Colonia Bridge unfair to Colonia Players

This CG is hugely unfair to Colonia players.

Frontier created a tier system very difficult in itself, either at Bubble or Colonia. Its impossible to reach tier 6 and tier 5 maybe not be reached.

At Colonia, the contributions are so slow the players struggle to reach tier 1! o_O

This kind of weird CG is not unusual. Frontier already gave us other CGs with such weird, "impossible to reach the top", tier system.

Why such hard grinding? I don't know. Odyssey is already a very upsetting grinding game. It almost seems Frontier really want us to be more aggravated, and decided to deny us a simple game reward.
 
This CG is hugely unfair to Colonia players.

Frontier created a tier system very difficult in itself, either at Bubble or Colonia. Its impossible to reach tier 6 and tier 5 maybe not be reached.

At Colonia, the contributions are so slow the players struggle to reach tier 1! o_O

This kind of weird CG is not unusual. Frontier already gave us other CGs with such weird, "impossible to reach the top", tier system.

Why such hard grinding? I don't know. Odyssey is already a very upsetting grinding game. It almost seems Frontier really want us to be more aggravated, and decided to deny us a simple game reward.

there's only 1 game loop for trading. You move items from point A to point B. They dont have any means of making that really more complicated to reduce the grindy nature of the game loop.

If you're upset about the triggers for the tiers, well, that's part guess work and perhaps some tiers aren't meant to be really met, Unless you really really really want that reward. CG's should have such tiers otherwise they risk being too massively overrun and entirely met by the playerbase - which is worse than having a top tier that's out of reach.

Fdev generally also uses CG's to hand of god move the narrative in a way they want it to move while being able to say that it's the playerbase dictating the narrative. In this way, they will make 1 side much easier than the other side (assuming there is a second opposing side). Not saying that's being done here as I'm not sure what the repercussions would be for colonia to win vs the bubble but it's a common enough scenario. Could also just be the person who set it up totally didn't realize one side would be that much more difficult than the other.
 
The players in the bubble have a couple of advantages. They have much better availability of commodities, and could make more carrier deliveries than a Colonia resident.

Steve 07.
 
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Oh look it's his daily nonsensical whine thread!

Re; the bubble nobody gives a toss about tier 6, it was never going to be reached in a month of Sundays. It isn't there because it's in any way a realistic target, the only reason it's there is to ensure the CG definitely runs all week, since so many people moaned about the last one when it completed on Friday. I'm pretty sure you were one of them, unless you were busy moaning about something else that day.

Regarding Colonia, from what I've seen and read the CG is on course to complete tier 1, which (again) is the only one that matters out there.

I agree that you seem to be aggravated. By pretty much everything actually. Maybe you should take a break.
 
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This CG is hugely unfair to Colonia players.

Frontier created a tier system very difficult in itself, either at Bubble or Colonia. Its impossible to reach tier 6 and tier 5 maybe not be reached.

At Colonia, the contributions are so slow the players struggle to reach tier 1! o_O

This kind of weird CG is not unusual. Frontier already gave us other CGs with such weird, "impossible to reach the top", tier system.

Why such hard grinding? I don't know. Odyssey is already a very upsetting grinding game. It almost seems Frontier really want us to be more aggravated, and decided to deny us a simple game reward.

The forums resident science man Ian Doncaster doesn't appear worried about the Colonia CG and neither am I.


Signed

A current resident of Colonia.
 
For Colonia, only tier 1 must be completed for the cg to be successful and all rewards awarded. For the bubble, only tier 5 must be completed for all rewards to be awarded. It is clear to me that tiers 2 for Colonia and 6 for the bubble are not intended to be reached as they are massively larger than the rest of the tiers combined. They have been designed this way to keep the cgs going the entire week to give more individuals time to participate. This will prevent the issue that occurred last time they ran this cg with equivalent rewards where the cg completed before many were even able to find out what the cg was (myself included).

This is a good thing.
 
Whatever happened to OP's last straw?

Presumably it's not made out of paper because it's lasted ages.
Probably trolling at this point, or at least I hope he is. Either that or he's actually one of those "I forced my bot to read over 1,000 threads of the Elite Dangerous forum and then asked it to write threads of its own" things.
 
there's only 1 game loop for trading. You move items from point A to point B. They dont have any means of making that really more complicated to reduce the grindy nature of the game loop.
With Colonia trade CGs they sort-of do, as there's few enough stations with decent supplies that optimising them into ideal BGS states to get supplies faster can be quite important.

Not saying that's being done here as I'm not sure what the repercussions would be for colonia to win vs the bubble but it's a common enough scenario. Could also just be the person who set it up totally didn't realize one side would be that much more difficult than the other.
In this case it's entirely possible - and indeed desirable - for both CGs to succeed. Colonia will hit its key target first (in about 3 hours), while Alcor will probably take almost all of the remaining time but still succeed.

With all the somewhat unpredictable variables involved - participant numbers, how many people attempt to do both, motivations, etc. - it looks like they got this one pretty well-balanced.
 
The top levels in each are meant to be unreachable. That way people with lives and responsibilities have a chance to participate. Rather than having the event end within 1-3 days of starting.

Iirc Colonia only needs to get t1 for a success
 
Sounds like the impossible has been done boys and girls!


Seriously, I do wish they did a few things differently maybe some level of different queues with more common things needed or converted into the main CG commodities so everyone doesn't need to do 10 minute refresh work because I don't love that really. I do think it's cool however that the goal was high enough players had to really put the effort in and worry a little bit.
 
Sounds like the impossible has been done boys and girls!


Seriously, I do wish they did a few things differently maybe some level of different queues with more common things needed or converted into the main CG commodities so everyone doesn't need to do 10 minute refresh work because I don't love that really. I do think it's cool however that the goal was high enough players had to really put the effort in and worry a little bit.
What do you mean? What queues and what are you refreshing?
 
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