Small balance adjustment: Guardian Power Plant and Power Distro bonus

Easy change: Guardian Power Plant gives the ship's power distro an 8% boost to its charge rate, while the Guardian Power Distro gives the ship's Power Plant an 8% output boost. This lets Guardian tech enthusiasts build well-rounded, almost-G5-like ships with purely Guardian tech, and it also lets engineering enjoyers min-max either their powerplant or their power distributor by combining human and guardian tech.
 
Have you checked the bonuses for the Guardian Power Distro? it already do what you suggests... regardless of power plant.
 
It would make sense. A "synergy bonus" for combining Guardian tech.

Could be extended to other modules too, like the Guardian FSD Booster (1ly for Guardian powerplant, 1ly for Guardian power-distributor?). Maybe 5% damage bonus for each of those with Guardian weapons? And so on.
 
It would make sense. A "synergy bonus" for combining Guardian tech.

Could be extended to other modules too, like the Guardian FSD Booster (1ly for Guardian powerplant, 1ly for Guardian power-distributor?). Maybe 5% damage bonus for each of those with Guardian weapons? And so on.
Very good.
Using the power plant and the guards distributor (we know they are worse than the engineering ones) we disconnect the consumption from the guards shield amplifiers and the hull and guards modules amplifiers.
Maybe we'll get a guards FSD someday.

It shouldn't be that when fighting Targoids, the hull amplifiers are worse than the regular but engineered ones.
 
Id actually like to see a more comprehensive treatment of an overall Guardian geared ship.

A scaling efficiency and higher overall output for each Guardian element included. Also enhanced with Guardian slf.
 
Id actually like to see a more comprehensive treatment of an overall Guardian geared ship.

A scaling efficiency and higher overall output for each Guardian element included. Also enhanced with Guardian slf.
My personal opinion is that all these bonuses should increase the effectiveness of the fight against targoids but do not give any advantage in relation to the fight against people.
 
My personal opinion is that all these bonuses should increase the effectiveness of the fight against targoids but do not give any advantage in relation to the fight against people.
I get what you are saying, but it is a grind just like the engineering grind, and there is no reason I can conjure why the weapons and tech used by an advanced alien civilization wouldn't be effective against our own ships. The Guardian technology was not exclusively geared to combating Thargoids. They were a species fully invested in war culture.
 
I get what you are saying, but it is a grind just like the engineering grind, and there is no reason I can conjure why the weapons and tech used by an advanced alien civilization wouldn't be effective against our own ships. The Guardian technology was not exclusively geared to combating Thargoids. They were a species fully invested in war culture.
I understand, but then it would completely destroy the engineers.
I don't understand why the Guardians' Defense is less effective against the Targoids than the Engineering Modules.
 
Easy change: Guardian Power Plant gives the ship's power distro an 8% boost to its charge rate, while the Guardian Power Distro gives the ship's Power Plant an 8% output boost. This lets Guardian tech enthusiasts build well-rounded, almost-G5-like ships with purely Guardian tech, and it also lets engineering enjoyers min-max either their powerplant or their power distributor by combining human and guardian tech.

Not a bad idea, but I don't think it should be so direct as that. Hopefully one day we'll have way more guardian modules; I'd prefer it if they formed a circle of sorts.

So something like, the Guardian Powerplant gives +5% speed or something.

I understand, but then it would completely destroy the engineers.
I don't understand why the Guardians' Defense is less effective against the Targoids than the Engineering Modules.
They really aren't. They're just different.

Human hull reinforcements give more hull, true, but they also take longer to repair. Meanwhile, Guardian Hull Reinforcements are lighter and also increase the integrity of your modules against thargoid attacks(the main thargoid cannon does caustic damage, and resists benefit modules too).

If you take into account more durable modules, the guardian hull reinforcements are basically just as good as human ones. If you account for faster/better repairs, too, the guardian ones are outright superior in some cases.

But all people wanna look at is 'numbers big', so nobody pays attention to this.
 
Not a bad idea, but I don't think it should be so direct as that. Hopefully one day we'll have way more guardian modules; I'd prefer it if they formed a circle of sorts.

So something like, the Guardian Powerplant gives +5% speed or something.


They really aren't. They're just different.

Human hull reinforcements give more hull, true, but they also take longer to repair. Meanwhile, Guardian Hull Reinforcements are lighter and also increase the integrity of your modules against thargoid attacks(the main thargoid cannon does caustic damage, and resists benefit modules too).

If you take into account more durable modules, the guardian hull reinforcements are basically just as good as human ones. If you account for faster/better repairs, too, the guardian ones are outright superior in some cases.

But all people wanna look at is 'numbers big', so nobody pays attention to this.
I thought (I'll have to double-check) that a level 5 human hull booster with an extra effect would protect better than a similar class of sentinel hull booster.
And the most important thing for me is that it consumes power and I have to turn it off and then on to repair it.
And regular amplifiers are repairable on the fly.
 
I thought (I'll have to double-check) that a level 5 human hull booster with an extra effect would protect better than a similar class of sentinel hull booster.
And the most important thing for me is that it consumes power and I have to turn it off and then on to repair it.
And regular amplifiers are repairable on the fly.

Like I said, you need to account for the better module integrity, too. That said, Class 5 is the worst of the lot, but even then, you're looking at making up any difference in just a few repair limpets, and then having more hull after that.

The power could be an issue, though, that's true. But lots of people have spare power, so for many that's not an issue. They do not need to be powered down to repair, however, so if that was your concern, you don't need to worry about it. They can't be powered down by powerplant damage, either.
 
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