There is a huge difference between rescue manatees which often appear in captivity in the United States with scars from boats and zebras wandering around a paddock covered in knife scars. I'm sorry but you cannot convince me that the scaring in Planet Zoo is realistic.
That's fair enough. Given how badly people treat animals, I can certainly see scars like that on rescue animals, but then agree to disagree.
With all due respect I think you are being a bit patronising. Zoos come in all shapes and sizes. For every Hannover or Animal Kingdom there is a Dählhözli or a Highland Wildlife Park or more architecturally focussed but not overly themed zoos like Copenhagen, Basel and Antwerp.
But that wasn't your claim and I didn't even say that such zoos do not exist. Your claim was that zoos prioritize basic building elements and educational signs over themed items, which is just factually incorrect. Call me patronising, I really don't care about that, but it doesn't change the attitude modern day zoo designers have and what has the priority today.
You mention Antwerp, which "recent" (I say recent because along with the gorillas it's their most recent major exhibit update even though it's already older) buffalo aviary area is a perfect example of how even classical architecturally focussed zoos go for theming and immersion in their newest exhibits. The entire entrance area hardly has any signs, all of it is incorporated in the theme of the African caves. Where there is text needed, it's not a classic sign but cave writings that are part of a story.
And theming in modern zoos takes many shapes and forms. I am absolutely not saying that we should not have themed pieces. I am saying the themed pieces we get are all too often tacky and over the top. Time and time again Planet Zoo shows its theme park roots with over the top fairground pieces rather than zoo building basics.
Of course, there's no denying that the game has pieces that some consider tacky or over the top. Even whilst some of them could realistically be found in zoos that are more the exception than the rule (the Thai zoos we researched come to mind), I agree that there are pieces in the game that are more fantastical and that I'm not the audience for, but there is an audience for it and it is only fair that they also get pieces. I just disagree that it these should be removed in future packs in favour of zoo building basics. I think for the game to be successful, both are needed.
In the end it's also hard to really define what is over the top or tacky. For me, the fake bats in the buffalo caverns in Antwerp are tacky. For me the tiger statues in Columbus Zoo's Asia Quest are tacky. Heck I even find the entrance of that area with the giant tiger paws tacky

You consider the stained glass tacky, for me it is a very clever way of integrating classic often animal based fairy tales into a zoo setting, which is both educational about the animals and the culture of the animal in question. It's a matter of opinion.
whilst you might think they are something of the past they really are not in real zoos.
Again, not what I was saying

Nor is it "something I'm thinking". You claimed that educational signs were prioritized over themed items, which is just incorrect, especially in a time where zoos are very actively are looking at new ways to educate people as the majority doesn't read the classic signs any more.
It doesn't mean that there won't be signs in zoos any more, it doesn't mean that we don't need the pieces you mentioned, it doesn't mean that "real" zoos don't have signs. It means that in current day zoo design, they are no longer the priority. It no longer being the priority doesn't mean that they will disappear, but other forms of education (with the current trend of immersion and themed areas) are getting a higher priority. Again, Antwerps buffalo caves are a prime example of that. Gone are your typical signs, everything is part of the immersion that the story brings.
I am afraid I cannot agree with you that the huge, over the top and incredibly lacking in versatility themed pieces favoured by Planet Zoo and the basic building pieces we lack are equal in a modern zoo pallet. Not at all. The zoo would literally fall apart without those basic pieces.
Now I can agree with you that huge and non versatile themed pieces are not equally part of the modern zoo pallet. If your original post had said that, I'd probably hadn't said anything. But I do disagree with you that they are the pieces favoured by Planet Zoo, at least not in the past few DLCs. If anything we've gotten plenty more smaller versatile pieces than the big non versatile pieces we had more of in the beginning of the game. I'd certainly argue that those smaller versatile pieces we've been getting are certainly part of the modern day zoo pallet.
However, I'm just going to stop it here because this isn't what this topic is about and I'm sorry for derailing it like that

Feel free to tag me in another topic if you want to keep on discussing, but I don't want to derail this topic any further than I did already.