General an appropriate system for game suggestion

A more efficient suggestion system would be interesting, as we never know when we are heard for our suggestions here on the forum.
a system like tickets but with responses and feedback from the FDEV regarding the ideas we have something more interactive as if the FDEV team had a response to each of our suggestions
 
Give that the only suggestion you've made is one that was first made when FC were added some years ago I can predict the reply for you:

"Thanks, we are aware people want that"

Welcome to the forums :)
 
I...can't see that possibly working, no not at all, FDEV would be flooded with a tidal wave of inane suggestion all of which they would have to reply to or be attacked on the forums for not replying to the suggestion, and probably attacked even if they do, so the current system works fine for them.
 
I just wish they would change the suggestions forum icon to
1642052787045.png
 
Probably the most irritating thing is that the format of the issue tracker (especially the voting element) would work much better for suggestions than it does for bug reporting.
 
What about ship interiors. There are about 5 million threads all about this. They are literally ignoring the elephant in the room. FDEV i know u see this. We want it.

No, Not really.
But it would be some tens of thousands if everyone that dont't really want ship interiors would create a thread about it

And your we does not include me nor many others.
I'd rather have some other things prioritized over ship interiors
 
What about ship interiors. There are about 5 million threads all about this. They are literally ignoring the elephant in the room. FDEV i know u see this. We want it.
Saying you want ship interiors isn't very useful. They've got lots of people saying that already.

If you had ship interiors, what would you do with them? What aspect of gameplay could you see them adding or improving?
 
Saying you want ship interiors isn't very useful. They've got lots of people saying that already.

If you had ship interiors, what would you do with them? What aspect of gameplay could you see them adding or improving?
Missions. Like salvage. U gotta get something from a deralict ship by EVA, overriding the airlock and aquiring the item. Maybe fight baddies off, a science lab for your ship. U can play a little minigame the results of which can increase bio data worth, repairing power plant. (No AFMU or limpet is able). Rescuing hostages. U gotta disable but not destroy an enemy ship, eva, override the airlock and kill the baddies. Save the good guys and deliver them to a station. Distress signals could be a ship with a fire or heavy hull damage. U would have to rescue the occupants then either put out the fire (like settlements) or weld the cracks on the hull with a new mode on arc cutter called Weld mode. For your ship the immersion would be great.
 
Missions. Like salvage. U gotta get something from a deralict ship by EVA, overriding the airlock and aquiring the item. Maybe fight baddies off, a science lab for your ship. U can play a little minigame the results of which can increase bio data worth, repairing power plant. (No AFMU or limpet is able). Rescuing hostages. U gotta disable but not destroy an enemy ship, eva, override the airlock and kill the baddies. Save the good guys and deliver them to a station. Distress signals could be a ship with a fire or heavy hull damage. U would have to rescue the occupants then either put out the fire (like settlements) or weld the cracks on the hull with a new mode on arc cutter called Weld mode. For your ship the immersion would be great.

All those things can be done without ship interiors though. Why are interiors an important aspect?
 
All those things can be done without ship interiors though. Why are interiors an important aspect?
It would give an amount of immersion unlike anything else. We have on foot and we have in space i believe these things being together would turn elite from being more surface level detail to being a true amazing, immersive experience. If we are going to have space legs at all it should be an integral part of the game. Not slapped on the end like it is now. The fade to black is weak. Our cockpits are all modeled for a reason. Fdev could have left out the Krait's coffee maker or the little details u only see in free cam. They didn't because immersion is important and ship interiors and EVA are the last piece in the puzzle as far as the in space experiance goes.
 
It would give an amount of immersion unlike anything else. We have on foot and we have in space i believe these things being together would turn elite from being more surface level detail to being a true amazing, immersive experience. If we are going to have space legs at all it should be an integral part of the game. Not slapped on the end like it is now. The fade to black is weak. Our cockpits are all modeled for a reason. Fdev could have left out the Krait's coffee maker or the little details u only see in free cam. They didn't because immersion is important and ship interiors and EVA are the last piece in the puzzle as far as the in space experiance goes.

I'll agree with you that immersion is the primary benefit of ship interiors.

The trouble is, the stuff you're talking about - the little details like cockpits and coffee makers - are all very small in terms of overall effort. Modeling an entire ship interiors is tens of thousands of times more difficult, and that's before you even get into making the whole thing walkable! Making something look pretty is one thing, making it not trap players in corners or drop them out the floor into space or lag everyone nearby is another entirely! It's a similar line of thought as landable earthlikes. You could easily say that being able to fly down and land on earthlikes is 'the last piece of the puzzle' for Horizons, and it might even be true, but that doesn't change the fact that actually creating that content would take enormous effort, beyond the scope of just filling in the last piece of the puzzle.

If I could see any functional content that requires it, I'd be down 100%. But the game just doesn't work that way.

That's why I'd much rather see stuff like, say, boardable capital ships in conflict zones. Boardable turrets to attack enemy ships. Boardable installations, with conflict zones around them. Conflict zones inside stations and megaships. And so on.

I absolutely recognize that in order to become an integral aspect of the game, legs must be brought closer to the existing ship content, and I think that's what a lot of people are really looking for when they ask for ship interiors. That's a legitimate want, and I think it's one that should be recognized. Unfortunately, I think that most people have taken that legitimate desire and bound it to ship interiors, despite the fact that interiors are by no means the best way to achieve that desire.
 
I'll agree with you that immersion is the primary benefit of ship interiors.

The trouble is, the stuff you're talking about - the little details like cockpits and coffee makers - are all very small in terms of overall effort. Modeling an entire ship interiors is tens of thousands of times more difficult, and that's before you even get into making the whole thing walkable! Making something look pretty is one thing, making it not trap players in corners or drop them out the floor into space or lag everyone nearby is another entirely! It's a similar line of thought as landable earthlikes. You could easily say that being able to fly down and land on earthlikes is 'the last piece of the puzzle' for Horizons, and it might even be true, but that doesn't change the fact that actually creating that content would take enormous effort, beyond the scope of just filling in the last piece of the puzzle.

If I could see any functional content that requires it, I'd be down 100%. But the game just doesn't work that way.

That's why I'd much rather see stuff like, say, boardable capital ships in conflict zones. Boardable turrets to attack enemy ships. Boardable installations, with conflict zones around them. Conflict zones inside stations and megaships. And so on.

I absolutely recognize that in order to become an integral aspect of the game, legs must be brought closer to the existing ship content, and I think that's what a lot of people are really looking for when they ask for ship interiors. That's a legitimate want, and I think it's one that should be recognized. Unfortunately, I think that most people have taken that legitimate desire and bound it to ship interiors, despite the fact that interiors are by no means the best way to achieve that desire.
Ok. I still want to walk in my vette. Make it a big Paid DLC for all i care.
 
No, Not really.
But it would be some tens of thousands if everyone that dont't really want ship interiors would create a thread about it

And your we does not include me nor many others.
I'd rather have some other things prioritized over ship interiors
Ok i would say a large majority would say yes to ship interiors. That is a lot of the community's big ticket item. Im sick of the trash fade to black. I wanna walk down the ramp/elevator and not just pop into existance. Armstrong moment my ass. Fade to black is the most immersion breaking thing possible.
 
IIRC, a while ago when people were discussing the issue tracker and how suggestions got closed in it, because the issue tracker isn't for suggestions, a CM did say they might consider a similar system for suggestions.

Personally i wouldn't want a similar system. Would give people the idea that if they can rally the votes then FD must do what they want.

However, i would be cool with a similar system without the votes. Basically people can upload, can suggest merges with existing suggestions (because people will raise the same suggestions over and over without checking) - perhaps the merging could have a vote system. Save FD manually merging and allow without enough people confirming its the same suggestion to merge it.

It means there would be a nicely searchable catalogued index of suggestions for FD and players to look at.

Of course, i see a downside, some people would use it negatively. "Look at how many suggestions people have made and FD haven't done any of them! At this time there are 20,000 suggestions that haven't been done! FD suck!"

You just know it.
 
IIRC, a while ago when people were discussing the issue tracker and how suggestions got closed in it, because the issue tracker isn't for suggestions, a CM did say they might consider a similar system for suggestions.

Personally i wouldn't want a similar system. Would give people the idea that if they can rally the votes then FD must do what they want.

Frontier have ALL the DDF suggestions from years of the games development, and i'm pretty sure 90% of what turns up here can be found in those resources. Still it is fun to let people post suggestions, and maybe it helps Frontier to remember things that keep be suggested?
 
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