Newcomer / Intro 2 questions about my ship (jumpconda)

The first is about plots, what determines the distance of my plots (The length I'm allowed to plot)? I do know about most economical and max jump, for me it's 1000ly and 5000ly. I was wondering if my fuel loadout and max jump range effected those numbers?

The second is about my fuel gauge, I have several fuel tanks giving me 2.43/h, what exactly does 2.43/h mean?

Sorry, I AM a n00b and still learning.
 
The maximum plot range isn’t affected by that just the mode selected however the ability to plot a viable route will be affected by your ships jump range as well as by external factors such as permit locked systems.

The 2.43/h stands for 2.43 tonnes per hour which is how much fuel your ship is burning to keep the currently enabled modules running, disabling modules or changing them will alter that figure. If you run low on fuel and need to call the Fuel Rats then reducing that consumption figure can become important.

As jump range is affected by the mass of the ship and its contents having extra tanks of fuel will reduce your range per jump, it will also increase the time needed to fill up by scooping, so isn’t usually recommended unless you have a specific need for extra fuel.
 
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I would certainly recommend an extra tank for the Anaconda.
Also extra tanks do not decrease you (max) jumprange.
 
I would certainly recommend an extra tank for the Anaconda.
Also extra tanks do not decrease you (max) jumprange.
True but the max jump range figure is calculated using just enough fuel for the jump, an Anaconda with a max figure of just under 40 will jump 38 with full tanks but only 21 if all slots were full tanks.
 
The extra fuel you carry does reduce your max jump range. Although on a Conda not that much.
I'm getting about 51.2ly currently and I think I can bump it up to 55. I can go 1200ly on a full load max jump and 3500ly on eco. Takes about 2.5 minutes to refill with 1 jump in my tank.

Another question if you guys don't mind. How exactly would I call the fuel rats if I ran dry? Sorry, I am still new.
 
I'm getting about 51.2ly currently and I think I can bump it up to 55. I can go 1200ly on a full load max jump and 3500ly on eco. Takes about 2.5 minutes to refill with 1 jump in my tank.

Another question if you guys don't mind. How exactly would I call the fuel rats if I ran dry? Sorry, I am still new.
You must be doing something wrong...

What scoop and how many ton of fuel do you carry?
 
With 64 you should be good. That is 8-9 jumps. Ideal for neutron jumping

Also.. Did you test drive the conda yet?
 
Oh ya, I'm way out in the black. I learned a lesson on fuel scoops the hard way, I built and flew a Vulture to Colonia exploring all the way. I stuck a 1B fuel scoop in it (or something super small). It was pure agony scooping.
 
The first is about plots, what determines the distance of my plots (The length I'm allowed to plot)? I do know about most economical and max jump, for me it's 1000ly and 5000ly. I was wondering if my fuel loadout and max jump range effected those numbers?

The second is about my fuel gauge, I have several fuel tanks giving me 2.43/h, what exactly does 2.43/h mean?

Sorry, I AM a n00b and still learning.
2.43/h is how many segments of fuel in your fuel guage are used every hour. The rate depends on many factors, but mainly your load-out and what modules are switched on. This usage is constant and independent of jumping. You have a line above the fuel guage, which is the working fuel tank. That line goes down at the rate of 2.43 times per hour, and each time it reaches zero, it steals another segment from the fuel guage and replenishes itself, so it will go from full to empty and repeat 2.43 times per hour. I'm not sure if a segment is 1T. I believe it is, but somebody needs to confirm it, as I've seen some evidence to suggest it isn't.

The 2.43 is completely independent of how much fuel or how many fuel tanks you have. It's the rate of using fuel without jumping. The more fuel you have, the more segments you get in the fuel gauge. The fuel guage has constant length in the HUD, so if you have a small amount of fuel, you can see the separate segments, but when you carry a lot of fuel, the segments are so short, you can't differentiate them.

When you jump, each jump takes fuel directly from the fuel tank. The amount is shown in blue before you jump and depends on the length of your jump, which FSD you have, your ship and it's load-out plus other factors like super-charging the FSD.

You can reduce the 2.43/h by switching off un-needed modules, like power distributor (after setting pips), shields, limpets, weapons, SRV, cargo hatch, and all the stuff like that - basically everything you don't need for flying and jumping. That also has a big effect on heat generated, so greatly lengthens the time you can scoop fuel without over-heating.
 
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You can reduce the 2.43/h by switching off un-needed modules, like power distributor (after setting pips),
It must have taken you guys years to figure this stuff out, thank you so much for sharing this info. So, the power distributor is only active when your switching pips? I usually turn off both AFMU's and cargo hatch I'll have to take a closer look at my modules
 
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