The recent addition of about 4x as many bases as before has changed BGS and Wars in strange ways. Taking over a system used to take a few weeks at most; now, some systems could take upwards of half a year to take over. This, in combination with the age-old issues of BGS, like the fact that a faction needs to hurt themselves to go to war with another faction, or the fact that a faction can have 1% influence yet control 95% of the assets in a system, and in fact be safer there than anywhere else, all have led me to try to think of a better way for BGS wars to take place.
Rather than having Influence be a free-floating variable, like right now, a faction's influence level is based on the number of assets they control in the system. Each Asset is assigned a relative value: Stations are worth 5 Settlements, Ground Stations and Outposts are worth 3 Settlements, and Settlements are worth 1 Settlement.
For example, imagine a system that has 1 Station, 1 Ground Station, 1 Outpost, and 4 Settlements. That means the total available influence is divided between 15 settlements worth of value. If a faction controls just the Station, they have 33% influence. A faction controlling 1 settlement would have 7% Influence. Absent outside influence they would persistently rest at that point. Over time, they would be pushed in that direction, as well.
War durations would vary based on the type of asset being attacked. Stations would take the current 4-7 days; Outposts and Ground Bases would take 3-5, and Settlements would take 2-3. This would help to account for the dramatically larger number of settlements, opposed to other types of base.
Rather than increasing your influence to take the first asset and then needing to lower your influence to take additional ones, you would just keep gaining influence. Some assets would change hands more rapidly, helping to make up for the increased number of assets post-odyssey.
I'm just looking for input on whether or not this would be a good change for the game or not, or if there are any problems I'm not thinking of.
Influence
Rather than having Influence be a free-floating variable, like right now, a faction's influence level is based on the number of assets they control in the system. Each Asset is assigned a relative value: Stations are worth 5 Settlements, Ground Stations and Outposts are worth 3 Settlements, and Settlements are worth 1 Settlement.
For example, imagine a system that has 1 Station, 1 Ground Station, 1 Outpost, and 4 Settlements. That means the total available influence is divided between 15 settlements worth of value. If a faction controls just the Station, they have 33% influence. A faction controlling 1 settlement would have 7% Influence. Absent outside influence they would persistently rest at that point. Over time, they would be pushed in that direction, as well.
Taking Assets/Wars
Whenever they gain enough influence to be worth an asset, it opens up a subtype of missions allowing players to target their desired asset. They take that mission, and then go attack targets near their desired asset; if they wanted to take over a Settlement, for example, they'd need to gain 7% influence, take the attack mission, and then wipe out the settlement. If no target is chosen but influence remains high, the game would automatically choose the ideal target.War Duration
War durations would vary based on the type of asset being attacked. Stations would take the current 4-7 days; Outposts and Ground Bases would take 3-5, and Settlements would take 2-3. This would help to account for the dramatically larger number of settlements, opposed to other types of base.
Result
Rather than increasing your influence to take the first asset and then needing to lower your influence to take additional ones, you would just keep gaining influence. Some assets would change hands more rapidly, helping to make up for the increased number of assets post-odyssey.
I'm just looking for input on whether or not this would be a good change for the game or not, or if there are any problems I'm not thinking of.