I am still going to try and help FDev, because that helps me as well.Seriously folks move on, you aint gonna help anyone that wont help themselves.
O7
I do engineering whenever I have the required materials, which isn't very often, and I'm not very far along, only 2 engineers unlocked. I have resigned myself to the fact that Ship v Ship PvP will, probably, be out of my reach for a very long time. But I don't let that ruin my game or cause me to have endless existential crises...
You may be overthinking it. Either take the game as it is or play something else that you enjoy more.Of course not! But it means that with both you and me, all that effort the developers spent on engineering goes completely to waste. Which doesn't seem efficient from an FDev perspective. I mean, why spend all that money on conceptualizing and implementing such a thing if all it does is make PvP less accessible and go on the nerves of a sizable group of players (and ex-players, apparently)?
The amount of games like ED is rather limited, to my knowledge. What other game do you have in mind?You may be overthinking it. Either take the game as it is or play something else that you enjoy more.
I don't play any other games, well other than Toon Blast on my Android phone.The amount of games like ED is rather limited, to my knowledge. What other game do you have in mind?
And then there's the modern thing about "we don't listen to experts". Doesn't someone who's unlocked all the engineers and engineered multiple ships to G5 know more about the process than someone who hasn't? In particular, how difficult it is?Relevant link:
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Survivorship bias - Wikipedia
en.wikipedia.org
OK, I drop the word "expert" and just fall back on:-If you think that you are an "expert" because you repetitively repeated repeatables, repeat after me:
"The system isn't complicated enough to warrant such a title."
I assure you that I do find it onerous.I assure you that no part of the process is difficult or onerous. [...]
Right. Where's the problem? Can I help?I assure you that I do find it onerous.
Then it's absolutely fine not to do it. It's your game and if you find you don't need or want to do it, you don't have to. Others will disagree and will play their game differently but that's their game.I assure you that I do find it onerous.
If you are a dev, yes, if not, no. Thanks for the offer, though.Right. Where's the problem? Can I help?
So if you dislike mining, you are now essentially blocked out from doing engineering at Selene Jean? instead of today, where you have a choice of multiple activities to choose from and pick the most fun of them to gather the required materials.I was talking about the balance between grind (that is, activities within the game that I do not entirely enjoy and wouldn't do as a game on their own, but which, to some degree, can still motivate me to play more if it's not too much) and enjoyable activities that are what draw me to the game.
And that would make just so much more sense.
Edit: A chain of five missions of exceeding complexity would do this nicely: First, mine some stuff, next mission, do some core mining, third mission: Do core mining with NPC's who lay claim the spot, fourth mission, have some meeting with those people to obtain a limited-time mining license from them for you AND the engineer, etc.