To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

My immersion is killed by people flying in high sec system, and murdering people left&right without any consequences for them.

Yeah 100%. With a good crime and punishment system that works as you would expect it too, i'd be more likely to think about using Open play. As it stands you are simply clicking "i want to entertain sociopaths in my session" rather than the "Open play" button you think you are.

In my ideal Open Play system you would have no station ramming/blocking (just the odd accident) as a cheesy technique, and a real cost to living a life of crime (high fatality rate, high cost of living that life, high chance of active police interference in your activities etc), as a true crime and punishment system would allow only the best most talented and dedicated 'scum and villainy' (tm) to prosper. I see nothing 'git gud' about watching a few youtube videos showing you how to build the perfect 'griefing' system to exploit the game in Open mode as it currently is (going on the reports we see about this).

I'd have a lot more respect for the 'git gud' crowd if they actually lived the life in the game world as it would be with a decent crime and punishment system. Then their goads of 'git gud' would carry more weight, as mostly i see entitled babies that are upset they can't break every other persons fun when they want to.
 
Yeah 100%. With a good crime and punishment system that works as you would expect it too, i'd be more likely to think about using Open play. As it stands you are simply clicking "i want to entertain sociopaths in my session" rather than the "Open play" button you think you are.

In my ideal Open Play system you would have no station ramming/blocking (just the odd accident) as a cheesy technique, and a real cost to living a life of crime (high fatality rate, high cost of living that life, high chance of active police interference in your activities etc), as a true crime and punishment system would allow only the best most talented and dedicated 'scum and villainy' (tm) to prosper. I see nothing 'git gud' about watching a few youtube videos showing you how to build the perfect 'griefing' system to exploit the game in Open mode as it currently is (going on the reports we see about this).

I'd have a lot more respect for the 'git gud' crowd if they actually lived the life in the game world as it would be with a decent crime and punishment system. Then their goads of 'git gud' would carry more weight, as mostly i see entitled babies that are upset they can't break every other persons fun when they want to.

Basically I would want to see security levels properly implemented. You can be as bad criminal as you want in anarchy systems, and only thing policing your actions would be other players. On other hand in High Sec, you would certainly feel being hunted enemy.
 

Robert Maynard

Volunteer Moderator
That's in the fine print as an option. The emphasis by Frontier is obvious. People don't throw around words like definitive, massive, multiplayer, if they want to stress the opposite.
The ability to play in Solo is mentioned in the paragraph titled "Massively Multiplayer".
 
It's advertised as the "Definitive Massive Multiplayer Space Epic."
The word "epic" implies that's it foremost a RP game. "Massive Multiplayer" here is an adjective. The game is advertised as "Space epic". What's that? A big story with history and a rich world with different factions and important people... And you can pick a role (pirate, trader, faction supporter etc) in this world. Sounds like a RP game to me.
 
That's in the fine print as an option. The emphasis by Frontier is obvious. People don't throw around words like definitive, massive, multiplayer, if they want to stress the opposite.
Stressing the opposite doesn't sell as many copies as calling it a definitive, massive, multiplayer experience. It can feel like one, with properly organized events. But it is not.

You believed the marketing hype.

ED is not an MMO.
 
Why not show the entire information from the website that is from

Released in December 2014, the BAFTA-nominated Elite Dangerous is the definitive, massively multiplayer space epic, and was Frontier’s first self-published triple-A game. Players take control of their own starship and can fight, explore and travel throughout an expansive cutthroat galaxy. With 400 Billion star systems and an ever-evolving narrative, players can choose to play alone or take part in a remarkable multiplayer experience.
O7
 
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