Your demands are unreasonable and ridiculous.increase the profit margins. that's all. it's not rocket science. if this market was a properly working one, opportunities to make decent money would arise more often than not.
You must be new here.
Your demands are unreasonable and ridiculous.increase the profit margins. that's all. it's not rocket science. if this market was a properly working one, opportunities to make decent money would arise more often than not.
It's not dynamic. If it was I wouldn't be complaining about the constant lack of credits. There's your proof.Prove that claim.
Aka, no proof.It's not dynamic. If it was I wouldn't be complaining about the constant lack of credits. There's your proof.
Rubbish.I did the last CG and could not break out of 75% tier. it would be nice too, but I spent A LOT of time collecting credit scraps. this is not engaging content. I have news for Frontier. they are only bowing to the demands of a small segment of players who have some god-like ability to play the game all day long. that's fine, but that's work, and work requires respectable amounts of compensation. not this disrespectful behavior by Frontier.
Btw, my epic account..
And all i did was the Community goals and some Robigo (not for the cash but to top g5 mission materials) and some 3 days of Thargoid combat last weekend (130 millions was the cost of the AXI Krait mk2, but it gained me like 600 millions only from missions to kill thargs in an Incursion system in Pleiades)
Doesn't say 3 full days does it.3 full days? what kind of cushy lifestyle do you lead? I don't have the time for that.
Source: https://www.reddit.com/r/EliteDangerous/comments/k6r6tl/comment/geo5x8k/?utm_source=share&utm_medium=web2x&context=3The people getting the gold/silver are using other methods to find the stations based on the BGS states. They know when the tick occurs and are straight onto them.
For example, station's commodities replenish itself in time even without a player's interaction.
It's the Wiki, it's generally at best "partly right" on BGS stuff. (Their lore articles are very comprehensive, it's just an area they're weak on)Prove that claim.
I mean, on the one hand, that's entirely true - the intergalactic shortage of HE Suits is surely about to lead to a major crisis, and the way that a settlement of 50,000 people can get through 7000 tonnes of grain a day - that's each person eating their own body weight a day, not counting all the other types of food they import - is a little implausible.it's laughable that the entire habitable galaxy isn't in complete chaos with the way this economy works.
E: D economy isn't player driven. That doesn't make it static.![]()
Player-driven economy? :: Elite Dangerous General Discussions
Does this game have a player-driven economy or is it planned to have one at some point? I think it would be nice to have a player-driven economy like EVE Online has, although EVE has ruined their in-game economy by allowing in-game currency to be purchased with real money, essentially making the...steamcommunity.com
Thanks. I fell off ED a long time ago, because I'm not a crafting fan and feel that they ruined things by introducing the Engineers and having to find the mats on planets and stuff, then play some kind of lottery with them to get the best stuff, and even then only if you crossed most of known space to get to the right person. Instead they should have had a real economy worked out and just let you buy the equipment upgrades or at least the materials. Endless hours of driving around on airless rocks shooting at boulders isn't my idea of fun.
there are no outlying commodities to sell? everything practically costs the same, and the price differentials are all within a non-dynamic percentile, it's laughable that the entire habitable galaxy isn't in complete chaos with the way this economy works.
that a settlement of 50,000 people can get through 7000 tonnes of grain a day - that's each person eating their own body weight a day, not counting all the other types of food they import - is a little implausible.