What could be done to make me use engineering

Seriously folks move on, you aint gonna help anyone that wont help themselves.

O7
I am still going to try and help FDev, because that helps me as well.

I would also like to point out that far more high-profile players than myself have stated similar sentiments, sometimes on their own youtube channels…
 
Oh, not YoutTube channels... 😏

But seriously, like I said, either use it or don't. Your choice...

I do engineering whenever I have the required materials, which isn't very often, and I'm not very far along, only 2 engineers unlocked. I have resigned myself to the fact that Ship v Ship PvP will, probably, be out of my reach for a very long time. But I don't let that ruin my game or cause me to have endless existential crises...
 
I do engineering whenever I have the required materials, which isn't very often, and I'm not very far along, only 2 engineers unlocked. I have resigned myself to the fact that Ship v Ship PvP will, probably, be out of my reach for a very long time. But I don't let that ruin my game or cause me to have endless existential crises...
:D Of course not! But it means that with both you and me, all that effort the developers spent on engineering goes completely to waste. Which doesn't seem efficient from an FDev perspective. I mean, why spend all that money on conceptualizing and implementing such a thing if all it does is make PvP less accessible and go on the nerves of a sizable group of players (and ex-players, apparently)?
 
:D Of course not! But it means that with both you and me, all that effort the developers spent on engineering goes completely to waste. Which doesn't seem efficient from an FDev perspective. I mean, why spend all that money on conceptualizing and implementing such a thing if all it does is make PvP less accessible and go on the nerves of a sizable group of players (and ex-players, apparently)?
You may be overthinking it. Either take the game as it is or play something else that you enjoy more.
 
Man if you have too much bookkeeping with matts, trades, and so on.... try this little helper here, it saves everyone's life (imho)...
Engineering gets really easy with this.. Look for youtube if you have trouble using it....
Of course u still have to gather all the matts, but that's playing the game.... I agree that Odyssey grind is a bit too much and maybe they could
revise that, but chaging the way it works into what you describe I also strongly oppose :)

EDEngineer (at least take a look if you have trouble organizing matts and knowing what you need to trade)
 
Free mats to kickstart the getting into G3 level for a decent amount of modules. I can't be bothered doing all the frustrations over again collecting the 150 different crap items on RNG spawners.
 
What? Unlocking engineers is a doddle. Once I unlocked them, I already had mats for G3 or G4 in every case. G5 mats are quick and easy to collect too. How much easier do you want to make this game?

OK, if you don't pick up materials it turns out that you haven't got materials when the engineer asks for them. That's OK, but don't blame it on the game.
 
If you think that you are an "expert" because you repetitively repeated repeatables, repeat after me:

"The system isn't complicated enough to warrant such a title."
 
Engineering ships is getting to a pretty fair place. Most players will be collecting most materials without putting any effort into it. Players who have done a fair bit of engineering usually only have a small amount of mats to find to complete any new builds. Unlocking the engineers is one of the best aspects of the game in my opinion, it basically shows the player all the different aspects of the game (well most aspects). I think the OP has a point about healy beams being overpowered and I think most people would agree that engineering is not perfect. Several modules could be considered overpowered but then there is usually something to counteract it. The difference between engineered and non-engineered is huge so maybe that could be evened out a little bit. However, I think the OP's suggestion is to throw out the baby with the bathwater and some aspects of his suggestions would be more onerous than what we currently have. I would support making certain materials easier to find but overall the mats for ship and module engineering aren't terribly difficult to get so I wouldn't say there are much changes needed on that side of things. I think more material rewards from missions could be useful to some Cmdrs but they do already have lots of materials from missions. I think the pre-engineered modules as CG rewards is a good idea and this concept could be extended a bit. Generally, Horizons engineering would not need huge changes, just an ongoing evolution. Odyssey engineering, on the other hand, needs to be made more like Horizons engineering. At least make it so that engineering effects can be removed so you don't have to do a full new weapon just to get something like what you already have but without a scope (or whatever minor change you might want). Just my opinions, not worth much...

Edit to add: An in-game mats calc would be a pretty good addition. Most people have to use a third party site to organise their engineering, Fdev should be putting tools ingame for fundamental gameplay loops.
 
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If you think that you are an "expert" because you repetitively repeated repeatables, repeat after me:

"The system isn't complicated enough to warrant such a title."
OK, I drop the word "expert" and just fall back on:-

I've done all the engineering activities and therefore know more about them than someone who hasn't. I assure you that no part of the process is difficult or onerous. If anyone wants advice about particular engineer upgrades or material finding, I'm happy to help.
 
I assure you that I do find it onerous.
Then it's absolutely fine not to do it. It's your game and if you find you don't need or want to do it, you don't have to. Others will disagree and will play their game differently but that's their game.

Whether FDev change anything and what that is depends on what the want to implement from the thread linked in post 2. There's going to be a number of opinions in there though and I doubt once FDev have reviewed everything in there that it may necessarily be changed in a way you like, or maybe it will, who knows.
 
I was talking about the balance between grind (that is, activities within the game that I do not entirely enjoy and wouldn't do as a game on their own, but which, to some degree, can still motivate me to play more if it's not too much) and enjoyable activities that are what draw me to the game.




And that would make just so much more sense.

Edit: A chain of five missions of exceeding complexity would do this nicely: First, mine some stuff, next mission, do some core mining, third mission: Do core mining with NPC's who lay claim the spot, fourth mission, have some meeting with those people to obtain a limited-time mining license from them for you AND the engineer, etc.
So if you dislike mining, you are now essentially blocked out from doing engineering at Selene Jean? instead of today, where you have a choice of multiple activities to choose from and pick the most fun of them to gather the required materials.

I am lost for words over this, you are now actively trying to make this a worse experience for most players. because they would now be forced to participate in specific activities and if they do not like that activity, they have no other option.
 
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