Game Discussions Star Citizen Discussion Thread v12

Interestingly enough, when i fell through the floor once it immediately teleported me back inside. I guess FD have code to catch this but it doesn't always work then.
This used to happen in SC aswell when they had restricted zones everywhere, you'd pass through one and it would teleport you back to the LZ when you left the designated Area, or well, fell through it. They got rid of them though because their disadvantage was you couldn't fly around the City. Perhaps they'll re add it with some smart placement.
 
So, you're saying despite both games being in development for roughly the same time, despite CIG having more money and more staff on the product for the majority of that time, its not fair to compare the current version of ED with the current version of SC, alpha or not?
Fundamental game design choices aside, usually, released games are far less buggy, more optimized and polished than games in an Alpha state. This explains why you fall through the floor in Star Citizen, and not in ED Horizons. You cannot compare a released and polished game to an Alpha, and Odyssey is the only other space game example vaguely similar to SC I can think of that had an Alpha. Also, are you saying that the ED Odyssey Alpha was more buggy than SC? I thought CIG were incompetent?
 

Viajero

Volunteer Moderator
Comparing an Alpha to an Alpha, only fair in my view. 😉
Ok, let´s compare alphas!

ED original alpha/beta lasted around a year roughly. And the game had a budget for development of 8£ million which according to Braben grew quite a lot. Say double that to be on the safe side, so 16£ million. It delivered a released product within 2-3 years.
EDH alpha lasted a few months, around 2-3 years overall development if we count all the individual expansions until 2.4. Overall cost probably not too dissimilar to the base game. Product released.
EDO alpha lasted around a month (2-3 years pre alpha or concept internally possibly?) and ended up with a released product. Cost ball park probably comparable or in the same order of magnitude to the base game.
Subnautica alpha lasted 1 year until it launched in Early Access end of 2014. Then fully released in 2018 for a total of 13$ million
Pillars of Eternity had a development time of around 3 years and 4$ million, then fully released the game.
Etc etc etc

SC alpha on the other hand is very different from most other alphas in that it is probably the record of the longest alpha (10+ years) and largest wasted amount of money (400+$ millions) without a single product delivered, with clear indications it will still be spending at the same rate for the next few years at least with no product released.

Most normal alphas see the games improving and resolving most significant issues, then releasing within a few years. Issues non resolved then get punished by critics and sales.

The SC alpha is very different from most other alphas in that it has not been able to resolve its main issues in any reasonable manner and they have not been able to release for over 10 years and counting.
 
Last edited:
Is the current release of Odyssey an Alpha? Oh and also, 3.13 isn't the current release. 3.13 came out in April 2021.

I'm comparing time in development to time in development. Maybe we should be comparing money spent on development as being the criteria, so the amount of money FDEV has spent on developing the current version of ED should be compared to SC when the same amount of money had been spent on that. You see we can pick and choose what criteria we are using to compare the two games however we want, but if you want a fair comparison then I don't think comparing the current version of SC to an Alpha that no longer exists or is even running would be a fair comparison at all, you are giving readers who aren't familiar with the current version of ED the idea that thus bug still exists in the current versions, so essentially that's misleading.
 
Back
Top Bottom