Optimal location for Guardian Wreckage for Gauss Cannon ammo synth

I'm in the process of unlocking class 1 and 2 gauss canons to have a crack at fighting Thargoid Interceptors and the others. I've watched many videos of CMDRs doing this and I'm building a shieldless Chieftain and I'll learn the cold orbiting approach. Basically this https://s.orbis.zone/hv96 but I won't bother with Guardian Module Reinforcements and use regular modules to start with.

What's the optimal location for getting more Guardian Wreckage Components for guass cannon ammo synthesis when you need it ?
I'll have enough to get started having unlocked Guardian FSD Booster, Shield Reinforcement and the Gauss cannons, but wondered if there was a closer location with more sentinels to destroy than Synuefe EU-Q C12-10 A 3?

I've got a 66ly jump range DBX with point defence on top and 2 x SRV bays for visiting Guardian sites.
 
You will not need ammo synth initially. At least not for cyclops and most likely not for Basilisks. Most people need to synth ammo for their first Medusa.

For lots of sentinels to destroy, pick a site that gives vehicle blueprints. Like this one (system name should appear in UI)
 
You will not need ammo synth initially. At least not for cyclops and most likely not for Basilisks. Most people need to synth ammo for their first Medusa.

For lots of sentinels to destroy, pick a site that gives vehicle blueprints. Like this one (system name should appear in UI)
Thanks. I just stumbled on this video on youtube too
Source: https://www.youtube.com/watch?v=we357Sgxluc

Just had my first try on a Cyclops and could not even kill the first swarm. This is harder than you make it look. I did escape with 22% hull and return to the space station - after a ship reboot.
 
Forgive my stupid question (I've never gotten into bug combat yet) but does it mean AX ammo just refills at carriers/stations and synth is only needed if the ammo is depleted mid-fight?
Yes that's correct. As Orodruin points out you're only going to run out on the harder Thargoid Interceptors with more hearts. I'm still a bad shot and can't kill a Cyclops (easiest) yet and find I have to retreat due to ship damage long before running out of ammo. I have not managed to use the flak launcher to destroy a swarm yet.
 
Why Shield less builds ?
The higher level Thargoids deal so much damage shields won't last long and it is absolute damage so any shield or hull reinforcement engineering should aim for as many MJs or hit points as possible and forget about resistances to particular damage types.
The shieldless approach aims to avoid damage using a combination of heatsinks and silent running to minimise your heat signature so the Thargoid Interceptor cannot target and hit you. As I expect you know silent running drops your shields and you would engage it so often the shields would never regenerate and be on. So you fit another hull reinforcement instead.
Lots of videos on YouTube showing shieldless Chieftans in combat with Thargoids.
 
The higher level Thargoids deal so much damage shields won't last long and it is absolute damage so any shield or hull reinforcement engineering should aim for as many MJs or hit points as possible and forget about resistances to particular damage types.
The shieldless approach aims to avoid damage using a combination of heatsinks and silent running to minimise your heat signature so the Thargoid Interceptor cannot target and hit you. As I expect you know silent running drops your shields and you would engage it so often the shields would never regenerate and be on. So you fit another hull reinforcement instead.
Lots of videos on YouTube showing shieldless Chieftans in combat with Thargoids.
Weird. I agree with you about the absolute damage and the thickness of the shield and hull. But when I watched a lot of videos from top AXI players based on cold orbiting it didn't seem to me that they were using a quiet move.
And I think I heard somewhere that a swarm can be ignored by a ship without a shield...
 
There are many reasons to run shieldless:


  • A shield increases the size of your hitbox, meaning you will be easier to hit. Both for the swarm (which usually has pretty lousy aim) and the interceptor.
  • A shield draws a lot of power.
  • When damaged, a shield will empty your SYS capacitor. You need your SYS capacitor to deploy heat sinks in cold orbit.
  • The above point means you will need to manage your pips more actively during attack phases.
  • A shield is a regenerating health pool but the alternative regenerating health is repair limpets. As stated above, shield will require managing during attack phases through pips. Repairs can be managed during the interceptor’s shield decay.

The Interceptor and swarm fire do caustic damage with absolute phasing damage if you run a shield. The shield will still protect you to a large extent so the damage type is not the reason to run shieldless.
 
I'm in the process of unlocking class 1 and 2 gauss canons to have a crack at fighting Thargoid Interceptors and the others. I've watched many videos of CMDRs doing this and I'm building a shieldless Chieftain and I'll learn the cold orbiting approach. Basically this https://s.orbis.zone/hv96 but I won't bother with Guardian Module Reinforcements and use regular modules to start with.

What's the optimal location for getting more Guardian Wreckage Components for guass cannon ammo synthesis when you need it ?
I'll have enough to get started having unlocked Guardian FSD Booster, Shield Reinforcement and the Gauss cannons, but wondered if there was a closer location with more sentinels to destroy than Synuefe EU-Q C12-10 A 3?

I've got a 66ly jump range DBX with point defence on top and 2 x SRV bays for visiting Guardian sites.
Have you tried: http://elitedangerous.hozbase.co.uk/customtable/view/guardianstructures ?

Tis what I use to go farm the materials for Premium refills.
 
Weird. I agree with you about the absolute damage and the thickness of the shield and hull. But when I watched a lot of videos from top AXI players based on cold orbiting it didn't seem to me that they were using a quiet move.
And I think I heard somewhere that a swarm can be ignored by a ship without a shield...
Fitting a small long range beam laser with thermal vent is another way to keep cold. No doubt some AXI players find ways to keep heat under 20% at the critical times or otherwise evade fire without silent running. It is always there as an option for stealth. Running with a shield is also an option of course, but I think that works better on Krait II with its bigger class 7 power distributor. Chieftan only has class 6.
I say all this based on my research and not any track record of destroying Thargoid Interceptors.
 
Fitting a small long range beam laser with thermal vent is another way to keep cold.
This is really only useful too cool down during the approach to the interceptor. If you fire it during the attack run it will draw distro which slows down your fire rate and drains the WEP cap - which means you will run hotter instead.

The standard way to keep cold is by using heat sinks. (Except in an AX Hauler, but that is pretty meme ...)
 
This is really only useful too cool down during the approach to the interceptor. If you fire it during the attack run it will draw distro which slows down your fire rate and drains the WEP cap - which means you will run hotter instead.

The standard way to keep cold is by using heat sinks. (Except in an AX Hauler, but that is pretty meme ...)
Indeed. I have watched your "text book" Thargoid Cyclops kill where you do this. I'll pass on trying any of this with a Hauler... :D
 
It’s quite a lot of fun actually, but a good idea to practice in meta ships first ...
Well, maybe if I ever manage to kill a Hydra in a Chieftan 😉
I need to get better with fixed mount weapons before I can even succeed in taking out a swarm with the flak launcher. I know you said practice with real interceptors, but I need to take a break from it and do other things at times and increase the amount of combat time I have when I am practicing. Only way to do this is be in the bubble near my other ships. So I've got an FDL with some engineering (thrusters and PD mostly) with PAs and I am getting better with this. Using JoystickCurve to slow the response from the HOTAS Joystick I find essential, especially on yaw.
 
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