Update 10 - Odyssey and Horizons

Thanks for the expansive advice, I always enjoy helping myself. Sadly I stopped using 3Dmigoto and was using the configuration override fix. Given that doesn’t work, if I look at it again, hunting mode will be my first stop.
Ok what is it you were trying to achieve? maybe some folks will have an answer

O7
 
There's still an issue with planet surface "Velveting" and flashing (though it is resolvable with a game restart) particularly noticeable on AMD RX 6x00 cards. Multiple users have commented on it

Sometimes when starting up the game, you will notice weird lighting/texture issues. This can be seen in over saturated planet surfaces, discoloured moire-effect on rings, and when flying low over some surfaces it will appear like velvet (shiny from some angles) with occasional surface-wide flashes. After exiting the game completely and restarting it usually goes away.

See the following
https://issues.frontierstore.net/issue-detail/47219

Before a game restart
20220126092504_1.jpg
20220127121538_1.jpg


And after a game restart
20220126100340_1.jpg
20220127123340_1.jpg

 
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I tried switching paint jobs on the carrier, and the weird corrosion effect or texture glitch or whatever it is, is not affected. It stays there even if you change paint jobs.

Vibrant Blue
2022-01-25_14-24-38_BD+23 296_BD+23 296 A.jpg

Graphite
2022-01-25_14-25-42_BD+23 296_BD+23 296 A.jpg

Rather a strange bug.
 
Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:
  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering
  • An issue causing artifacting on the local view in the System Map was fixed

Stability
  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server
  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker
  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI
  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements
  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation
  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs
  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions
  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed

Factions
The Pirate Attack faction state will now:
  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
Horizons
  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed
    • [EDIT BY SALLY: This is unfortunately reopened for further investigation. Apologies, Commanders o7]
We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

O7
Cool. About a week in because I don't see this coming to console so I got the PC version, too. My computer can run it pretty smooth but after this update and I'm not even 3 weeks of having it on my PC and now I can't play it after the update and I logged in. It just freezes when I select "Update". Any ideas?
 
@sallymorganmoore @Bruce G

I have noticed that with this update, the crash reporter now has a bug - when you submit a crash report after a CTD, you get a pop up message saying something like you have to complete the content length field (or something similar) - never seen that before.
 
View attachment 287999
So the update made all my crew member lose their sunglasses for... Normal glasses

The following features have received optimisation improvements:
  • Looking at/through glass
I can confirm you that it seemed to have worked X)
My crew is also sunglassless.. and i picked them for their cooool sunglasses, now they look super weird:

1643154003586.png
1643154035234.png
1643153984225.png


Note that you can even see the glass sprite around the last two.

My deck officer had a sunglass like this:

1643154187816.png


Frontier please fix
 
Great work thank you FD ! Could you help me to find how to fix an issue with "Insight Wheel" ? Using Hotas for flying and KB+Mouse for on foot missions. Insight wheel is opening but no way to use any direction key whatever the binding... Item wheel is ok and so it is for the useless "hello" wheel !;) But damn the Insight Wheel is much more usefull to call back your vessel and i can't use it ! Anyone here could help me ?
 
I guess it is a joke that scooping with an SRV is no longer working. I can collect one let me repeat ONE item. Than I have to board my ship in order to unload. Transfer while under the ship is not possible.
Have you guys considered doing some quality checks before releasing a patch?
I'd bet that the community team was drafted to playtest for a couple of weeks, but that this is one thing no one tested..
 
Cool. About a week in because I don't see this coming to console so I got the PC version, too. My computer can run it pretty smooth but after this update and I'm not even 3 weeks of having it on my PC and now I can't play it after the update and I logged in. It just freezes when I select "Update". Any ideas?
Internet connection with AWS download servers?
 
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