Update 10 - Odyssey and Horizons

What does it mean actually? I've been mostly on the lawful side since its easier.
Short-ish version: running an anarchy faction has been BGS 'hard mode' since launch for numerous reasons but Odyssey was catastrophic. It massively incentivised assaulting anarchy settlements to avoid C&P, rank grind and collect materials... and random antagonists on foot for POI missions draw from the local anarchy pool by default. Combined with the rise of pirate massacres (at times AFK) as the money-meta it means that anarchy NPCs, both on foot and in space, die in droves every day and in turn forces the factions into civil unrest and lockdown states. During these states the factions haemorrhage INF, as well as the general negative INF effects of settlement assaults etc. To make matters worse, being an anarchy means having very limited means of countering these low security states (basically only through trade or bounties accrued in 'unusual ways'). It felt cruel and unusual that as a government type with no security we would suffer so much from negative security states, like "oh no, our non-existent police force is struggling to not exist even harder!?"

Anyway, it remains to be seen if this is enough to save anarchies in general, which have been sharply declining since last May, but the fact that Fdev are finally doing something about it is a relief in and of itself.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
...

From the Issue Tracker
  • An issue with teammate Navlock was fixed
Is this referring to this issue that I raised? https://issues.frontierstore.net/issue-detail/42457 ("Navlock not engaging when selected")

If so, us Rats will be over the moon (or other nearby astronomical object). That bug has disrupted and limited our capabilities on countless rescues in Odyssey. I myself have lost a client that I was unable to drop on quickly enough to save.
 
Oh noes! People will finally realise they don't need to target Anarchy factions for those missions! The horror!

View attachment 287863
I'm not speaking against the change. But other states like IF are not that common.
And getting factions into the Bust state is harder than just going murder hobo.
So it will make Restore missions certainly less common than they are at present.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Is this referring to this issue that I raised? https://issues.frontierstore.net/issue-detail/42457 ("Navlock not engaging when selected")

If so, us Rats will be over the moon (or other nearby astronomical object). That bug has disrupted and limited our capabilities on countless rescues in Odyssey. I myself have lost a client that I was unable to drop on quickly enough to save.

Hello! o7 Yes, just to add to Bruce's confirmation, this addresses the issue where when trying to Navlock in a wing, Navlock wasn't playing ball at all.
 
Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:
  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering
  • An issue causing artifacting on the local view in the System Map was fixed

Stability
  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server
  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker
  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI
  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements
  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation
  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs
  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions
  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed

Factions
The Pirate Attack faction state will now:
  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
Horizons
  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed
We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

O7
VR in first person please!
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Is there any update on the Anti-Aliasing issue ( https://issues.frontierstore.net/issue-detail/32228 )?
It's the second most voted for issue in the issue tracker and it severely impacts the game's visuals.
Hello!
Not as part of this update, as you can see from the notes, BUT we'll farm as much info as possible leading up to our next status update on the Issue Tracker Top 20 segment soon.
 
whilst I really appreciate the teams efforts in fixing oddessy, its continued buggy mess and game play mechanics simply make it not an enjoyable experience for me.

I try Odessey again after every update, do a mission or two, then usually go back to Horizons . I hope this time (and every time ) this update will make a difference.
 
Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
Two questions: 1. will it affect Horizons as well? 2. does it mean trade with loss will affect influence no more
 
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  • An issue causing the session log to be inaccessible was fixed
Finally!
If it works: thank you.
If i spoke too quick, nevermind :p
 
BTW, I thought enemies on radar not showing up as red, was fixed on the last Hotfix after update 9?
Been working fine for me since then e.g. in Pirate systems, I was hatch breaking and then attacked myself by 15 NPCs - all had red triangles (EDH PS4).
 
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