My friend and I have been playing most evenings lately. However, this evening, the in-game voice comms is REALLY QUIET and none of the in-game settings make any difference, nor do settings in windows.
For both of us, we've now boosted player voice volume while lowering all other volumes and turning the overall sound up in Windows and even this makes no difference. Until this eve, neither of us had changed anything volume-wise in a while, there was no need to. Yes, this evening, I'm literally having to hold the mic close so my friend can hear me.
To be clear, we've changed nothing before this occurred. We've only tweaked settings since as it's way too quiet.
Edit: We've managed to work-around it by enabling "Night Time" under Optimise for, which enhanced things, but it added a LOT of that horrible artificial voice comms static. We next played with, of all things, NPC voice volume... yes folks, looked like FDev consider us ALL NPC's!
To be clear, we've never played with, nor needed to, any of these settings before this evening.
Btw: is there a way to REMOVE the comms voice static effect?
Any ideas?
For both of us, we've now boosted player voice volume while lowering all other volumes and turning the overall sound up in Windows and even this makes no difference. Until this eve, neither of us had changed anything volume-wise in a while, there was no need to. Yes, this evening, I'm literally having to hold the mic close so my friend can hear me.
To be clear, we've changed nothing before this occurred. We've only tweaked settings since as it's way too quiet.
Edit: We've managed to work-around it by enabling "Night Time" under Optimise for, which enhanced things, but it added a LOT of that horrible artificial voice comms static. We next played with, of all things, NPC voice volume... yes folks, looked like FDev consider us ALL NPC's!
To be clear, we've never played with, nor needed to, any of these settings before this evening.
Btw: is there a way to REMOVE the comms voice static effect?
Any ideas?
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