Game Discussions Star Citizen Discussion Thread v12

I love this guy's sugared tones and college journalism. Listening to him shape a scattering of details into a mound of 'Just So' nonsense is something else...

Source: https://www.youtube.com/watch?v=aiAOBtRjNXs&t=448s


There he argues that it doesn't matter that the original delivery pledges languish in limbo, or that the delivery date itself is now 'a distant abstraction', because scope creep has happened. And that scope creep could not have happened before.

It is an astounding argument.

Specifically he says things like: Vulkan supported ray-tracing couldn't have been promised in 2012. And then claims the 'entity graph' database wasn't possible back then. (Which he pegs to Amazon's AWS only supporting comparable structures in the last 4 year :unsure:). Seemingly forgetting that: Both of those are just the latest in a long line of 'must have this new API' retoolings by CIG, in their attempts to stay current over all this time, while also searching for tech that can actually make good on the project's extended aims.

Hell, CIG could easily keep doing that. And he could use the exact same argument in 2032 as to why the game was still a buggy alpha. Or the Best Damn Duke Nukem Forever simulator ever, if you prefer ;)

Bless his cotton socks.

For a bit of fun though, he does then get more sepulchral about the same delay issues with SQ42 and ToW...

Source: https://www.youtube.com/watch?v=aiAOBtRjNXs&t=620s


The only difference seemingly being that he hasn't been bamboozled by a constant flow of marketing communications on those fronts ;)
 
Drew wagars streams are killing me. All he does is walk around ship interiors and appreciate them and it looks good.

Why does start citizen happen to be the only game in history ive made a "moral" decision about. Why don't they just release it like don't care elite style so i can have a go. Its just so easy to find offensive someone using 400 million dollars of essentially begging charity money to fund teaching himself both game development and how to run an international development studio, resulting in a.. 20-40????? million dollar alpha / beta to show for it. Getting involved with that would be terrible.

Until you watch drew wagers streams.. /faceplam.
 
I love this guy's sugared tones and college journalism. Listening to him shape a scattering of details into a mound of 'Just So' nonsense is something else...

Source: https://www.youtube.com/watch?v=aiAOBtRjNXs&t=448s


There he argues that it doesn't matter that the original delivery pledges languish in limbo, or that the delivery date itself is now 'a distant abstraction', because scope creep has happened. And that scope creep could not have happened before.

It is an astounding argument.

Specifically he says things like: Vulkan supported ray-tracing couldn't have been promised in 2012. And then claims the 'entity graph' database wasn't possible back then. (Which he pegs to Amazon's AWS only supporting comparable structures in the last 4 year :unsure:). Seemingly forgetting that: Both of those are just the latest in a long line of 'must have this new API' retoolings by CIG, in their attempts to stay current over all this time, while also searching for tech that can actually make good on the project's extended aims.

Hell, CIG could easily keep doing that. And he could use the exact same argument in 2032 as to why the game was still a buggy alpha. Or the Best Damn Duke Nukem Forever simulator ever, if you prefer ;)

Bless his cotton socks.

For a bit of fun though, he does then get more sepulchral about the same delay issues with SQ42 and ToW...

Source: https://www.youtube.com/watch?v=aiAOBtRjNXs&t=620s


The only difference seemingly being that he hasn't been bamboozled by a constant flow of marketing communications on those fronts ;)

Amazing
 
Drew wagars streams are killing me. All he does is walk around ship interiors and appreciate them and it looks good.

Why does start citizen happen to be the only game in history ive made a "moral" decision about. Why don't they just release it like don't care elite style so i can have a go. Its just so easy to find offensive someone using 400 million dollars of essentially begging charity money to fund teaching himself both game development and how to run an international development studio, resulting in a.. 20-40????? million dollar alpha / beta to show for it. Getting involved with that would be terrible.

Until you watch drew wagers streams.. /faceplam.
Yep, it's not for me. Lots of people say if the game releases and it's good, fine, I'll buy it.

And that's fine. But I won't be buying it. I don't have many principles, but this is one I can guarantee I'll be sticking to.


(hater!)
 
Yep, it's not for me. Lots of people say if the game releases and it's good, fine, I'll buy it.

And that's fine. But I won't be buying it. I don't have many principles, but this is one I can guarantee I'll be sticking to.


(hater!)

Drew now seems to be alternating between Wing Commander, NMS, and SC.

Here is his latest video for anyone who is interested, although warning, its over 2 hours long. I love Drew and his infectious naive childlike enjoyment of games, but 2 hours is a hell of a grind to sit though.

 
Drew now seems to be alternating between Wing Commander, NMS, and SC.

Here is his latest video for anyone who is interested, although warning, its over 2 hours long. I love Drew and his infectious naive childlike enjoyment of games, but 2 hours is a hell of a grind to sit though.


While watching that.. it became clear independently in my own mind that ship interiors should have been done first in elite, and gameplay later. Doing the grind loop first has left it so disconnected, the value of guns and suits would have hit so many more people if it was connected to ships. Odd a separate product to elite and only shares the planet tech atm.

That stream leaves you just as floored and lost for words as drew was. I was quite annoyed as all signs say i should go but i cant. And even if i stay there's no space legs, that bits dead. Luckily im still enjoying horizons.... they haven't messed that up yet.
 
While watching that.. it became clear independently in my own mind that ship interiors should have been done first in elite, and gameplay later. Doing the grind loop first has left it so disconnected, the value of guns and suits would have hit so many more people if it was connected to ships. Odd a separate product to elite and only shares the planet tech atm.

That stream leaves you just as floored and lost for words as drew was. I was quite annoyed as all signs say i should go but i cant. And even if i stay there's no space legs, that bits dead. Luckily im still enjoying horizons.... they haven't messed that up yet.
Ship interiors for every ship, or just cockpits? If fdev had tried to do the entire ships first they would have had the same problem as SC. Spending many years building lots of unique fps levels and then trying to get a space sim built around it after the event.

Criticisms of fdev are valid, mostly speed of development, but the way they developed the game in terms of the sequence of design I think was right. They just haven't followed through.
 
Drew wagars streams are killing me. All he does is walk around ship interiors and appreciate them and it looks good.

Why does start citizen happen to be the only game in history ive made a "moral" decision about. Why don't they just release it like don't care elite style so i can have a go.
Because they dont want it to have Elite's issues. Who would have thought making a space game, and over 6 years later decide you want to add a completely new dimension of play, as in on foot stuff onto it. It will feel very very tacked on, and will have its problems, as we saw with Odyssey.
Its just so easy to find offensive someone using 400 million dollars of essentially begging charity money to fund teaching himself both game development and how to run an international development studio, resulting in a.. 20-40????? million dollar alpha / beta to show for it. Getting involved with that would be terrible.
I can understand to want to avoid SC because of the funding model and funds raised. But why would getting involved with that be terrible? You're not joining some criminal organisation or anything, lol. Get SC if you like what you see right now, not what is going to be coming when its eventually out of Alpha. Buying SC is like buying any other game, except you're buying an Alpha with no sign of releasing anytime soon, you just have to be willing to go along for the development ride.
 
Ship interiors for every ship, or just cockpits? If fdev had tried to do the entire ships first they would have had the same problem as SC. Spending many years building lots of unique fps levels and then trying to get a space sim built around it after the event.
You can dedicate a team of people to just do Ship Interiors. That way you're not slowing down any space game development. You don't need to choose between space game or ship interiors, you can do both. On top of that, you'll need to half bakedly integrate these ship interiors into existing gameplay, which most likely will not go well either. With a fundamental space game features such as ship interiors, you go big or go home. Building your space game from the ground up with them in mind.
Criticisms of fdev are valid, mostly speed of development, but the way they developed the game in terms of the sequence of design I think was right. They just haven't followed through.
Their sequence was right, but Odyssey was delivered way too late. Beyond, Horizons, years of Spaghetti Code and then you tack on foot stuff onto all of that. Odyssey showed this does not work out very well. They should have worked with their codebase when they started developing Horizons and release on foot things along with it.
 
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I love this guy's sugared tones and college journalism. Listening to him shape a scattering of details into a mound of 'Just So' nonsense is something else...

Source: https://www.youtube.com/watch?v=aiAOBtRjNXs&t=448s


There he argues that it doesn't matter that the original delivery pledges languish in limbo, or that the delivery date itself is now 'a distant abstraction', because scope creep has happened. And that scope creep could not have happened before.

It is an astounding argument.

Specifically he says things like: Vulkan supported ray-tracing couldn't have been promised in 2012. And then claims the 'entity graph' database wasn't possible back then. (Which he pegs to Amazon's AWS only supporting comparable structures in the last 4 year :unsure:). Seemingly forgetting that: Both of those are just the latest in a long line of 'must have this new API' retoolings by CIG, in their attempts to stay current over all this time, while also searching for tech that can actually make good on the project's extended aims.

Hell, CIG could easily keep doing that. And he could use the exact same argument in 2032 as to why the game was still a buggy alpha. Or the Best Damn Duke Nukem Forever simulator ever, if you prefer ;)

Bless his cotton socks.

For a bit of fun though, he does then get more sepulchral about the same delay issues with SQ42 and ToW...

Source: https://www.youtube.com/watch?v=aiAOBtRjNXs&t=620s


The only difference seemingly being that he hasn't been bamboozled by a constant flow of marketing communications on those fronts ;)

He has a point.

The majority of "journalists" scribble out articles for revenue, they don't play the games, they know nothing about it so they cut and paste from canned text, a template for success, failure or scam. with that the depth to which they analyse it is: Released? No, still brining in revenue? Yes = scam, and so they use the "Scam" template.

They have no template for something that is simultaneously in development and released, which is what Star Citizen is, so when someone comes along and complains about the game not being released its immediately a red flag for someone who is completely clueless about Star Citizen.

There are two journalists who have actually taken the time to study Star Citizen for their journalism, both of them conclude it has problems while at the same time is unique, what is there is amazing and it has incredible potential, they both agree it is a game.

The Digital Foundry one is now out of date, the game has come a long way since then, ironically.

The Techlinked one is much more recent.

Source: https://www.youtube.com/watch?v=bYs_zn2pTZo
 
He has a point.

The majority of "journalists" scribble out articles for revenue, they don't play the games, they know nothing about it so they cut and paste from canned text, a template for success, failure or scam. with that the depth to which they analyse it is: Released? No, still brining in revenue? Yes = scam, and so they use the "Scam" template.

They have no template for something that is simultaneously in development and released, which is what Star Citizen is, so when someone comes along and complains about the game not being released its immediately a red flag for someone who is completely clueless about Star Citizen.

There are two journalists who have actually taken the time to study Star Citizen for their journalism, both of them conclude its has problems while at the same time is unique, what is there is amazing and it has incredible potential, they both agree it is a game.

The Digital Foundry one is now out of date, the game has come a long way since then, ironically.

The Techlinked one is much more recent.

Source: https://www.youtube.com/watch?v=bYs_zn2pTZo

And yet, there have been some very good and well researched articles out there that also got dismissed by the faithful, either because they say they are "hit pieces" without giving credit for doing the research or they find one thing wrong in the whole article and use that to dismiss the rest.

Yes, journalism is in a pretty bad state these days overall, but the video creator there is not giving credit to those who do do their research and using the bad ones to dismiss all criticism.

Its like going to a market, buying an apple, and discovering its bad, and then using to that to declare all apples at the market are bad.
 
It seems like CIG outsource a lot of their important stuff.... ToW, new planetary systems, and IIRC, Turbulent are also working on server meshing or something relating to it.

What CIG actually do other than make ships and do mocap isn't quite clear.

I have wondered the same thing.

I understand that among the 700 employees (that's the approximate current count, right?) there will be receptionists, graphic artists, sound engineers, QA testers, support staff and heaps of others but I do wonder why there is need to outsource so much development effort elsewhere.
 
I have wondered the same thing.

I understand that among the 700 employees (that's the approximate current count, right?) there will be receptionists, graphic artists, sound engineers, QA testers, support staff and heaps of others but I do wonder why there is need to outsource so much development effort elsewhere.

Same with any company really. Always a decent percentage of people not directly involved in delivering products.

But yeah, it was understandable when they outsourced a lot of stuff early on. They needed them to deliver stuff since their in-house team was still small, and CR was promising to deliver the BDSSE in just 2-3 years!

But now they have had the time to grow, the money to pay the staff, and the support systems required to handle so many people, and yet, so many important features outsourced to third parties.

Its bizarre.
 
And yet, there have been some very good and well researched articles out there that also got dismissed by the faithful, either because they say they are "hit pieces" without giving credit for doing the research or they find one thing wrong in the whole article and use that to dismiss the rest.

Yes, journalism is in a pretty bad state these days overall, but the video creator there is not giving credit to those who do do their research and using the bad ones to dismiss all criticism.

Its like going to a market, buying an apple, and discovering its bad, and then using to that to declare all apples at the market are bad.

People can be overly sensitive, they are not "Hit Pieces" they are just lazy and / or bad journalism.

One thing i will say about the Ray's Guide video is; it was a bad idea to propose people name something better, that is extremely subjective.

Having said that we have seen enough new comers to the game be utterly blown away by it to understand it actually does have something that for some just isn't available in anything else.
 
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