Ship rebalance ideas.

CORVETTE:
enable the 2 disabled utility slots, give it Class 8 thrusters change the 2 C1 hardpoints to C2 (its a 900T warship of death dont give it undersized thrusters C2 hardpoints on nose would really help PA builds or AX)
CUTTER:
lower boost multiplier by 20%, lower shield multiplier by 25% (its a 1200T big space barge, why does it have 13K shield and 510+ m/s)
BELUGA LINER:
give it 3 more C6 compatrments (its a huge cruise ship why does Corvette, and cutter, and anaconda if i recall correctly hold more people than a ship DESIGNED FOR PASSENGERS?)
Any others comment below
 
1 the small hard points don't really bother me.

2 the problem is module balance not the ship.

3 because it's a luxury liner. It's not meant to hold the most people possible, it's designed to give the most people possible an enjoyable cruise. There just isn't any in game system to represent this.
 
Oh and Type 7: Add 2 medium hardpoints. (Its a good mining ship but cant deep core)
Hauler: give it another C3, enable its extra disabled C1 hardpoint (a mediocre hauler even as small ships go at least u can kinda mine with 2 C1s)
 
1 the small hard points don't really bother me.

2 the problem is module balance not the ship.

3 because it's a luxury liner. It's not meant to hold the most people possible, it's designed to give the most people possible an enjoyable cruise. There just isn't any in game system to represent this.
For me those C1s really tend to annoy me in high level AX and with PA/railgun builds. If they were C2 i could get great convergence with 4 Medium gauss and 2 flak for AX and a TV beam on the large. I kinda have to tailor hardpoint choice around that especially with fixed weapons. C2 where the C1 would open up builds that i wish were more usable.
 
CORVETTE:
enable the 2 disabled utility slots, give it Class 8 thrusters change the 2 C1 hardpoints to C2 (its a 900T warship of death dont give it undersized thrusters C2 hardpoints on nose would really help PA builds or AX)
CUTTER:
lower boost multiplier by 20%, lower shield multiplier by 25% (its a 1200T big space barge, why does it have 13K shield and 510+ m/s)
BELUGA LINER:
give it 3 more C6 compatrments (its a huge cruise ship why does Corvette, and cutter, and anaconda if i recall correctly hold more people than a ship DESIGNED FOR PASSENGERS?)
Any others comment below

Corvette is already very powerful and well-used. The limitations are a good thing, to make players think.

Cutter is fine too. It's the T9 that needs help, if anything. But even then, at most ~32 more cargo space and better mining capability by upgrading the C4's to C5's. As you can see, that would bump it up to 822 cargo space, slightly superior to the Cutter and potentially worth using in some circumstances. Plus, the upgrade from C4 to C5's allows two additional collector limpets, making the T9 a potent contender for the realm of safe bulk mining.

Beluga needs some help, but it already has more cabins than it knows what to do with. If you fully kit it out, you can do 11 VIP missions at once. And it has the fuel to do them without a scoop. What it lacks is enough jump range to do them efficiently.

That's why I think it should get a C8 FSD. If you compare a current build to a theoretical C8 FSD Build, you'll see that it's actually quite balanced, and would actually make the Beluga a very intriguing option for long-range exploration - which is great, because there are lots of long-range passenger missions. Even if you stripped it all the way down for pure jump range, it would cap out at ~72ly of jump range, with the real advantage being the ability to carry loads of stuff while maintaining a decent jump range.
 
All Saud-Kruger ships should get the effective quality of their fitted cabins increased by one. That would represent their high class facilities that would even make a coffin hotel cruise enjoyable.
 
T9 that needs help
Honestly I would rather see the T9 shed some mass and become more maneuverable with a bit more jump range. Rather than just becoming better at bulk storage it would have access to more viable routes and be able to do them quicker.

Cargo creep is just as bad as other forms of power creep. Particularly when a large number of systems in the game are balanced around cargo capacity. From PP to CG cargo can often times be the most powerful asset in the game.
 
Honestly I would rather see the T9 shed some mass and become more maneuverable with a bit more jump range. Rather than just becoming better at bulk storage it would have access to more viable routes and be able to do them quicker.

Cargo creep is just as bad as other forms of power creep. Particularly when a large number of systems in the game are balanced around cargo capacity. From PP to CG cargo can often times be the most powerful asset in the game.

Mmh...the trouble is, bulk hauling is basically the t9's stylistic niche. It would be strange for the flying warehouse to be more agile than the sexy and stylish cutter.

With the benefit of hindsight, I'd prefer it if they'd kept the Cutter at more like 750 cargo capacity, but it's way too late for that now. Buffing the t9 to ~822 would still leave the Cutter as the better option in many cases, but give the T9 a long-term niche so people might actually use it once they have the cutter unlocked(and have learned how to fly it).

Worst case, you're still only looking at an overall increase of 4%, so I don't think it would kill anything. Not anywhere near what adding the Panther Clipper would do, anyway.
 
T-7 make it shorter and revert the OP changes from before

Asp Scout- make it faster and cheaper

Anaconda- lower its hull hardness to balsa levels (something silly like 30).

FDL- revert its powerplant to 5
 
Corvette is already very powerful and well-used. The limitations are a good thing, to make players think.

Cutter is fine too. It's the T9 that needs help, if anything. But even then, at most ~32 more cargo space and better mining capability by upgrading the C4's to C5's. As you can see, that would bump it up to 822 cargo space, slightly superior to the Cutter and potentially worth using in some circumstances. Plus, the upgrade from C4 to C5's allows two additional collector limpets, making the T9 a potent contender for the realm of safe bulk mining.

Beluga needs some help, but it already has more cabins than it knows what to do with. If you fully kit it out, you can do 11 VIP missions at once. And it has the fuel to do them without a scoop. What it lacks is enough jump range to do them efficiently.

That's why I think it should get a C8 FSD. If you compare a current build to a theoretical C8 FSD Build, you'll see that it's actually quite balanced, and would actually make the Beluga a very intriguing option for long-range exploration - which is great, because there are lots of long-range passenger missions. Even if you stripped it all the way down for pure jump range, it would cap out at ~72ly of jump range, with the real advantage being the ability to carry loads of stuff while maintaining a decent jump range.
Have u ever attempted anything like PA vette, or done High level AX in a vette? Its in desperate need of a buff ESPECIALLY when u G5 ur drives and cant break 400, its got the model for 2 more utilities, why wouldn't they enable em, and the C1 and C4 hardpoints are the only ones that are placed in a cluster tyat allows for module sniping. (Please try a loadout like this and you will see my frustration.)
 
Mmh...the trouble is, bulk hauling is basically the t9's stylistic niche. It would be strange for the flying warehouse to be more agile than the sexy and stylish cutter.

With the benefit of hindsight, I'd prefer it if they'd kept the Cutter at more like 750 cargo capacity, but it's way too late for that now. Buffing the t9 to ~822 would still leave the Cutter as the better option in many cases, but give the T9 a long-term niche so people might actually use it once they have the cutter unlocked(and have learned how to fly it).

Worst case, you're still only looking at an overall increase of 4%, so I don't think it would kill anything. Not anywhere near what adding the Panther Clipper would do, anyway.
Panther clipper wouold just make cutter obsolete. People would use FDL/vette/krait for combat, PC for trade, conda/DBX/Phantom for jumping, cutter would be reserved to being on by not braindead FDL/Vette pilots.
 
Panther clipper wouold just make cutter obsolete. People would use FDL/vette/krait for combat, PC for trade, conda/DBX/Phantom for jumping, cutter would be reserved to being on by not braindead FDL/Vette pilots.
Not if the Panther has the jump range of a Corvette and can't avoid the exclusion zone of a star without throttling down.
 
Mmh...the trouble is, bulk hauling is basically the t9's stylistic niche. It would be strange for the flying warehouse to be more agile than the sexy and stylish cutter.

With the benefit of hindsight, I'd prefer it if they'd kept the Cutter at more like 750 cargo capacity, but it's way too late for that now. Buffing the t9 to ~822 would still leave the Cutter as the better option in many cases, but give the T9 a long-term niche so people might actually use it once they have the cutter unlocked(and have learned how to fly it).

Worst case, you're still only looking at an overall increase of 4%, so I don't think it would kill anything. Not anywhere near what adding the Panther Clipper would do, anyway.
That's fair
Panther clipper wouold just make cutter obsolete. People would use FDL/vette/krait for combat, PC for trade, conda/DBX/Phantom for jumping, cutter would be reserved to being on by not braindead FDL/Vette pilots.
I'm okay with the Cutter being knocked down a peg. It definitely wouldn't be as dramatic as you claim considering how many people still use it for pve,pvp and mining.
 
That's fair

I'm okay with the Cutter being knocked down a peg. It definitely wouldn't be as dramatic as you claim considering how many people still use it for pve,pvp and mining.
Tbh cutter can stay, its the vette that needs a buff. Its literally "warship of death" but it cant chase its prey, has 2 SMALL hardpoints converging with the Huges (making Railgun/PA builds odd) and also forces you yo use 2 M and 2 S gauss if u want any chance of heart sniping. Giving vette C8 thrusters (its a huge ass ship the why are the thrusters C7) mediums in place of the smalls (vette was supposed to have 4 medium instead of 2) and 2 more utility mounts (it literally has them just disabled) would make the vette the S tier ship it really deserves to be (lore wise and practicaly)
 
Tbh cutter can stay, its the vette that needs a buff. Its literally "warship of death" but it cant chase its prey, has 2 SMALL hardpoints converging with the Huges (making Railgun/PA builds odd) and also forces you yo use 2 M and 2 S gauss if u want any chance of heart sniping. Giving vette C8 thrusters (its a huge ship the why are the thrusters C7) mediums in place of the smalls (vette was supposed to have 4 medium instead of 2) and 2 more utility mounts (it literally has them just disabled) would make the vette the S tier ship it really deserves to be (lore wise and practicaly)
Yeah... when I think corvet I don't think "man this thing is under powered"


Honestly it sounds more like you just don't like the vet and want it to do something it's not built for.
 
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