Please give us money for our time!

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increase the profit margins. that's all. it's not rocket science. if this market was a properly working one, opportunities to make decent money would arise more often than not.
Your demands are unreasonable and ridiculous.
You must be new here. :D
 
I did the last CG and could not break out of 75% tier. it would be nice too, but I spent A LOT of time collecting credit scraps. this is not engaging content. I have news for Frontier. they are only bowing to the demands of a small segment of players who have some god-like ability to play the game all day long. that's fine, but that's work, and work requires respectable amounts of compensation. not this disrespectful behavior by Frontier.
Rubbish.
 
3 full days? what kind of cushy lifestyle do you lead? I don't have the time for that.
Btw, my epic account..
And all i did was the Community goals and some Robigo (not for the cash but to top g5 mission materials) and some 3 days of Thargoid combat last weekend (130 millions was the cost of the AXI Krait mk2, but it gained me like 600 millions only from missions to kill thargs in an Incursion system in Pleiades)
 
there are no outlying commodities to sell? everything practically costs the same, and the price differentials are all within a non-dynamic percentile, it's laughable that the entire habitable galaxy isn't in complete chaos with the way this economy works.
 
For example, station's commodities replenish itself in time even without a player's interaction.
 
Prove that claim.
It's the Wiki, it's generally at best "partly right" on BGS stuff. (Their lore articles are very comprehensive, it's just an area they're weak on)

The bit about NPCs affecting the economy is false - though the bits about players and events are true.

But then, it's an entirely fan-made site, it could claim that the in-game economy was powered entirely by mice and it wouldn't really matter.

it's laughable that the entire habitable galaxy isn't in complete chaos with the way this economy works.
I mean, on the one hand, that's entirely true - the intergalactic shortage of HE Suits is surely about to lead to a major crisis, and the way that a settlement of 50,000 people can get through 7000 tonnes of grain a day - that's each person eating their own body weight a day, not counting all the other types of food they import - is a little implausible.

On the other hand, in this economy I can spend a couple of hours a day to become a space billionaire with a substantial fleet and firepower that exceed that of many nation-states ... and in the realistic Earth economy I have to work forty hours a week just to be able to stay alive in reasonable comfort - actually owning a spaceship is never going to happen. So "more realism" is certainly not the fix for any "too hard to make money" problems you have.
 
E: D economy isn't player driven. That doesn't make it static.
 

Thanks. I fell off ED a long time ago, because I'm not a crafting fan and feel that they ruined things by introducing the Engineers and having to find the mats on planets and stuff, then play some kind of lottery with them to get the best stuff, and even then only if you crossed most of known space to get to the right person. Instead they should have had a real economy worked out and just let you buy the equipment upgrades or at least the materials. Endless hours of driving around on airless rocks shooting at boulders isn't my idea of fun.
 
Instead of spamming forums with contradictory "proofs" from anonymous individuals from all over the Net, you should just play the game.
Credits are easy. If you can't see that, you're doing something wrong, or you expect to be paid for doing nothing.
It's a game. Find solution to your problem.
 
there are no outlying commodities to sell? everything practically costs the same, and the price differentials are all within a non-dynamic percentile, it's laughable that the entire habitable galaxy isn't in complete chaos with the way this economy works.

Have you tried Bauxite or Agronomic treatment? You can get like 14-17k per ton profit
A 752 tons T9 can net you 10 millions per trip, usually per 1 jump trip, even if you trade only in a single direction.

As i said, Robigo can still net you 80-100 millions for the first hour (not advisable to do it for more than one hour since the board will start to dry of missions)
Mining Platinum can net you 100+millions per hour. Easily - without using any maps.



What proof is that?

Look here proof for you to use Inara - 16+ millions per trading trip, 20ly distance.

1643552757830.png
 
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