I'm a dastardly hater.Did you actually just call an Ares a Krait?
But it does look like a Krait in that image.
I'm a dastardly hater.Did you actually just call an Ares a Krait?
A littleI'm a dastardly hater.
But it does look like a Krait in that image.
I really count from 2.0. Up until then they were still learning what they needed to build. That was their first stab at the PTU. They began a very intensive redesign process based on their learnings with the 2.0 PTU and effectively rebuilt the thing from the ground up starting with the Item 2.0 work. That was when they realized the need for the custom toolsets, like the Planet Editor, Building Blocks, Data Forge, etc. and invested heavily in getting those built out and integrated. To me that was the real start of development on what we are playing now, when they finally had a master architecture to work from. I think of 1.x and before as exploratory work.
2.0 came out Dec. 11th 2015, so I think of it as a little over 6 years of development on the actual PU. I'm not White Knighting here, I'm just looking at the time to develop the thing we're actually playing.
You can argue that the exploratory phase should be counted, in which case it would go back to about mid 2013, making it about 8.5, but they had very little staff and hadn't really settled on a vision at that time, so in terms of complaining about whether it's taking too long or not I look at it from the point where they figured out where they were going, and that started with 2.0.
Still a small active playerbase then.CIG said:Over the last few weeks, tens of thousands of players flocked to notable drug labs
Still a small active playerbase then.
Elite, NMS and EVE are like "but we have tens of thousands of players per hour".
Per fortnight isn't so bad. Although I suspect it's lower than the 3k per hour SC was getting in 2020; if such stats were higher in 2021 then CIG would be broadcasting it to ship-buyers everywhere.
Please buy an Idris.
How many players do you think you would get in elite for an open only event specifically designed to encourage pvp?
10? 11?![]()
![]()
9th or 10th year? - Star Citizen Spectrum
How do you count the journey? 10 years of existence 9 years of dev time? The goal of this post is to see what others think. And to get Info I may have missed. Not to stir up anything. I do...robertsspaceindustries.com
Sometimes it's like dropping in on people who buy into the Phantom Time Hypothesis.
Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.
Production means searching for funding and pre-organizing the processes, not development.
Only on here could someone make something up entirely off the top of thier own head and quote it with such certainty
So they replaced the project in 2015/2016 but managed to do so so efficiently and rapidly that they could advertise the imminent release of this replacement toward the end of 2016?
I always counted it from the end of Kickstarter since without its funding this project would likely not have happened. So Oct of 2012. Pre production is meaningless and was nothing more than a tech demo.
I count the journey differently, since around 2015 they realized everything had to be essentially scrapped because it wouldn't fit the new vision of the game,.. so I count from 2016 on,.. so we are somewhat starting the 6th year of development.
"many thousands of players":How many players do you think you would get in elite for an open only event specifically designed to encourage pvp?
10? 11?![]()
Per fortnight isn't so bad. Although I suspect it's lower than the 3k per hour SC was getting in 2020; if such stats were higher in 2021 then CIG would be broadcasting it to ship-buyers everywhere.
Please buy an Idris.
I am patiently awaitng detailed instructions on how to correctly read the roadmap.
The best way to read it is not to.I am patiently awaitng detailed instructions on how to correctly read the roadmap.
I am patiently awaitng detailed instructions on how to correctly read the roadmap.
- Imagine 3 more ships
400 quests per hour is very low