, drones which chase them in turn, free-floating AI turrets etc. These are technical challenges which are categorically scope creep unless planned for in advance.
I would think cig isn't passing the required info to make this work properly but not sure.
The thing is though, there’s quite a few talented contractors working on this; I’ve got a mate who I’ve discovered is making content as a third party for cig- and from the sound of it, sounds as expected a pita as cig have their own proprietary layers of stuff interfering with industry standards of animation/rigging etc.Based on CIG´s track record with regards to SQ42 so far (and the PU as benchmark), what do you think are the chances they actually do it right?
You sure he's working on Squadron? Afaik there aren't any external contractors specifically for Squadron.The thing is though, there’s quite a few talented contractors working on this; I’ve got a mate who I’ve discovered is making content as a third party for cig- and from the sound of it, sounds as expected a pita as cig have their own proprietary layers of stuff interfering with industry standards of animation/rigging etc.
But I suspect sq42 will come out with some impressive bits where they’ve spent money on external talent, but no coherency (and if at all).
Plus this type of stuff is already in the game.
The thing is though, there’s quite a few talented contractors working on this; I’ve got a mate who I’ve discovered is making content as a third party for cig- and from the sound of it, sounds as expected a pita as cig have their own proprietary layers of stuff interfering with industry standards of animation/rigging etc.
But I suspect sq42 will come out with some impressive bits where they’ve spent money on external talent, but no coherency (and if at all).