sallymorganmoore
Senior Community Manager : Elite Dangerous
Greetings Commanders.
Happy to share some progress with you this afternoon.
After extensive dev side discussion and planning over the course of the last few days following the release of Update 10 for Odyssey, the team are confident in the planned release of a hotfix to address some prominent gameplay issues that have arisen as a result of Update 10 for Elite Dangerous: Odyssey Commanders, with a view to deploy early next week (week commencing 31 January).
Hotfix 10.01 is looking to address issues listed within the following thread as a primary aim: https://forums.frontier.co.uk/threads/elite-dangerous-known-issues-following-latest-updates.598158/, but to summarise for the sake of this post:
Once out of the woods with testing, we will be able to share more accurately the outcome of what to expect as part of this Odyssey Hotfix - I just thought you might like an early heads up on what we're planning and working toward.
PLEASE NOTE that due to the impact and risk behind authorising client side hotfixes, the proposed list of 'aimed for fixes' could be subject to change - however you will be kept in the loop with any sidesteps or even additions.
Again, I'd like to take this moment to thank you all for your continued thoughts and constructive conversation throughout the numerous threads as the days have passed by. It really is very much appreciated.
o7 and have a fantastic weekend please, Commanders.
Happy to share some progress with you this afternoon.
After extensive dev side discussion and planning over the course of the last few days following the release of Update 10 for Odyssey, the team are confident in the planned release of a hotfix to address some prominent gameplay issues that have arisen as a result of Update 10 for Elite Dangerous: Odyssey Commanders, with a view to deploy early next week (week commencing 31 January).
We are continuing to also discuss exisiting issues present for Console and Horizons only Commanders, with a view to share more on expectation around these as soon as possible.
The same goes for additional issue reports across all versions, including the known issues we've logged and acknowledged as part of previous updates.
These are still VERY valid, but we do want to take whatever opportunity we can in the form of a hotfix like this, to put in (if even a few) lower risk but high reward (in terms of fixing gameplay/stability) issues whenever possible.
The same goes for additional issue reports across all versions, including the known issues we've logged and acknowledged as part of previous updates.
These are still VERY valid, but we do want to take whatever opportunity we can in the form of a hotfix like this, to put in (if even a few) lower risk but high reward (in terms of fixing gameplay/stability) issues whenever possible.
Hotfix 10.01 is looking to address issues listed within the following thread as a primary aim: https://forums.frontier.co.uk/threads/elite-dangerous-known-issues-following-latest-updates.598158/, but to summarise for the sake of this post:
- Inability to 'scoop materials'.
- Deceased NPCs blocking reactor terminals, stalling progress.
- Stability Issues.
Once out of the woods with testing, we will be able to share more accurately the outcome of what to expect as part of this Odyssey Hotfix - I just thought you might like an early heads up on what we're planning and working toward.
PLEASE NOTE that due to the impact and risk behind authorising client side hotfixes, the proposed list of 'aimed for fixes' could be subject to change - however you will be kept in the loop with any sidesteps or even additions.
Full deployment schedule will be released in good time ahead of deployment, with notes.
Again, I'd like to take this moment to thank you all for your continued thoughts and constructive conversation throughout the numerous threads as the days have passed by. It really is very much appreciated.
o7 and have a fantastic weekend please, Commanders.