Make an infinite number of fleet carriers in the system, it is impossible to get into the system! This is a dump of fleet carriers from people who scored on the game for many months or just left without fuel!
Got an idea for you - once there are more than, say, 15 carriers in a system, start putting 30 day limits on each carrier's presence in the system.
You park it for too long, pilots' federation tells your carrier crew to go over to the nearest below-threshold system. If you really need to be in system, come back manually so you're not babysitting a spot somebody else could use.
For a system like HIP 58832, where, add a small carrier admin outpost somewhere in system, or possibly add a feature in your ship to recall the carrier. Make it so ship-initiated recalls can only stay in system for two or three days, before getting told to jet.you might need a carrier in order to get out
What if multiple carriers can be deployed at single spot (as number of spots is limited)? There would be multiple carriers is the same instance, but only first one is shown in navigation panel. It could be marked differently - as FC cluster. If the original carrier departed, the name of the next one from this cluster would be shown in navigation panel/system map.
This way we could see simultaneous launch of multiple carriers at once
It could theoretically save time - reloading commodities from one carrier to another - if needed.
I think I am repeating myself and you probably anyway disagree, but the analogy I see is a limited capacity of IPv4 and the way many of us use Internet - most of our devices are "hidden" behind routers (as FC behind instance wake beacon) and we use port forwarding to expose some services (could be sort of beacon/name service for FC to drop onto specific instance, to advertise its name to the system map). So FDev "just" need to add some proxy which would represent FC cluster (in simple case cluster containing single FC). I am (and was) not speaking of visual representation only.Still doesn't solve the problem of a limit to the number of FC's that can be in a system. Sure I am up for any system that makes it easier to view carriers in the nav panel and system map, that's only a visual thing. Also you can't have multiple carriers in the same instance so that's a no go from the very beginning.
If there is a demand sooner or later supply will comeReally, this could become a problem, long term. Imagine someone gets enough carriers on alts to completely block off an important system, and then starts selling slots for irl money?
I think I am repeating myself and you probably anyway disagree, but the analogy I see is a limited capacity of IPv4 and the way many of us use Internet - most of our devices are "hidden" behind routers (as FC behind instance wake beacon) and we use port forwarding to expose some services (could be sort of beacon/name service for FC to drop onto specific instance, to advertise its name to the system map). So FDev "just" need to add some proxy which would represent FC cluster (in simple case cluster containing single FC). I am (and was) not speaking of visual representation only.
If there is a demand sooner or later supply will come
Please not againNo that's a ridiculous analogy, this is a database we are talking about, and every carrier has to have a unique identifier in that database because they are persistent and appear across all modes and networks, and there are only so many ID64 numbers available per system. What you are talking about is having multiple FC's with potentially the same identifier in the master database so any operation done in the master database on the ID64 will affect all FC's. You couldn't jump or decommission because that requires an action on the ID64 assignment, ie, deleting that ID64 used for that Fleet Carrier in that system and assigning a new one from the new system, potentially just losing forever a number of Fleet Carriers in the process. No you can't just play with the unique identifier in a database that way, it doesn't work, that way lies disaster!
IPV4 is nothing like managing a database.
Please not again![]()
I didn't realize it's the other systems leading to it too.Wouldn't work, you can't recall your carrier to a system that's at maximum capacity, and often it's not just HIP 58832 that's full, it's the preceding systems also because they are all carrier jump only distances! Your carrier may actually end up several carrier jumps away.
I didn't realize it's the other systems leading to it too.
In that case, I guess the recall wouldn't work, unless they added a waiting list for FCs to get into a system. But, I still think any system that has more than 15 FCs in it should start kicking them out past 30 days - would free up spots for others, no?
- Wregoe ZE-B c28-2
- Wregoe OP-D b58-0
- Plaa Trua QL-B c27-0
- Plaa Trua WQ-C d13-0
- HD 107865
- HD 105548
- HD 104785
- HD 102000
- HD 102779
- HD 104392
- HIP 56843
- HIP 57478
- HIP 57784
- HD 104495
- HD 105341
- HIP 58832
PTN had manually run space traffic control in place during public holidays at the peak, but stopped to do it due to the inconsistencies with FC parking.Rackham's Peak need a human run scheduling system, and I believe there is one actually run by a group on discord.
They'd need somewhere round 100 accounts to do that for most systems (so maybe £500 picked up in bulk in a sale), and even with maximised earning rates they'd need several hours per account to get them a carrier (so a few months of full-time work).Really, this could become a problem, long term. Imagine someone gets enough carriers on alts to completely block off an important system, and then starts selling slots for irl money?
They'd need somewhere round 100 accounts to do that for most systems (so maybe £500 picked up in bulk in a sale), and even with maximised earning rates they'd need several hours per account to get them a carrier (so a few months of full-time work).
Frontier would probably ban and delete all those accounts the moment they found out ... so the advertising of "moving a carrier in exchange for real money" services would have to be fairly low-key ... I can't see any plausible way that someone doing this could find enough suckers willing to pay real life cash for the privilege of having their carrier one system along to cover their expenses before the whole thing fell apart.
There are plenty of people who troll just for the sake of trolling. If they just filled up every carrier admin system, they'd effectively be trolling the whole game.